[10658] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[10930] | 23 | * Manuel Meier |
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[10658] | 24 | * Co-authors: |
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[11036] | 25 | * Cyrill Burgener |
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[10658] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file Hover.cc |
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[10930] | 31 | @brief Implementation of the Hover class. Sets up the whole Minigame |
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[10658] | 32 | */ |
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| 33 | |
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| 34 | #include "Hover.h" |
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[11495] | 35 | |
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[11041] | 36 | #include "HoverOrigin.h" |
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[10708] | 37 | #include "HoverWall.h" |
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[12374] | 38 | |
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| 39 | #include "MazeGenerator.h" |
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[10658] | 40 | #include "core/CoreIncludes.h" |
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[12390] | 41 | #include "worldentities/pawns/Pawn.h" |
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| 42 | #include "worldentities/pawns/ScriptableControllerDrone.h" |
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| 43 | #include "worldentities/pawns/SpaceShip.h" |
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[10658] | 44 | |
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[12390] | 45 | #include "tools/Timer.h" |
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| 46 | #include "infos/Bot.h" |
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| 47 | #include "worldentities/pawns/ModularSpaceShip.h" |
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| 48 | #include "graphics/Model.h" |
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[12267] | 49 | |
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[12374] | 50 | |
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[12390] | 51 | |
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| 52 | |
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[10658] | 53 | namespace orxonox |
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| 54 | { |
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| 55 | RegisterUnloadableClass(Hover); |
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| 56 | |
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[10664] | 57 | Hover::Hover(Context* context) : Gametype(context) |
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[10658] | 58 | { |
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| 59 | RegisterObject(Hover); |
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[11035] | 60 | |
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[11071] | 61 | this->origin_ = nullptr; |
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[11035] | 62 | this->firstTick_ = true; |
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| 63 | |
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[10895] | 64 | this->setHUDTemplate("HoverHUD"); |
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[10658] | 65 | } |
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[12390] | 66 | // void Hover::spawnZombie(std::string id) |
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| 67 | // { |
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| 68 | // Identifier *identifier = ClassByString("SpaceShip"); |
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[10658] | 69 | |
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[12390] | 70 | // if(!identifier) |
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| 71 | // { |
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| 72 | // orxout(user_error) << "Script tried to spawn unknown object" << std::endl; |
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| 73 | // return; |
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| 74 | // } |
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| 75 | |
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| 76 | // if(!identifier->isLoadable()) |
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| 77 | // { |
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| 78 | // orxout(user_error) << "Script tried to spawn unloadable object" << std::endl; |
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| 79 | // return; |
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| 80 | // } |
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| 81 | |
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| 82 | |
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| 83 | // WorldEntity *entity; |
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| 84 | // Identifiable *obj = identifier->fabricate(this->controller_->getWorldEntityByID("Player")->getContext()); |
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| 85 | |
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| 86 | |
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| 87 | |
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| 88 | // orxout(user_status) << "First hit!" << std::endl; |
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| 89 | |
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| 90 | // if(obj->isA(ClassIdentifier<WorldEntity>::getIdentifier())) |
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| 91 | // { |
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| 92 | // orxout(user_status) << "Is WorldEntity!" << std::endl; |
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| 93 | // entity = orxonox_cast<WorldEntity*>(obj); |
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| 94 | // } |
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| 95 | // else if(obj->isA(ClassIdentifier<PlayerInfo>::getIdentifier())) |
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| 96 | // { |
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| 97 | // // TODO This does not work yet because somehow the controllable entity is not set |
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| 98 | // // yet at this stage. |
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| 99 | // // entity = orxonox_cast<PlayerInfo*>(obj)->getControllableEntity(); |
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| 100 | |
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| 101 | // orxout(user_status) << "Is PlayerInfo!" << std::endl; |
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| 102 | |
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| 103 | // //use TEMPLATES in the map to define objects that are not present on the map yet |
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| 104 | // return; |
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| 105 | // } |
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| 106 | // else |
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| 107 | // { |
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| 108 | // orxout(user_warning) << "Script tried to spawn an object that is neither a WorldEntity, nor a PlayerInfo" << std::endl; |
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| 109 | |
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| 110 | // return; |
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| 111 | // } |
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| 112 | |
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| 113 | // if(entity->isA(ClassIdentifier<MobileEntity>::getIdentifier())) { |
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| 114 | // orxout(user_status) << "Is MobileEntity!" << std::endl; |
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| 115 | // this->controller_->registerMobileEntity(id, orxonox_cast<MobileEntity*>(entity)); |
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| 116 | // } |
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| 117 | |
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| 118 | |
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| 119 | |
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| 120 | // if(entity->isA(ClassIdentifier<Pawn>::getIdentifier())) { |
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| 121 | // orxout(user_status) << "Is Pawn!" << std::endl; |
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| 122 | // this->controller_->registerPawn(id, orxonox_cast<Pawn*>(entity)); |
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| 123 | // } |
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| 124 | |
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| 125 | // this->controller_->registerWorldEntity(id, orxonox_cast<WorldEntity*>(entity)); |
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| 126 | |
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| 127 | |
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| 128 | // ///////////////GOLD!!!!!!!!!!!!!!!//////////////////////// |
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| 129 | // Pawn* pawn = this->controller_->getPawnByID(id); |
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| 130 | |
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| 131 | // //Attach to pawn |
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| 132 | // SpaceShip* drone = new SpaceShip(pawn->getContext()); // this is neccessary because the projectiles fired need a valid creator for the particlespawner (when colliding against something) |
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| 133 | |
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| 134 | // drone->addTemplate("spaceshipzombie"); //ScriptableControllerDroneTemplate spaceshipescort |
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| 135 | |
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| 136 | // Vector3 spawnPosition = pawn->getWorldPosition() + Vector3(500,20,500); |
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| 137 | // drone->setPosition(spawnPosition); |
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| 138 | // } |
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| 139 | |
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[11495] | 140 | void Hover::tick(float dt) |
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[10658] | 141 | { |
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[11495] | 142 | SUPER(Hover, tick, dt); |
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| 143 | |
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[11040] | 144 | if(this->firstTick_ && this->origin_) |
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[11035] | 145 | { |
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| 146 | this->firstTick_ = false; |
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[10787] | 147 | |
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[11495] | 148 | int numCells = this->origin_->getNumCells(); |
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| 149 | int cellSize = this->origin_->getCellSize(); |
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| 150 | int cellHeight = this->origin_->getCellHeight(); |
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[11040] | 151 | |
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| 152 | MazeGenerator generator(numCells); |
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[11035] | 153 | generator.generateMaze(); |
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| 154 | generator.renderMaze(); |
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[10787] | 155 | |
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[11035] | 156 | int* levelcode = generator.getLevelcode(); |
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[10787] | 157 | |
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[10928] | 158 | //Outer Walls |
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[11040] | 159 | for(int i = 0; i<numCells; i++){ |
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[11042] | 160 | (new HoverWall(origin_->getContext()))->init(0, i+1, cellSize, cellHeight, 1); |
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| 161 | (new HoverWall(origin_->getContext()))->init(numCells, i+1, cellSize, cellHeight, 1); |
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| 162 | (new HoverWall(origin_->getContext()))->init(i+1, 0, cellSize, cellHeight, 2); |
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| 163 | (new HoverWall(origin_->getContext()))->init(i+1, numCells, cellSize, cellHeight, 2); |
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[10928] | 164 | } |
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| 165 | |
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[10930] | 166 | //Generate inner Walls according to levelcode |
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[12211] | 167 | // for(int y=0; y<numCells; y++){ |
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| 168 | // for(int x=0; x<numCells; x++){ |
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| 169 | // switch(levelcode[ y * numCells + x ]){ |
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| 170 | // case 1: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1); |
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| 171 | // break; |
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| 172 | // case 3: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1); |
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| 173 | // case 2: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 0); |
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| 174 | // default: break; |
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| 175 | // } |
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| 176 | // } |
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| 177 | // } |
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[10787] | 178 | |
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[12390] | 179 | |
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[12374] | 180 | |
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| 181 | |
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[12390] | 182 | |
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[11495] | 183 | //Generate 5 flags randomly |
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[12354] | 184 | // for ( int i = 0; i < 5; i++ ) |
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| 185 | // { |
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[12374] | 186 | // HoverFlag* zombieship = new SpaceShip(origin_->getContext()); |
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[12354] | 187 | // flag->init(rand()%numCells, rand()%numCells, cellSize); |
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| 188 | // flags_.push_back(flag); |
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| 189 | // } |
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[10900] | 190 | |
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[12354] | 191 | |
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| 192 | |
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[11495] | 193 | }//firsttick end |
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[10930] | 194 | |
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| 195 | // Check if ship collided with one of the flags |
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[12354] | 196 | // for ( unsigned int i = 0; i < flags_.size(); i++ ){ |
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| 197 | // if(flags_[i]->getCollided()){ |
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| 198 | // flags_[i]->destroyLater(); |
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| 199 | // flags_.erase (flags_.begin()+i); |
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| 200 | // } |
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| 201 | // } |
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| 202 | // numberOfFlags_ = flags_.size(); |
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[12390] | 203 | |
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| 204 | //Spawn Zombies |
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| 205 | //spawnZombie(z1); |
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| 206 | |
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| 207 | |
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[10658] | 208 | } |
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| 209 | } |
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