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source: code/branches/Boxhead_FS19/src/modules/hover/Hover.cc @ 12373

Last change on this file since 12373 was 12358, checked in by kofrey, 6 years ago

added collision damamge

  • Property svn:eol-style set to native
File size: 4.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Manuel Meier
24 *   Co-authors:
25 *      Cyrill Burgener
26 *
27 */
28
29/**
30    @file Hover.cc
31    @brief Implementation of the Hover class. Sets up the whole Minigame
32*/
33
34#include "Hover.h"
35
36#include "HoverOrigin.h"
37#include "HoverWall.h"
38// #include "HoverFlag.h"
39 #include "MazeGenerator.h"
40#include "core/CoreIncludes.h"
41#include "core/input/KeyBinderManager.h"   
42
43
44namespace orxonox
45{
46    RegisterUnloadableClass(Hover);
47
48
49
50
51
52    Hover::Hover(Context* context) : Gametype(context)
53    {
54       
55
56        // HoverKeyBinderManager::getInstance().setConfigValues();
57
58
59        // KeyBinderManager::getInstance().unbind("YNeg");
60        // KeyBinderManager::getInstance().unbind("YPos");
61
62        RegisterObject(Hover);
63
64        this->origin_ = nullptr;
65        this->firstTick_ = true;
66
67        this->setHUDTemplate("HoverHUD");
68    }
69
70    void Hover::tick(float dt)
71    {
72        SUPER(Hover, tick, dt);
73
74        if(this->firstTick_ && this->origin_)
75        {
76            this->firstTick_ = false;
77
78            int numCells = this->origin_->getNumCells();
79            int cellSize = this->origin_->getCellSize();
80            int cellHeight = this->origin_->getCellHeight();
81
82            MazeGenerator generator(numCells);
83            generator.generateMaze();
84            generator.renderMaze();
85
86            int* levelcode = generator.getLevelcode();
87
88            //Outer Walls
89            for(int i = 0; i<numCells; i++){
90                (new HoverWall(origin_->getContext()))->init(0,        i+1,      cellSize, cellHeight, 1);
91                (new HoverWall(origin_->getContext()))->init(numCells, i+1,      cellSize, cellHeight, 1);
92                (new HoverWall(origin_->getContext()))->init(i+1,      0,        cellSize, cellHeight, 2);
93                (new HoverWall(origin_->getContext()))->init(i+1,      numCells, cellSize, cellHeight, 2);
94            }
95
96            //Generate inner Walls according to levelcode
97            // for(int y=0; y<numCells; y++){
98            //     for(int x=0; x<numCells; x++){
99            //         switch(levelcode[ y * numCells + x ]){
100            //             case 1: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1);
101            //                     break;
102            //             case 3: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1);
103            //             case 2: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 0);
104            //             default: break;
105            //         }
106            //     }   
107            // }
108
109            //Generate 5 flags randomly
110            // for ( int i = 0; i < 5; i++ )
111            // {
112            //     HoverFlag* flag = new HoverFlag(origin_->getContext());
113            //     flag->init(rand()%numCells, rand()%numCells, cellSize);
114            //     flags_.push_back(flag);
115            // }
116
117
118
119        }//firsttick end
120
121        // Check if ship collided with one of the flags
122        // for ( unsigned int i = 0; i < flags_.size(); i++ ){
123        //     if(flags_[i]->getCollided()){
124        //         flags_[i]->destroyLater();
125        //         flags_.erase (flags_.begin()+i);
126        //     }
127        // }
128        // numberOfFlags_ = flags_.size();
129    }
130}
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