1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Manuel Meier |
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24 | * Co-authors: |
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25 | * Cyrill Burgener |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file Hover.cc |
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31 | @brief Implementation of the Hover class. Sets up the whole Minigame |
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32 | */ |
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33 | |
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34 | #include "Hover.h" |
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35 | |
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36 | #include "HoverOrigin.h" |
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37 | #include "HoverWall.h" |
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38 | |
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39 | #include "MazeGenerator.h" |
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40 | #include "core/CoreIncludes.h" |
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41 | #include "worldentities/pawns/Pawn.h" |
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42 | #include "worldentities/pawns/ScriptableControllerDrone.h" |
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43 | #include "worldentities/pawns/SpaceShip.h" |
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44 | |
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45 | #include "tools/Timer.h" |
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46 | #include "infos/Bot.h" |
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47 | #include "worldentities/pawns/ModularSpaceShip.h" |
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48 | #include "graphics/Model.h" |
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49 | |
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50 | |
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51 | |
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52 | |
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53 | namespace orxonox |
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54 | { |
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55 | RegisterUnloadableClass(Hover); |
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56 | |
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57 | Hover::Hover(Context* context) : Gametype(context) |
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58 | { |
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59 | RegisterObject(Hover); |
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60 | |
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61 | this->origin_ = nullptr; |
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62 | this->firstTick_ = true; |
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63 | |
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64 | this->setHUDTemplate("HoverHUD"); |
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65 | } |
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66 | // void Hover::spawnZombie(std::string id) |
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67 | // { |
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68 | // Identifier *identifier = ClassByString("SpaceShip"); |
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69 | |
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70 | // if(!identifier) |
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71 | // { |
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72 | // orxout(user_error) << "Script tried to spawn unknown object" << std::endl; |
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73 | // return; |
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74 | // } |
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75 | |
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76 | // if(!identifier->isLoadable()) |
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77 | // { |
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78 | // orxout(user_error) << "Script tried to spawn unloadable object" << std::endl; |
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79 | // return; |
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80 | // } |
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81 | |
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82 | |
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83 | // WorldEntity *entity; |
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84 | // Identifiable *obj = identifier->fabricate(this->controller_->getWorldEntityByID("Player")->getContext()); |
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85 | |
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86 | |
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87 | |
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88 | // orxout(user_status) << "First hit!" << std::endl; |
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89 | |
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90 | // if(obj->isA(ClassIdentifier<WorldEntity>::getIdentifier())) |
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91 | // { |
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92 | // orxout(user_status) << "Is WorldEntity!" << std::endl; |
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93 | // entity = orxonox_cast<WorldEntity*>(obj); |
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94 | // } |
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95 | // else if(obj->isA(ClassIdentifier<PlayerInfo>::getIdentifier())) |
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96 | // { |
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97 | // // TODO This does not work yet because somehow the controllable entity is not set |
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98 | // // yet at this stage. |
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99 | // // entity = orxonox_cast<PlayerInfo*>(obj)->getControllableEntity(); |
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100 | |
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101 | // orxout(user_status) << "Is PlayerInfo!" << std::endl; |
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102 | |
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103 | // //use TEMPLATES in the map to define objects that are not present on the map yet |
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104 | // return; |
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105 | // } |
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106 | // else |
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107 | // { |
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108 | // orxout(user_warning) << "Script tried to spawn an object that is neither a WorldEntity, nor a PlayerInfo" << std::endl; |
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109 | |
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110 | // return; |
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111 | // } |
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112 | |
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113 | // if(entity->isA(ClassIdentifier<MobileEntity>::getIdentifier())) { |
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114 | // orxout(user_status) << "Is MobileEntity!" << std::endl; |
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115 | // this->controller_->registerMobileEntity(id, orxonox_cast<MobileEntity*>(entity)); |
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116 | // } |
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117 | |
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118 | |
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119 | |
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120 | // if(entity->isA(ClassIdentifier<Pawn>::getIdentifier())) { |
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121 | // orxout(user_status) << "Is Pawn!" << std::endl; |
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122 | // this->controller_->registerPawn(id, orxonox_cast<Pawn*>(entity)); |
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123 | // } |
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124 | |
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125 | // this->controller_->registerWorldEntity(id, orxonox_cast<WorldEntity*>(entity)); |
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126 | |
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127 | |
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128 | // ///////////////GOLD!!!!!!!!!!!!!!!//////////////////////// |
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129 | // Pawn* pawn = this->controller_->getPawnByID(id); |
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130 | |
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131 | // //Attach to pawn |
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132 | // SpaceShip* drone = new SpaceShip(pawn->getContext()); // this is neccessary because the projectiles fired need a valid creator for the particlespawner (when colliding against something) |
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133 | |
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134 | // drone->addTemplate("spaceshipzombie"); //ScriptableControllerDroneTemplate spaceshipescort |
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135 | |
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136 | // Vector3 spawnPosition = pawn->getWorldPosition() + Vector3(500,20,500); |
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137 | // drone->setPosition(spawnPosition); |
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138 | // } |
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139 | |
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140 | void Hover::tick(float dt) |
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141 | { |
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142 | SUPER(Hover, tick, dt); |
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143 | |
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144 | if(this->firstTick_ && this->origin_) |
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145 | { |
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146 | this->firstTick_ = false; |
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147 | |
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148 | int numCells = this->origin_->getNumCells(); |
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149 | int cellSize = this->origin_->getCellSize(); |
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150 | int cellHeight = this->origin_->getCellHeight(); |
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151 | |
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152 | MazeGenerator generator(numCells); |
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153 | generator.generateMaze(); |
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154 | generator.renderMaze(); |
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155 | |
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156 | int* levelcode = generator.getLevelcode(); |
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157 | |
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158 | //Outer Walls |
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159 | for(int i = 0; i<numCells; i++){ |
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160 | (new HoverWall(origin_->getContext()))->init(0, i+1, cellSize, cellHeight, 1); |
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161 | (new HoverWall(origin_->getContext()))->init(numCells, i+1, cellSize, cellHeight, 1); |
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162 | (new HoverWall(origin_->getContext()))->init(i+1, 0, cellSize, cellHeight, 2); |
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163 | (new HoverWall(origin_->getContext()))->init(i+1, numCells, cellSize, cellHeight, 2); |
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164 | } |
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165 | |
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166 | //Generate inner Walls according to levelcode |
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167 | // for(int y=0; y<numCells; y++){ |
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168 | // for(int x=0; x<numCells; x++){ |
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169 | // switch(levelcode[ y * numCells + x ]){ |
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170 | // case 1: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1); |
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171 | // break; |
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172 | // case 3: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1); |
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173 | // case 2: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 0); |
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174 | // default: break; |
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175 | // } |
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176 | // } |
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177 | // } |
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178 | |
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179 | |
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180 | |
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181 | |
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182 | |
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183 | //Generate 5 flags randomly |
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184 | // for ( int i = 0; i < 5; i++ ) |
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185 | // { |
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186 | // HoverFlag* zombieship = new SpaceShip(origin_->getContext()); |
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187 | // flag->init(rand()%numCells, rand()%numCells, cellSize); |
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188 | // flags_.push_back(flag); |
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189 | // } |
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190 | |
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191 | |
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192 | |
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193 | }//firsttick end |
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194 | |
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195 | // Check if ship collided with one of the flags |
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196 | // for ( unsigned int i = 0; i < flags_.size(); i++ ){ |
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197 | // if(flags_[i]->getCollided()){ |
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198 | // flags_[i]->destroyLater(); |
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199 | // flags_.erase (flags_.begin()+i); |
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200 | // } |
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201 | // } |
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202 | // numberOfFlags_ = flags_.size(); |
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203 | |
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204 | //Spawn Zombies |
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205 | //spawnZombie(z1); |
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206 | |
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207 | |
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208 | } |
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209 | } |
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