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source: code/branches/Boxhead_FS19/src/modules/hover/Hover.h @ 12394

Last change on this file since 12394 was 12390, checked in by cwaupoti, 6 years ago

Zombie can now approach, tried to add waves

  • Property svn:eol-style set to native
File size: 2.1 KB
RevLine 
[10658]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
[10930]22 *   Master of Desaster:
23 *      Manuel Meier
[10658]24 *   Co-authors:
[11036]25 *      Cyrill Burgener
[10658]26 *
27 */
28
[12273]29/**
[10658]30    @file Hover.h
[10930]31    @brief Gametype. For more information see .cc file
[10658]32    @ingroup Hover
33*/
34
35#ifndef _Hover_H__
36#define _Hover_H__
37
[10664]38#include "HoverPrereqs.h"
[10658]39
40#include <vector>
41
[11041]42#include "gametypes/Gametype.h"
43#include "HoverOrigin.h"
[10658]44
45namespace orxonox
46{
[12390]47
48
49   
50
[10664]51    class _HoverExport Hover : public Gametype
[10658]52    {
53       public:
54            Hover(Context* context);
55
[11071]56            virtual void tick(float dt) override;
[10658]57
[10751]58            void setOrigin(HoverOrigin* origin)
[11035]59                { this->origin_ = origin; }
[10658]60
[11043]61            inline int getNumberOfFlags() const
62                { return this->numberOfFlags_; }
[10751]63
[12390]64             void spawnZombie(std::string id);
65
66            /**
67             * @brief Set the position of an object
68             * @param id The ID of the object
69             * @param x The position on the x-axis
70             * @param y The position on the y-axis
71             * @param z The position on the z-axis
72             */
73
[10835]74        private:
[11035]75            WeakPtr<HoverOrigin> origin_;
[11043]76            std::vector<HoverFlag*> flags_;
77            int numberOfFlags_;
[11035]78            bool firstTick_;
[10658]79    };
80}
81
[12390]82
[10658]83#endif /* _Hover_H__ */
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