1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Cyrill Burgener |
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24 | * |
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25 | */ |
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26 | |
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27 | /** |
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28 | @file HoverShip.cc |
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29 | @brief Implementation of the HoverShip control |
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30 | */ |
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31 | |
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32 | #include "HoverShip.h" |
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33 | #include "core/CoreIncludes.h" |
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34 | #include "core/XMLPort.h" |
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35 | |
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36 | #include <BulletCollision/NarrowPhaseCollision/btManifoldPoint.h> |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | RegisterClass(HoverShip); |
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41 | |
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42 | HoverShip::HoverShip(Context* context) : SpaceShip(context) |
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43 | { |
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44 | RegisterObject(HoverShip); |
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45 | enableCollisionCallback(); |
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46 | isFloor_ = false; |
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47 | jumpBoost_ = 0; |
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48 | } |
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49 | |
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50 | // //moves slightly right and left, that zombieship approaches |
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51 | // void HoverShip::leftright(const Vector2& value) |
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52 | // { |
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53 | // this->steering_.z += 5; |
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54 | // this->steering_.z -= 5; |
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55 | // } |
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56 | |
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57 | void HoverShip::moveFrontBack(const Vector2& value) |
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58 | { this->steering_.z -= value.x; } |
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59 | |
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60 | void HoverShip::moveRightLeft(const Vector2& value) |
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61 | { this->steering_.x += value.x; |
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62 | // value.x += 0.001; |
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63 | // value.x -= 0.001; |
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64 | } |
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65 | |
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66 | void HoverShip::moveUpDown(const Vector2& value) |
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67 | { this->steering_.y += value.x; } |
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68 | |
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69 | void HoverShip::rotateYaw(const Vector2& value) |
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70 | { |
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71 | this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x); |
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72 | |
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73 | Pawn::rotateYaw(value); |
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74 | } |
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75 | |
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76 | void HoverShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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77 | { |
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78 | SUPER(HoverShip, XMLPort, xmlelement, mode); |
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79 | |
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80 | XMLPortParam(HoverShip, "jumpBoost", setJumpBoost, getJumpBoost, xmlelement, mode); |
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81 | } |
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82 | |
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83 | /** |
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84 | @brief |
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85 | Removed, does nothing. |
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86 | @param value |
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87 | */ |
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88 | void HoverShip::rotatePitch(const Vector2& value) { } |
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89 | |
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90 | /** |
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91 | @brief |
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92 | Removed, does nothing. |
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93 | @param value |
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94 | */ |
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95 | void HoverShip::rotateRoll(const Vector2& value) { } |
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96 | |
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97 | /** |
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98 | @brief |
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99 | Checks if the ship is touching the floor. The ship can only jump if there is contact with someting beneath it. |
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100 | */ |
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101 | bool HoverShip::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) |
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102 | { |
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103 | SpaceShip::collidesAgainst(otherObject, cs, contactPoint); |
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104 | //SUPER(HoverShip, collidesAgainst, otherObject, cs, contactPoint); |
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105 | |
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106 | if (contactPoint.m_normalWorldOnB.y() > 0.6 |
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107 | && this->getVelocity().y < 1) { |
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108 | this->isFloor_ = true; |
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109 | } else { |
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110 | this->isFloor_ = false; |
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111 | } |
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112 | |
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113 | if(otherObject->isA(Class(SpaceShip))) |
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114 | { |
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115 | removeHealth(0.2); |
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116 | } |
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117 | |
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118 | return false; |
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119 | } |
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120 | |
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121 | /** |
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122 | @brief |
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123 | Makes the ship jump |
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124 | @param bBoost |
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125 | */ |
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126 | void HoverShip::boost(bool bBoost) { |
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127 | if (bBoost && this->isFloor_) |
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128 | { |
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129 | this->setVelocity( |
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130 | this->getVelocity().x, |
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131 | jumpBoost_, |
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132 | this->getVelocity().z |
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133 | ); |
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134 | this->isFloor_ = false; |
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135 | } |
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136 | } |
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137 | } |
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