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source: code/branches/Boxhead_FS19/src/modules/orxyroad/OrxyRoad.h @ 12394

Last change on this file since 12394 was 11998, checked in by jacobsr, 7 years ago

Changed names

File size: 3.6 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sebastian Hirsch
24 *      Robin Jacobs
25 *   Co-authors:
26 *
27 */
28
29/**
30    @file OrxyRoad.h
31    @brief Gametype.
32    @ingroup OrxyRoad
33*/
34
35#ifndef _OrxyRoad_H__
36#define _OrxyRoad_H__
37
38#include "OrxyRoadPrereqs.h"
39
40#include "OrxyRoadCenterPoint.h" // Necessary for WeakPointer??
41//#include "OrxyRoadShip.h"        DO NOT include in Header. Will cause forward declaration issues
42
43//#include "OrxyRoadHUDinfo.h"
44
45
46#include "core/EventIncludes.h"
47#include "core/command/Executor.h"
48#include "core/config/ConfigValueIncludes.h"
49
50#include "gamestates/GSLevel.h"
51#include "chat/ChatManager.h"
52#include <vector>
53
54// ! HACK
55#include "infos/PlayerInfo.h"
56
57#include "core/command/ConsoleCommand.h"
58
59#include "gametypes/Deathmatch.h"
60#include "tools/Timer.h"
61
62namespace orxonox
63{
64
65    class _OrxyRoadExport OrxyRoad : public Deathmatch
66    {
67       public:
68            OrxyRoad(Context* context);
69
70            virtual void start() override;
71            virtual void end() override;
72
73            virtual void tick(float dt) override;
74
75            virtual void playerPreSpawn(PlayerInfo* player) override;
76
77            void levelUp();
78
79            int getLives(){return this->lives;}
80            int getLevel(){return this->level;}
81            int getPoints(){return this->point;}
82            int getMultiplier(){return this->multiplier;}
83
84            void setCenterpoint(OrxyRoadCenterPoint* center)
85                       { this->center_ = center; }
86            virtual void addBots(unsigned int amount) override{} //<! overwrite function in order to bypass the addbots command
87
88            // checks if multiplier should be reset.
89            void comboControll();
90            void costLife();
91
92            bool bEndGame;
93            bool bShowLevel;
94            int lives;
95            int multiplier;
96            float counter;
97            int pattern;
98            float currentPosition;
99            float lastPosition;
100
101       private:
102            Timer endGameTimer;
103
104            OrxyRoadShip* getPlayer();
105            WeakPtr<PlayerInfo> playerInfo_;
106            std::vector<OrxyRoadCube*> cubeList;
107            void toggleShowLevel(){bShowLevel = !bShowLevel;}
108            void addPoints(int numPoints);
109
110            WeakPtr<OrxyRoadCenterPoint> center_;
111            int level;
112            int point;
113            bool b_combo;
114
115            Timer enemySpawnTimer;
116            Timer comboTimer;
117            Timer showLevelTimer;
118
119
120            int generateStreet(int type, OrxyRoadShip* player);
121            int roadWidth;
122            //int trafficVelocities[4];
123            //int numObjects[4];
124            //int streetSize[4];
125
126
127         /*
128
129            //void spawnEnemy();
130
131
132
133
134
135
136
137
138
139
140
141
142        private:
143
144
145
146
147            //Context* context;
148            */
149    };
150}
151
152#endif /* _OrxyRoad_H__ */
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