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source: code/branches/Boxhead_FS19/src/modules/weapons/IceGunFreezer.h @ 12209

Last change on this file since 12209 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file IceGunFreezer.h
31    @brief Definition of the IceGunFreezer class.
32*/
33
34#ifndef _IceGunFreezer_H__
35#define _IceGunFreezer_H__
36
37#include "weapons/WeaponsPrereqs.h"
38
39#include "worldentities/StaticEntity.h"
40#include "graphics/Model.h"
41#include "tools/Timer.h" 
42#include "worldentities/pawns/SpaceShip.h" 
43
44namespace orxonox
45{
46    /**
47    @brief
48        This is the WorldEntity that gets attached to a victim hit by a IceGunProjectile. It slows down the hit SpaceShip by a defined amount and time.
49    @ingroup Weapons
50    */
51    class _WeaponsExport IceGunFreezer : public StaticEntity
52    {
53        public:
54            IceGunFreezer(Context* context);
55            virtual ~IceGunFreezer();
56            virtual void startFreezing();
57            virtual void stopFreezing();
58            virtual void setFreezeTime(float freezeTime);
59            virtual void setFreezeFactor(float freezeFactor);
60        private:
61            float freezeTime_; //The duration of the freezing effect on a target
62            float freezeFactor_; //The strength of the freezing effect           
63            Model* model;
64            Timer freezeTimer_;
65            WeakPtr<SpaceShip> freezedSpaceShip_;
66    };
67}
68
69#endif /* _IceGunFreezer_H__ */
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