1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * simonmie |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file HoverGunProjectile.h |
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31 | @brief Implementation of the HoverGunProjectile class. |
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32 | */ |
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33 | |
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34 | #include "HoverGunProjectile.h" |
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35 | |
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36 | #include "core/config/ConfigValueIncludes.h" |
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37 | #include "core/CoreIncludes.h" |
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38 | #include "core/GameMode.h" |
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39 | #include "core/command/Executor.h" |
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40 | |
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41 | #include "worldentities/pawns/Pawn.h" |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | RegisterClass(HoverGunProjectile); |
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46 | |
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47 | HoverGunProjectile::HoverGunProjectile(Context* context) : MovableEntity(context), BasicProjectile() |
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48 | { |
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49 | RegisterObject(HoverGunProjectile); |
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50 | |
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51 | this->setConfigValues(); |
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52 | |
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53 | // Get notification about collisions |
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54 | if (GameMode::isMaster()) |
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55 | { |
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56 | this->setMass(0.0000000001f); |
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57 | this->enableCollisionCallback(); |
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58 | this->setCollisionResponse(false); |
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59 | this->setCollisionType(CollisionType::Dynamic); |
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60 | |
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61 | // Create a sphere collision shape and attach it to the projectile. |
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62 | collisionShape_ = new SphereCollisionShape(this->getContext()); |
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63 | setCollisionShapeRadius(2.0f); |
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64 | this->attachCollisionShape(collisionShape_); |
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65 | |
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66 | this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&BasicProjectile::destroyObject, this))); |
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67 | } |
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68 | } |
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69 | |
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70 | HoverGunProjectile::~HoverGunProjectile() |
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71 | { |
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72 | } |
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73 | |
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74 | void HoverGunProjectile::setConfigValues() |
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75 | { |
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76 | SetConfigValue(lifetime_, 4.0f).description("The time in seconds a projectile stays alive"); |
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77 | } |
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78 | |
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79 | |
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80 | bool HoverGunProjectile::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) |
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81 | { |
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82 | return this->processCollision(otherObject, contactPoint, cs); |
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83 | } |
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84 | |
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85 | void HoverGunProjectile::setCollisionShapeRadius(float radius) |
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86 | { |
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87 | if (collisionShape_ != nullptr && radius > 0) |
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88 | { |
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89 | collisionShape_->setRadius(radius); |
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90 | } |
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91 | } |
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92 | } |
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