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source: code/branches/Boxhead_FS19/src/modules/weapons/weaponmodes/LightningGun.cc @ 12398

Last change on this file since 12398 was 12284, checked in by cwaupoti, 6 years ago

added working HoverGun

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Joel Smely
24 *   Co-authors:
25 *      simonmie
26 *
27 */
28
29/**
30    @file LightningGun.h
31    @brief Implementation of the LightningGun class.
32*/
33
34#include "LightningGun.h"
35
36#include "core/CoreIncludes.h"
37#include "weaponsystem/Weapon.h"
38#include "weaponsystem/WeaponPack.h"
39#include "weaponsystem/WeaponSystem.h"
40#include "worldentities/pawns/Pawn.h"
41
42#include "weapons/projectiles/LightningGunProjectile.h"
43
44namespace orxonox
45{
46    RegisterClass(LightningGun);
47
48    LightningGun::LightningGun(Context* context) : WeaponMode(context)
49    {
50        orxout() << "DEBUG Fire HoverGun";   
51        RegisterObject(LightningGun);
52
53        this->reloadTime_ = 1.0f;
54        this->damage_ = 0.0f;
55        this->speed_ = 750.0f;
56
57        this->setMunitionName("LightningMunition");
58        this->setFireSound("sounds/Weapon_LightningGun.ogg");
59
60        hudImageString_ = "Orxonox/WSHUD_WM_LightningGun";
61    }
62
63    LightningGun::~LightningGun()
64    {
65    }
66
67    /**
68    @brief
69        Fires the weapon. Creates a projectile and fires it.
70    */
71    void LightningGun::fire()
72    {
73
74        LightningGunProjectile* projectile = new LightningGunProjectile(this->getContext());
75        projectile->setMaterial("Flares/LightningBall_");
76
77        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
78        projectile->setOrientation(this->getMuzzleOrientation());
79        projectile->setPosition(this->getMuzzlePosition());
80        projectile->setVelocity(this->getMuzzleDirection() * this->speed_);
81
82        projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
83        projectile->setDamage(this->getDamage());
84        projectile->setShieldDamage(this->getShieldDamage());
85        projectile->setHealthDamage(this->getHealthDamage());
86    }
87}
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