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source: code/branches/Boxhead_FS19/src/orxonox/Level.h @ 12412

Last change on this file since 12412 was 12028, checked in by merholzl, 6 years ago

added scriptable controller

  • Property svn:eol-style set to native
File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Level_H__
30#define _Level_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <list>
35#include <string>
36#include <map>
37#include "core/BaseObject.h"
38#include "network/synchronisable/Synchronisable.h"
39#include "core/object/Context.h"
40#include "graphics/MeshLodInformation.h"
41
42namespace orxonox
43{
44    class ScriptableController;
45
46    class _OrxonoxExport Level : public BaseObject, public Synchronisable, public Context
47    {
48        public:
49            Level(Context* context);
50            virtual ~Level();
51
52            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
53
54            void playerEntered(PlayerInfo* player);
55            void playerLeft(PlayerInfo* player);
56
57            MeshLodInformation* getLodInfo(std::string meshName) const;
58
59            inline ScriptableController *getScriptableController(void)
60                { return this->controller_.get(); }
61
62            inline const std::string &getScript(void)
63                { return this->level_script_; }
64
65        private:
66            void registerVariables();
67            void addObject(BaseObject* object);
68            BaseObject* getObject(unsigned int index) const;
69
70            void addLodInfo(MeshLodInformation* object);
71            void networkCallbackTemplatesChanged();
72//            const MeshLodInformation* getLodInfo(std::string meshName) const;
73//            MeshLodInformation* getLodInfo(unsigned int index) const;
74
75            void setPluginsString(const std::string& pluginsString);
76            inline const std::string& getPluginsString() const
77                { return this->pluginsString_; }
78
79            void unloadPlugins();
80
81            void setGametypeString(const std::string& gametype);
82            inline const std::string& getGametypeString() const
83                { return this->gametype_; }
84
85            void networkcallback_applyXMLFile();
86
87            inline void setScript(const std::string &script)
88                {   
89                    orxout(internal_warning) << "hi world" << endl;
90                    this->level_script_ = script; }
91
92
93            std::string                    pluginsString_;
94            std::list<PluginReference*>    plugins_;
95            std::string                    gametype_;
96            std::string                    xmlfilename_;
97            XMLFile*                       xmlfile_;
98            std::list<BaseObject*>         objects_;
99            std::map<std::string,MeshLodInformation*>  lodInformation_;
100
101            std::unique_ptr<ScriptableController> controller_;
102            std::string           level_script_;
103    };
104}
105
106#endif /* _Level_H__ */
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