1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oli Scheuss |
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24 | * Co-authors: |
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25 | * Damian 'Mozork' Frick |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "AutonomousDroneController.h" |
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30 | |
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31 | #include "worldentities/AutonomousDrone.h" |
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32 | #include "util/Math.h" |
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33 | |
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34 | namespace orxonox |
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35 | { |
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36 | //TODO: Put your code in here: |
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37 | // Create the factory for the drone controller. |
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38 | RegisterClass(AutonomousDroneController); |
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39 | /** |
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40 | @brief |
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41 | Constructor. |
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42 | @param context |
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43 | The context of this object. |
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44 | */ |
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45 | AutonomousDroneController::AutonomousDroneController(Context* context) : Controller(context) |
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46 | { |
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47 | //TODO: Place your code here: |
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48 | // Make sure to register the object and create the factory. |
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49 | RegisterObject(AutonomousDroneController); |
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50 | // This checks that our context really is a drone |
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51 | // and saves the pointer to the drone for the controlling commands |
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52 | /* NOTE from Sandro: This is currently broken */ |
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53 | //AutonomousDrone* drone = dynamic_cast<AutonomousDrone*>(context); |
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54 | //assert(drone != nullptr); |
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55 | //this->setControllableEntity(drone); |
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56 | } |
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57 | |
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58 | /** |
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59 | @brief |
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60 | Destructor. |
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61 | */ |
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62 | AutonomousDroneController::~AutonomousDroneController() |
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63 | { |
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64 | |
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65 | } |
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66 | |
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67 | /** |
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68 | @brief |
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69 | The controlling happens here. This method defines what the controller has to do each tick. |
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70 | @param dt |
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71 | The duration of the tick. |
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72 | */ |
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73 | void AutonomousDroneController::tick(float dt) |
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74 | { |
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75 | |
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76 | static int i = 0; |
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77 | |
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78 | /* NOTE: Ugly hack by Sandro to make the tutorial work for the moment. |
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79 | * This will be reverted once the framework update is complete |
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80 | */ |
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81 | //AutonomousDrone *myDrone = static_cast<AutonomousDrone*>(this->getControllableEntity()); |
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82 | ObjectList<AutonomousDrone> objectList; |
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83 | ObjectList<AutonomousDrone>::iterator it = objectList.begin(); |
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84 | AutonomousDrone* myDrone = *it; |
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85 | |
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86 | if (myDrone != nullptr) |
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87 | { |
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88 | //TODO: Place your code here: |
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89 | // Steering commands |
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90 | // You can use the commands provided by the AutonomousDrone to steer it: |
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91 | // - moveFrontBack, moveRightLeft, moveUpDown |
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92 | // - rotatePitch, rotateYaw, rotateRoll |
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93 | // You will see, that the AutonomousDrone has two variants for each of these commands, one with a vector as input and one with just a float. Use the one with just the float as input. |
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94 | // Apply them to myDrone (e.g. myDrone->rotateYaw(..) ) |
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95 | // dt is the time passed since the last call of the tick function in seconds. |
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96 | int iMax = 100; |
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97 | double R = 250; |
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98 | |
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99 | double x = R * cos(math::twoPi/iMax*i); |
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100 | double y = R * sin(math::twoPi/iMax*i); |
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101 | |
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102 | |
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103 | const Vector2 motion1 = Vector2(x,0); |
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104 | const Vector2 motion2 = Vector2(y,0); |
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105 | |
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106 | |
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107 | myDrone->moveRightLeft(motion1); |
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108 | myDrone->moveUpDown(motion2); |
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109 | |
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110 | i = (i+1)%iMax; |
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111 | |
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112 | |
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113 | } |
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114 | } |
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115 | } |
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