1 | |
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2 | #include "scriptable_controller_api.h" |
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3 | #include "luatb.h" |
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4 | #include "scriptable_controller.h" |
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5 | #include "tools/Timer.h" |
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6 | #include "worldentities/pawns/Pawn.h" |
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7 | #include "infos/Bot.h" |
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8 | #include "worldentities/pawns/ModularSpaceShip.h" |
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9 | //#include "../modules/objects/collisionshapes/SphereCollisionShape.h" |
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10 | #include "graphics/Model.h" |
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11 | #include "worldentities/pawns/ScriptableControllerDrone.h" |
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12 | #include "worldentities/pawns/SpaceShip.h" |
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13 | |
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14 | |
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15 | |
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16 | namespace orxonox |
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17 | { |
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18 | |
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19 | const double ScriptableControllerAPI::periodic_interval = 0.5; |
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20 | |
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21 | ScriptableControllerAPI::ScriptableControllerAPI(lua_State *lua, ScriptableController *controller) |
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22 | { |
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23 | this->lua_ = lua; |
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24 | this->controller_ = controller; |
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25 | |
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26 | // Haven't found a shorter way yet to write that... We need C++17! |
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27 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::orxPrint)>::registerFunction<&ScriptableControllerAPI::orxPrint>(this, lua, "orxPrint"); |
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28 | |
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29 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAfterTimeout)>::registerFunction<&ScriptableControllerAPI::registerAfterTimeout>(this, lua, "registerAfterTimeout"); |
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30 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtNearObject)>::registerFunction<&ScriptableControllerAPI::registerAtNearObject>(this, lua, "registerAtNearObject"); |
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31 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtNearPoint)>::registerFunction<&ScriptableControllerAPI::registerAtNearPoint>(this, lua, "registerAtNearPoint"); |
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32 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtAreaEnter)>::registerFunction<&ScriptableControllerAPI::registerAtAreaEnter>(this, lua, "registerAtAreaEnter"); |
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33 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtAreaLeave)>::registerFunction<&ScriptableControllerAPI::registerAtAreaLeave>(this, lua, "registerAtAreaLeave"); |
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34 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtPawnKilled)>::registerFunction<&ScriptableControllerAPI::registerAtPawnKilled>(this, lua, "registerAtPawnKilled"); |
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35 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtPawnHit)>::registerFunction<&ScriptableControllerAPI::registerAtPawnHit>(this, lua, "registerAtPawnHit"); |
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36 | |
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37 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::setPosition)>::registerFunction<&ScriptableControllerAPI::setPosition>(this, lua, "setPosition"); |
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38 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::setOrientation)>::registerFunction<&ScriptableControllerAPI::setOrientation>(this, lua, "setOrientation"); |
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39 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::setVelocity)>::registerFunction<&ScriptableControllerAPI::setVelocity>(this, lua, "setVelocity"); |
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40 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::setAngularVelocity)>::registerFunction<&ScriptableControllerAPI::setAngularVelocity>(this, lua, "setAngularVelocity"); |
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41 | |
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42 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::killPawn)>::registerFunction<&ScriptableControllerAPI::killPawn>(this, lua, "killPawn"); |
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43 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::spawn)>::registerFunction<&ScriptableControllerAPI::spawn>(this, lua, "spawn"); |
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44 | |
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45 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::spawnTest)>::registerFunction<&ScriptableControllerAPI::spawnTest>(this, lua, "spawnTest"); |
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46 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::spawnZombie)>::registerFunction<&ScriptableControllerAPI::spawnZombie>(this, lua, "spawnZombie"); |
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47 | |
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48 | |
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49 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::myTestFunction)>::registerFunction<&ScriptableControllerAPI::myTestFunction>(this, lua, "mytestfunction"); |
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50 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::moveControllableEntity)>::registerFunction<&ScriptableControllerAPI::moveControllableEntity>(this, lua, "moveControllableEntity"); |
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51 | |
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52 | |
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53 | |
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54 | this->periodicTimer.setTimer(ScriptableControllerAPI::periodic_interval, true, createExecutor(createFunctor(&ScriptableControllerAPI::periodic, this)), false); |
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55 | } |
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56 | |
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57 | ScriptableControllerAPI::~ScriptableControllerAPI() |
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58 | { |
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59 | lua_close(this->lua_); |
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60 | } |
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61 | |
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62 | void ScriptableControllerAPI::orxPrint(std::string msg) |
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63 | { |
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64 | orxout(user_info) << msg << std::endl; |
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65 | } |
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66 | |
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67 | void ScriptableControllerAPI::registerAfterTimeout(std::function<void (void)> callback, double timeout) |
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68 | { |
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69 | // Kills itself when the timer fires |
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70 | new Timer(timeout, false, callback, true); |
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71 | } |
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72 | |
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73 | //void ScriptableControllerAPI::registerPeriodically(std::function<void (void)> callback, double timeout) |
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74 | //{ |
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75 | // // Kills itself when the timer fires |
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76 | // new Timer(timeout, false, callback, true); |
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77 | //} |
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78 | |
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79 | |
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80 | |
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81 | |
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82 | |
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83 | |
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84 | |
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85 | |
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86 | void ScriptableControllerAPI::registerAtNearObject(std::function<void (std::string, std::string)> callback, std::string id1, std::string id2, double distance) |
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87 | { |
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88 | WorldEntity *entity1 = this->controller_->getWorldEntityByID(id1); |
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89 | WorldEntity *entity2 = this->controller_->getWorldEntityByID(id2); |
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90 | |
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91 | if(entity1 != nullptr && entity2 != nullptr) |
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92 | this->nearObjectHandlers_.push_front(NearObjectHandler(entity1, entity2, id1, id2, distance, callback)); |
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93 | } |
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94 | |
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95 | void ScriptableControllerAPI::registerAtNearPoint(std::function<void (std::string)> callback, std::string id, double x, double y, double z, double distance) |
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96 | { |
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97 | WorldEntity *entity = this->controller_->getWorldEntityByID(id); |
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98 | |
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99 | if(entity != nullptr) |
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100 | this->nearPointHandlers_.push_front(NearPointHandler(entity, id, x, y, z, distance, callback)); |
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101 | } |
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102 | |
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103 | void ScriptableControllerAPI::registerAtAreaEnter(std::function<void (std::string)> callback, std::string id, int x, int y, int z, int dx, int dy, int dz) |
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104 | { |
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105 | WorldEntity *entity = this->controller_->getWorldEntityByID(id); |
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106 | |
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107 | if(entity != nullptr) |
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108 | this->areaHandlers_.push_front(AreaHandler(entity, id, x, y, z, dx, dy, dz, true, callback)); |
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109 | } |
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110 | |
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111 | void ScriptableControllerAPI::registerAtAreaLeave(std::function<void (std::string)> callback, std::string id, int x, int y, int z, int dx, int dy, int dz) |
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112 | { |
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113 | WorldEntity *entity = this->controller_->getWorldEntityByID(id); |
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114 | |
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115 | if(entity != nullptr) |
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116 | this->areaHandlers_.push_front(AreaHandler(entity, id, x, y, z, dx, dy, dz, false, callback)); |
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117 | } |
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118 | |
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119 | void ScriptableControllerAPI::registerAtPawnKilled(std::function<void (std::string)> callback, std::string id) |
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120 | { |
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121 | this->pawnDestroyedHandlers_[id].push_back(callback); |
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122 | } |
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123 | |
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124 | void ScriptableControllerAPI::registerAtPawnHit(std::function<void (std::string, std::string, double, double)> callback, std::string id) |
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125 | { |
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126 | this->pawnHitHandlers_[id].push_back(callback); |
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127 | } |
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128 | |
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129 | void ScriptableControllerAPI::killPawn(std::string id) |
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130 | { |
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131 | Pawn *pawn = this->controller_->getPawnByID(id); |
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132 | if(pawn == nullptr) |
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133 | orxout(user_warning) << "Trying to kill an unknown pawn" << std::endl; |
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134 | else |
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135 | pawn->kill(); |
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136 | } |
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137 | |
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138 | void ScriptableControllerAPI::spawn(std::string type, std::string id) |
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139 | { |
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140 | if(this->controller_->getWorldEntityByID(id) != nullptr) |
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141 | { |
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142 | orxout(user_warning) << "Script tried to spawn an object, but an object with the given ID exists already" << std::endl; |
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143 | return; |
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144 | } |
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145 | |
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146 | Identifier *identifier = ClassByString(type); |
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147 | if(!identifier) |
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148 | { |
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149 | orxout(user_error) << "Script tried to spawn unknown object" << std::endl; |
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150 | return; |
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151 | } |
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152 | |
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153 | if(!identifier->isLoadable()) |
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154 | { |
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155 | orxout(user_error) << "Script tried to spawn unloadable object" << std::endl; |
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156 | return; |
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157 | } |
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158 | |
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159 | WorldEntity *entity; |
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160 | Identifiable *obj = identifier->fabricate(this->controller_->getWorldEntityByID("Player")->getContext()); |
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161 | |
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162 | orxout(user_error) << "First hit!" << std::endl; |
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163 | |
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164 | if(obj->isA(ClassIdentifier<WorldEntity>::getIdentifier())) |
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165 | { |
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166 | entity = orxonox_cast<WorldEntity*>(obj); |
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167 | } |
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168 | else if(obj->isA(ClassIdentifier<PlayerInfo>::getIdentifier())) |
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169 | { |
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170 | // TODO This does not work yet because somehow the controllable entity is not set |
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171 | // yet at this stage. |
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172 | // entity = orxonox_cast<PlayerInfo*>(obj)->getControllableEntity(); |
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173 | |
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174 | |
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175 | //use TEMPLATES in the map to define objects that are not present on the map yet |
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176 | return; |
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177 | } |
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178 | else |
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179 | { |
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180 | orxout(user_warning) << "Script tried to spawn an object that is neither a WorldEntity, nor a PlayerInfo" << std::endl; |
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181 | |
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182 | return; |
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183 | } |
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184 | |
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185 | orxout(user_error) << "Second hit!" << std::endl; |
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186 | |
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187 | if(entity->isA(ClassIdentifier<MobileEntity>::getIdentifier())) |
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188 | this->controller_->registerMobileEntity(id, orxonox_cast<MobileEntity*>(entity)); |
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189 | |
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190 | if(entity->isA(ClassIdentifier<Pawn>::getIdentifier())) |
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191 | this->controller_->registerPawn(id, orxonox_cast<Pawn*>(entity)); |
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192 | |
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193 | this->controller_->registerWorldEntity(id, orxonox_cast<WorldEntity*>(entity)); |
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194 | |
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195 | |
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196 | orxout(user_error) << "Third and final hit!" << std::endl; |
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197 | |
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198 | } |
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199 | |
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200 | |
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201 | |
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202 | |
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203 | |
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204 | void ScriptableControllerAPI::spawnTest(std::string id) |
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205 | { |
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206 | |
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207 | if(this->controller_->getWorldEntityByID(id) != nullptr) |
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208 | { |
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209 | orxout(user_warning) << "Script tried to spawn an object, but an object with the given ID exists already" << std::endl; |
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210 | return; |
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211 | } |
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212 | |
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213 | |
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214 | Identifier *identifier = ClassByString("ScriptableControllerDrone"); |
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215 | |
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216 | |
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217 | if(!identifier) |
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218 | { |
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219 | orxout(user_error) << "Script tried to spawn unknown object" << std::endl; |
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220 | return; |
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221 | } |
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222 | |
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223 | if(!identifier->isLoadable()) |
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224 | { |
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225 | orxout(user_error) << "Script tried to spawn unloadable object" << std::endl; |
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226 | return; |
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227 | } |
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228 | |
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229 | |
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230 | |
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231 | WorldEntity *entity; |
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232 | Identifiable *obj = identifier->fabricate(this->controller_->getWorldEntityByID("Player")->getContext()); |
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233 | |
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234 | orxout(user_status) << "First hit!" << std::endl; |
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235 | |
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236 | if(obj->isA(ClassIdentifier<WorldEntity>::getIdentifier())) |
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237 | { |
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238 | orxout(user_status) << "Is WorldEntity!" << std::endl; |
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239 | entity = orxonox_cast<WorldEntity*>(obj); |
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240 | } |
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241 | else if(obj->isA(ClassIdentifier<PlayerInfo>::getIdentifier())) |
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242 | { |
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243 | // TODO This does not work yet because somehow the controllable entity is not set |
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244 | // yet at this stage. |
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245 | // entity = orxonox_cast<PlayerInfo*>(obj)->getControllableEntity(); |
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246 | |
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247 | orxout(user_status) << "Is PlayerInfo!" << std::endl; |
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248 | |
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249 | //use TEMPLATES in the map to define objects that are not present on the map yet |
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250 | return; |
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251 | } |
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252 | else |
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253 | { |
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254 | orxout(user_warning) << "Script tried to spawn an object that is neither a WorldEntity, nor a PlayerInfo" << std::endl; |
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255 | |
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256 | return; |
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257 | } |
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258 | |
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259 | |
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260 | if(entity->isA(ClassIdentifier<MobileEntity>::getIdentifier())) { |
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261 | orxout(user_status) << "Is MobileEntity!" << std::endl; |
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262 | this->controller_->registerMobileEntity(id, orxonox_cast<MobileEntity*>(entity)); |
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263 | } |
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264 | |
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265 | if(entity->isA(ClassIdentifier<Pawn>::getIdentifier())) { |
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266 | orxout(user_status) << "Is Pawn!" << std::endl; |
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267 | this->controller_->registerPawn(id, orxonox_cast<Pawn*>(entity)); |
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268 | } |
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269 | |
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270 | this->controller_->registerWorldEntity(id, orxonox_cast<WorldEntity*>(entity)); |
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271 | |
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272 | if(this->controller_->getPawnByID(id) != nullptr) { |
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273 | orxout(user_status) << "Pawn is indeed available!" << std::endl; |
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274 | } |
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275 | |
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276 | |
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277 | |
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278 | ///////////////GOLD!!!!!!!!!!!!!!!//////////////////////// |
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279 | Pawn* pawn = this->controller_->getPawnByID(id); |
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280 | //Attach to pawn |
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281 | ScriptableControllerDrone* drone = new ScriptableControllerDrone(pawn->getContext()); // this is neccessary because the projectiles fired need a valid creator for the particlespawner (when colliding against something) |
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282 | |
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283 | drone->addTemplate("ScriptableControllerDroneTemplate"); //ScriptableControllerDroneTemplate spaceshipescort |
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284 | |
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285 | Vector3 spawnPosition = pawn->getWorldPosition() + Vector3(30,0,-30); |
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286 | drone->setPosition(spawnPosition); |
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287 | //drone->moveFrontBack(1.0); |
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288 | |
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289 | |
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290 | orxout(user_status) << "Final hit!" << std::endl; |
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291 | } |
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292 | |
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293 | void ScriptableControllerAPI::spawnZombie(std::string id) |
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294 | { |
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295 | Identifier *identifier = ClassByString("SpaceShip"); |
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296 | |
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297 | if(!identifier) |
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298 | { |
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299 | orxout(user_error) << "Script tried to spawn unknown object" << std::endl; |
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300 | return; |
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301 | } |
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302 | |
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303 | if(!identifier->isLoadable()) |
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304 | { |
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305 | orxout(user_error) << "Script tried to spawn unloadable object" << std::endl; |
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306 | return; |
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307 | } |
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308 | |
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309 | |
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310 | WorldEntity *entity; |
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311 | Identifiable *obj = identifier->fabricate(this->controller_->getWorldEntityByID("Player")->getContext()); |
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312 | |
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313 | |
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314 | |
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315 | orxout(user_status) << "First hit!" << std::endl; |
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316 | |
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317 | if(obj->isA(ClassIdentifier<WorldEntity>::getIdentifier())) |
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318 | { |
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319 | orxout(user_status) << "Is WorldEntity!" << std::endl; |
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320 | entity = orxonox_cast<WorldEntity*>(obj); |
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321 | } |
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322 | else if(obj->isA(ClassIdentifier<PlayerInfo>::getIdentifier())) |
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323 | { |
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324 | // TODO This does not work yet because somehow the controllable entity is not set |
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325 | // yet at this stage. |
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326 | // entity = orxonox_cast<PlayerInfo*>(obj)->getControllableEntity(); |
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327 | |
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328 | orxout(user_status) << "Is PlayerInfo!" << std::endl; |
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329 | |
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330 | //use TEMPLATES in the map to define objects that are not present on the map yet |
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331 | return; |
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332 | } |
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333 | else |
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334 | { |
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335 | orxout(user_warning) << "Script tried to spawn an object that is neither a WorldEntity, nor a PlayerInfo" << std::endl; |
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336 | |
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337 | return; |
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338 | } |
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339 | |
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340 | if(entity->isA(ClassIdentifier<MobileEntity>::getIdentifier())) { |
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341 | orxout(user_status) << "Is MobileEntity!" << std::endl; |
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342 | this->controller_->registerMobileEntity(id, orxonox_cast<MobileEntity*>(entity)); |
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343 | } |
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344 | |
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345 | |
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346 | |
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347 | if(entity->isA(ClassIdentifier<Pawn>::getIdentifier())) { |
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348 | orxout(user_status) << "Is Pawn!" << std::endl; |
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349 | this->controller_->registerPawn(id, orxonox_cast<Pawn*>(entity)); |
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350 | } |
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351 | |
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352 | this->controller_->registerWorldEntity(id, orxonox_cast<WorldEntity*>(entity)); |
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353 | |
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354 | |
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355 | ///////////////GOLD!!!!!!!!!!!!!!!//////////////////////// |
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356 | Pawn* pawn = this->controller_->getPawnByID(id); |
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357 | |
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358 | //Attach to pawn |
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359 | SpaceShip* drone = new SpaceShip(pawn->getContext()); // this is neccessary because the projectiles fired need a valid creator for the particlespawner (when colliding against something) |
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360 | |
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361 | drone->addTemplate("spaceshipzombie"); //ScriptableControllerDroneTemplate spaceshipescort |
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362 | |
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363 | Vector3 spawnPosition = pawn->getWorldPosition() + Vector3(500,20,500); |
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364 | drone->setPosition(spawnPosition); |
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365 | } |
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366 | |
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367 | |
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368 | |
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369 | void ScriptableControllerAPI::setPosition(std::string id, double x, double y, double z) |
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370 | { |
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371 | WorldEntity *entity = this->controller_->getWorldEntityByID(id); |
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372 | if(entity == nullptr) |
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373 | { |
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374 | orxout(user_warning) << "Trying to set position of an unknown object" << std::endl; |
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375 | return; |
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376 | } |
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377 | |
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378 | const Vector3 &old = entity->getPosition(); |
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379 | |
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380 | // If one of the values is NaN, don't change that value |
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381 | x = std::isnan(x) ? old.x : x; |
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382 | y = std::isnan(y) ? old.y : y; |
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383 | z = std::isnan(z) ? old.z : z; |
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384 | |
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385 | entity->setPosition(x, y, z); |
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386 | } |
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387 | |
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388 | void ScriptableControllerAPI::setOrientation(std::string id, double x, double y, double z, double angle) |
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389 | { |
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390 | WorldEntity *entity = this->controller_->getWorldEntityByID(id); |
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391 | if(entity == nullptr) |
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392 | { |
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393 | orxout(user_warning) << "Trying to set orientation of an unknown object" << std::endl; |
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394 | return; |
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395 | } |
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396 | |
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397 | Vector3 old_axis; |
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398 | Degree old_angle; |
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399 | |
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400 | entity->getOrientation().ToAngleAxis(old_angle, old_axis); |
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401 | |
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402 | // If one of the values is NaN, don't change that value |
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403 | x = std::isnan(x) ? old_axis.x : x; |
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404 | y = std::isnan(y) ? old_axis.y : y; |
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405 | z = std::isnan(z) ? old_axis.z : z; |
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406 | angle = std::isnan(x) ? old_angle.valueDegrees() : angle; |
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407 | |
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408 | |
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409 | entity->setOrientation(Vector3(x, y, z), Degree(angle)); |
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410 | } |
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411 | |
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412 | void ScriptableControllerAPI::setVelocity(std::string id, double x, double y, double z) |
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413 | { |
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414 | MobileEntity *entity = this->controller_->getMobileEntityByID(id); |
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415 | if(entity == nullptr) |
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416 | { |
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417 | orxout(user_warning) << "Trying to set velocity of an unknown object" << std::endl; |
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418 | return; |
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419 | } |
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420 | |
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421 | const Vector3 &old = entity->getVelocity(); |
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422 | |
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423 | // If one of the values is NaN, don't change that value |
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424 | x = std::isnan(x) ? old.x : x; |
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425 | y = std::isnan(y) ? old.y : y; |
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426 | z = std::isnan(z) ? old.z : z; |
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427 | |
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428 | entity->setVelocity(x, y, z); |
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429 | } |
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430 | |
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431 | void ScriptableControllerAPI::setAngularVelocity(std::string id, double x, double y, double z) |
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432 | { |
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433 | MobileEntity *entity = this->controller_->getMobileEntityByID(id); |
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434 | if(entity == nullptr) |
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435 | { |
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436 | orxout(user_warning) << "Trying to set angular velocity of an unknown object" << std::endl; |
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437 | return; |
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438 | } |
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439 | |
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440 | const Vector3 &old = entity->getAngularVelocity(); |
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441 | |
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442 | // If one of the values is NaN, don't change that value |
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443 | x = std::isnan(x) ? old.x : x; |
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444 | y = std::isnan(y) ? old.y : y; |
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445 | z = std::isnan(z) ? old.z : z; |
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446 | |
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447 | entity->setAngularVelocity(x, y, z); |
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448 | } |
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449 | |
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450 | void ScriptableControllerAPI::pawnKilled(std::string id, Pawn *pawn) |
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451 | { |
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452 | for(auto callback : this->pawnDestroyedHandlers_[id]) |
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453 | callback(id); |
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454 | |
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455 | this->pawnDestroyedHandlers_.erase(id); |
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456 | |
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457 | // We need to delete those handlers as well, they're no longer valid |
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458 | auto near_obj_handler = this->nearObjectHandlers_.begin(); |
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459 | while(near_obj_handler != this->nearObjectHandlers_.end()) |
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460 | { |
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461 | if(near_obj_handler->entity1_ == pawn || near_obj_handler->entity2_ == pawn) |
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462 | near_obj_handler = this->nearObjectHandlers_.erase(near_obj_handler); |
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463 | else |
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464 | near_obj_handler++; |
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465 | } |
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466 | |
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467 | auto near_point_handler = this->nearPointHandlers_.begin(); |
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468 | while(near_point_handler != this->nearPointHandlers_.end()) |
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469 | { |
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470 | if(near_point_handler->entity_ == pawn) |
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471 | near_point_handler = this->nearPointHandlers_.erase(near_point_handler); |
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472 | else |
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473 | near_point_handler++; |
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474 | } |
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475 | |
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476 | auto area_handler = this->areaHandlers_.begin(); |
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477 | while(area_handler != this->areaHandlers_.end()) |
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478 | { |
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479 | if(area_handler->entity_ == pawn) |
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480 | area_handler = this->areaHandlers_.erase(area_handler); |
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481 | else |
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482 | area_handler++; |
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483 | } |
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484 | } |
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485 | |
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486 | void ScriptableControllerAPI::pawnHit(std::string target_id, std::string source_id, double new_health, double new_shield) |
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487 | { |
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488 | for(auto callback : this->pawnHitHandlers_[target_id]) |
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489 | callback(target_id, source_id, new_health, new_shield); |
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490 | } |
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491 | |
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492 | void ScriptableControllerAPI::periodic() |
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493 | { |
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494 | // Near object |
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495 | auto near_obj_handler = this->nearObjectHandlers_.begin(); |
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496 | while(near_obj_handler != this->nearObjectHandlers_.end()) |
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497 | { |
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498 | if((near_obj_handler->entity1_->getPosition() - near_obj_handler->entity2_->getPosition()).length() < near_obj_handler->distance_) |
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499 | { |
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500 | near_obj_handler->callback_(near_obj_handler->id1_, near_obj_handler->id2_); |
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501 | near_obj_handler = this->nearObjectHandlers_.erase(near_obj_handler); |
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502 | } |
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503 | else |
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504 | { |
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505 | near_obj_handler++; |
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506 | } |
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507 | } |
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508 | |
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509 | // Near point |
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510 | auto near_point_handler = this->nearPointHandlers_.begin(); |
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511 | while(near_point_handler != this->nearPointHandlers_.end()) |
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512 | { |
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513 | if((near_point_handler->entity_->getPosition() - near_point_handler->point_).length() < near_point_handler->distance_) |
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514 | { |
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515 | near_point_handler->callback_(near_point_handler->id_); |
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516 | near_point_handler = this->nearPointHandlers_.erase(near_point_handler); |
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517 | } |
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518 | else |
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519 | { |
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520 | near_point_handler++; |
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521 | } |
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522 | } |
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523 | |
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524 | // Areas |
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525 | auto area_handler = this->areaHandlers_.begin(); |
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526 | while(area_handler != this->areaHandlers_.end()) |
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527 | { |
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528 | if(area_handler->entity_->getPosition() > area_handler->start_point_ && |
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529 | area_handler->entity_->getPosition() < area_handler->end_point_) |
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530 | { |
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531 | if(area_handler->atEnter_) |
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532 | { |
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533 | area_handler->callback_(area_handler->id_); |
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534 | area_handler = this->areaHandlers_.erase(area_handler); |
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535 | } |
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536 | else |
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537 | { |
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538 | area_handler++; |
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539 | } |
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540 | } |
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541 | else |
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542 | { |
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543 | if(!area_handler->atEnter_) |
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544 | { |
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545 | area_handler->callback_(area_handler->id_); |
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546 | area_handler = this->areaHandlers_.erase(area_handler); |
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547 | } |
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548 | else |
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549 | { |
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550 | area_handler++; |
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551 | } |
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552 | } |
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553 | } |
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554 | |
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555 | } |
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556 | |
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557 | |
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558 | //// TESTTESTTESTTESTTESTTEST |
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559 | double ScriptableControllerAPI::myTestFunction(double x, double y) |
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560 | { |
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561 | double z = x + y; |
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562 | orxout(user_info) << "Result = " << z << endl; |
---|
563 | return z; |
---|
564 | } |
---|
565 | |
---|
566 | |
---|
567 | |
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568 | |
---|
569 | |
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570 | void ScriptableControllerAPI::moveControllableEntity(std::string id, double x, double y, double z) |
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571 | { |
---|
572 | MobileEntity *entity = this->controller_->getMobileEntityByID(id); |
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573 | |
---|
574 | if(entity == nullptr) |
---|
575 | { |
---|
576 | orxout(user_warning) << "Trying to move an unknown object" << std::endl; |
---|
577 | return; |
---|
578 | } |
---|
579 | |
---|
580 | Identifier *identifier = ClassByString("ControllableEntity"); |
---|
581 | |
---|
582 | ControllableEntity *controllable_entity; |
---|
583 | |
---|
584 | if(identifier->isA(ClassIdentifier<ControllableEntity>::getIdentifier())) |
---|
585 | { |
---|
586 | orxout(user_info) << "Before final cast..."<< endl; |
---|
587 | controllable_entity = orxonox_cast<ControllableEntity*>(entity); |
---|
588 | orxout(user_info) << "After final cast..."<< endl; |
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589 | //ATTACHED COLLISION SHAPE is MANDATORY in order to move the entity |
---|
590 | controllable_entity->moveFrontBack(x); |
---|
591 | controllable_entity->moveRightLeft(y); |
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592 | controllable_entity->moveUpDown(z); |
---|
593 | orxout(user_info) << "After move..."<< endl; |
---|
594 | } |
---|
595 | |
---|
596 | return; |
---|
597 | |
---|
598 | } |
---|
599 | } |
---|