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source: code/branches/CampaignMap_HS17/data/overlays/StoryModeHUD2.oxo @ 11574

Last change on this file since 11574 was 11560, checked in by fanconic, 7 years ago

Das StoryModeHUD.cc wurde kompiliert und ist momentan bugfrei. Es funktioniert ein Text an einer gewuenschten Stelle im Spiel zu generieren,

File size: 1.0 KB
Line 
1<!--
2<Template name="defaultHUD">
3  <OverlayGroup name = "defaultHUD" scale = "1, 1">
4    <ChatOverlay
5     name     = "chat"
6     position = "0.03, 0.5"
7     font     = "VeraMono"
8     caption  = ""
9     textsize = 0.025
10    />
11
12    <GametypeStatus
13     name     = "state"
14     position = "0.5, 0.85"
15     font     = "VeraMono"
16     textsize = 0.05
17     colour   = "1.0, 1.0, 0.0, 0.8"
18     align    = "center"
19    />
20  </OverlayGroup>
21</Template>
22-->
23
24
25<Template name="StoryModeHUD2">
26  <OverlayGroup name = "spaceshiphud" scale = "1, 1">
27
28    <!--
29    <HUDNavigation
30     name          = "Navigation"
31     correctaspect = true
32     font          = "Arial"
33     textsize      = 0.03
34     navMarkerSize = 0.00
35     aimMarkerSize = 0.00
36    />
37  -->
38
39    <!-- This is the storymode HUD we implemented, to give names to planet objects, rather than using the HUDnavigation-->
40    <StoryModeHUD
41     name           = "StoryMode"
42     correctaspect  = true
43     font           = "Monofur"
44     textSize       = 0.05
45    />
46
47  </OverlayGroup>
48</Template>
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