Last change
on this file since 11574 was
11560,
checked in by fanconic, 7 years ago
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Das StoryModeHUD.cc wurde kompiliert und ist momentan bugfrei. Es funktioniert ein Text an einer gewuenschten Stelle im Spiel zu generieren,
|
File size:
1.0 KB
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Line | |
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1 | <!-- |
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2 | <Template name="defaultHUD"> |
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3 | <OverlayGroup name = "defaultHUD" scale = "1, 1"> |
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4 | <ChatOverlay |
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5 | name = "chat" |
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6 | position = "0.03, 0.5" |
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7 | font = "VeraMono" |
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8 | caption = "" |
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9 | textsize = 0.025 |
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10 | /> |
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11 | |
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12 | <GametypeStatus |
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13 | name = "state" |
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14 | position = "0.5, 0.85" |
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15 | font = "VeraMono" |
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16 | textsize = 0.05 |
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17 | colour = "1.0, 1.0, 0.0, 0.8" |
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18 | align = "center" |
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19 | /> |
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20 | </OverlayGroup> |
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21 | </Template> |
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22 | --> |
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23 | |
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24 | |
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25 | <Template name="StoryModeHUD2"> |
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26 | <OverlayGroup name = "spaceshiphud" scale = "1, 1"> |
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27 | |
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28 | <!-- |
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29 | <HUDNavigation |
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30 | name = "Navigation" |
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31 | correctaspect = true |
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32 | font = "Arial" |
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33 | textsize = 0.03 |
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34 | navMarkerSize = 0.00 |
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35 | aimMarkerSize = 0.00 |
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36 | /> |
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37 | --> |
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38 | |
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39 | <!-- This is the storymode HUD we implemented, to give names to planet objects, rather than using the HUDnavigation--> |
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40 | <StoryModeHUD |
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41 | name = "StoryMode" |
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42 | correctaspect = true |
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43 | font = "Monofur" |
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44 | textSize = 0.05 |
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45 | /> |
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46 | |
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47 | </OverlayGroup> |
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48 | </Template> |
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