[11512] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Bolt Nikola |
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| 24 | * Co-authors: |
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| 25 | * Claudio Fanconi |
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| 26 | * |
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| 27 | * |
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| 28 | * Authors' Note: |
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| 29 | * The following class inherits of its superclass planet |
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| 30 | * It is meant only for the Campaign Map |
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| 31 | * This subclass of planet has the addition, that they can be labeled ingame, just like bots are in a level gameplay (As it would be nice to see which level you can play) |
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| 32 | * |
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| 33 | */ |
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| 34 | |
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| 35 | #include "Planet.h" |
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| 36 | |
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| 37 | #include <OgreEntity.h> |
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| 38 | #include <OgreBillboardSet.h> |
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| 39 | #include <OgreProgressiveMesh.h> |
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| 40 | |
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| 41 | #include "core/CoreIncludes.h" |
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| 42 | #include "core/GameMode.h" |
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| 43 | #include "core/XMLPort.h" |
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| 44 | #include "Scene.h" |
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| 45 | #include "graphics/Camera.h" |
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| 46 | #include "CameraManager.h" |
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| 47 | |
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| 48 | #include "core/config/ConfigValueIncludes.h" |
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| 49 | |
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| 50 | namespace orxonox |
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| 51 | { |
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| 52 | RegisterClass(Planet); |
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| 53 | |
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| 54 | /** |
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| 55 | * @brief Constructor |
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| 56 | */ |
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| 57 | StoryModePlanet::StoryModePlanet(Context* context) : MovableEntity(context) |
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| 58 | { |
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| 59 | SUPER(context); |
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| 60 | this->setConfigValues(); |
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| 61 | } |
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| 62 | |
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| 63 | StoryModePlanet::~StoryModePlanet() |
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| 64 | { |
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| 65 | } |
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| 66 | |
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| 67 | //TO DO: implement this function like BOT:: setConfigValues() Eg. List of names of the levels. |
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| 68 | void StoryModePlanet::setConfigValues() |
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| 69 | { |
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[11525] | 70 | static const std::string names[] = |
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| 71 | { |
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| 72 | "Berkay Berabi", |
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| 73 | "Louis Meile" |
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| 74 | "Muten Roshi", |
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| 75 | "Abradolf Lincler", |
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| 76 | "Lionel Messi", |
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| 77 | "Kamal Khan", |
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| 78 | "Karl the Llama", |
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| 79 | "Thomas the Tankengine", |
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| 80 | "Rick", |
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| 81 | "send nudes", |
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| 82 | "Morty", |
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| 83 | "Charlie the Unicorn", |
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| 84 | "Kung Fury", |
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| 85 | "Postman Pat" |
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| 86 | }; |
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| 87 | static std::vector<std::string> defaultnames(names, names + sizeof(names) / sizeof(std::string)); |
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[11512] | 88 | |
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[11525] | 89 | SetConfigValue(names_, defaultnames); |
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[11512] | 90 | } |
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| 91 | } |
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