1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Bolt Nikola |
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24 | * Co-authors: |
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25 | * Claudio Fanconi |
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26 | * |
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27 | * |
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28 | * Authors' Note: |
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29 | * The following class inherits of its superclass planet |
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30 | * It is meant only for the Campaign Map |
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31 | * This subclass of planet has the addition, that they can be labeled ingame, just like bots are in a level gameplay (As it would be nice to see which level you can play) |
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32 | * |
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33 | */ |
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34 | |
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35 | #include "Planet.h" |
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36 | |
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37 | #include <OgreEntity.h> |
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38 | #include <OgreBillboardSet.h> |
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39 | #include <OgreProgressiveMesh.h> |
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40 | |
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41 | #include "core/CoreIncludes.h" |
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42 | #include "core/GameMode.h" |
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43 | #include "core/XMLPort.h" |
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44 | #include "Scene.h" |
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45 | #include "graphics/Camera.h" |
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46 | #include "CameraManager.h" |
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47 | |
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48 | #include "core/config/ConfigValueIncludes.h" |
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49 | |
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50 | namespace orxonox |
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51 | { |
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52 | RegisterClass(Planet); |
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53 | |
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54 | /** |
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55 | * @brief Constructor |
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56 | */ |
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57 | StoryModePlanet::StoryModePlanet(Context* context) : MovableEntity(context) |
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58 | { |
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59 | SUPER(context); |
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60 | this->setConfigValues(); |
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61 | } |
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62 | |
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63 | StoryModePlanet::~StoryModePlanet() |
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64 | { |
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65 | } |
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66 | |
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67 | //TO DO: implement this function like BOT:: setConfigValues() Eg. List of names of the levels. |
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68 | void StoryModePlanet::setConfigValues() |
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69 | { |
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70 | static const std::string names[] = |
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71 | { |
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72 | "Berkay Berabi", |
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73 | "Louis Meile" |
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74 | "Muten Roshi", |
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75 | "Abradolf Lincler", |
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76 | "Lionel Messi", |
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77 | "Kamal Khan", |
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78 | "Karl the Llama", |
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79 | "Thomas the Tankengine", |
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80 | "Rick", |
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81 | "send nudes", |
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82 | "Morty", |
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83 | "Charlie the Unicorn", |
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84 | "Kung Fury", |
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85 | "Postman Pat" |
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86 | }; |
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87 | static std::vector<std::string> defaultnames(names, names + sizeof(names) / sizeof(std::string)); |
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88 | |
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89 | SetConfigValue(names_, defaultnames); |
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90 | } |
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91 | } |
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