Planet
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source: code/branches/CampaignMap_HS17/src/modules/objects/StoryModePlanet.cc @ 11560

Last change on this file since 11560 was 11525, checked in by fanconic, 7 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Bolt Nikola
24 *   Co-authors:
25 *      Claudio Fanconi
26 *
27 *
28 *       Authors' Note:
29 *       The following class inherits of its superclass planet
30 *       It is meant only for the Campaign Map
31 *       This subclass of planet has the addition, that they can be labeled ingame, just like bots are in a level gameplay (As it would be nice to see which level you can play)
32 *       
33 */
34
35#include "Planet.h"
36
37#include <OgreEntity.h>
38#include <OgreBillboardSet.h>
39#include <OgreProgressiveMesh.h>
40
41#include "core/CoreIncludes.h"
42#include "core/GameMode.h"
43#include "core/XMLPort.h"
44#include "Scene.h"
45#include "graphics/Camera.h"
46#include "CameraManager.h"
47
48#include "core/config/ConfigValueIncludes.h"
49
50namespace orxonox
51{
52    RegisterClass(Planet);
53
54    /**
55     * @brief Constructor
56     */
57    StoryModePlanet::StoryModePlanet(Context* context) : MovableEntity(context)
58    {
59        SUPER(context);
60        this->setConfigValues();
61    }
62
63    StoryModePlanet::~StoryModePlanet()
64    {
65    }
66
67    //TO DO: implement this function like BOT:: setConfigValues() Eg. List of names of the levels.
68    void StoryModePlanet::setConfigValues()
69    {
70         static const std::string names[] =
71        {
72            "Berkay Berabi",
73            "Louis  Meile"
74            "Muten Roshi",
75            "Abradolf Lincler",
76            "Lionel Messi",
77            "Kamal Khan",
78            "Karl the Llama",
79            "Thomas the Tankengine",
80            "Rick",
81            "send nudes",
82            "Morty",
83            "Charlie the Unicorn",
84            "Kung Fury",
85            "Postman Pat"
86        };
87        static std::vector<std::string> defaultnames(names, names + sizeof(names) / sizeof(std::string));
88
89        SetConfigValue(names_, defaultnames);
90    }
91}
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