/* *This is the header of the StoryModePlanet.cc file *In this file we define a constructor, destructor and additional function (which is important to name a planet) * *Author: Bolt Nikole *Co-Author: Fanconi Claudio * */ #ifndef _StoryModePlanet_H__ #define _StoryModePlanet_H__ #include "objects/ObjectsPrereqs.h" #include #include "tools/BillboardSet.h" #include "tools/Mesh.h" #include "worldentities/MovableEntity.h" #include #include "PlayerInfo.h" namespace orxonox { class _ObjectsExport StoryModePlanet : public Planet { public: StoryModePlanet(Context* context); virtual ~StoryModePlanet(); // This is the function, which is used to name and mark a spacecraft. // We now want to make it available aswell for a planet void setConfigValues(); private: std::vector names_; } } #endif