Last change
on this file since 11663 was
11512,
checked in by fanconic, 7 years ago
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created files for StoryModePlanet
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File size:
895 bytes
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1 | /* |
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2 | *This is the header of the StoryModePlanet.cc file |
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3 | *In this file we define a constructor, destructor and additional function (which is important to name a planet) |
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4 | * |
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5 | *Author: Bolt Nikole |
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6 | *Co-Author: Fanconi Claudio |
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7 | * |
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8 | */ |
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9 | |
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10 | #ifndef _StoryModePlanet_H__ |
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11 | #define _StoryModePlanet_H__ |
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12 | |
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13 | #include "objects/ObjectsPrereqs.h" |
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14 | |
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15 | #include <string> |
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16 | #include "tools/BillboardSet.h" |
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17 | #include "tools/Mesh.h" |
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18 | #include "worldentities/MovableEntity.h" |
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19 | |
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20 | |
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21 | #include <vector> |
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22 | #include "PlayerInfo.h" |
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23 | |
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24 | namespace orxonox |
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25 | { |
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26 | class _ObjectsExport StoryModePlanet : public Planet |
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27 | { |
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28 | public: |
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29 | StoryModePlanet(Context* context); |
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30 | |
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31 | virtual ~StoryModePlanet(); |
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32 | |
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33 | // This is the function, which is used to name and mark a spacecraft. |
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34 | // We now want to make it available aswell for a planet |
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35 | void setConfigValues(); |
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36 | |
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37 | private: |
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38 | std::vector<std::string> names_; |
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39 | } |
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40 | } |
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41 | #endif |
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