Planet
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source: code/branches/CampaignMap_HS17/src/modules/objects/StoryModePlanet.h @ 11663

Last change on this file since 11663 was 11512, checked in by fanconic, 7 years ago

created files for StoryModePlanet

File size: 895 bytes
Line 
1/*
2*This is the header of the StoryModePlanet.cc file
3*In this file we define a constructor, destructor and additional function (which is important to name a planet)
4*
5*Author: Bolt Nikole
6*Co-Author: Fanconi Claudio
7*
8*/
9
10#ifndef _StoryModePlanet_H__
11#define _StoryModePlanet_H__
12
13#include "objects/ObjectsPrereqs.h"
14
15#include <string>
16#include "tools/BillboardSet.h"
17#include "tools/Mesh.h"
18#include "worldentities/MovableEntity.h"
19
20
21#include <vector>
22#include "PlayerInfo.h"
23
24namespace orxonox
25{ 
26    class _ObjectsExport StoryModePlanet : public Planet
27    {
28        public:
29                StoryModePlanet(Context* context);
30
31                virtual ~StoryModePlanet();
32
33                // This is the function, which is used to name and mark a spacecraft.
34                // We now want to make it available aswell for a planet
35                void setConfigValues();
36
37        private:
38            std::vector<std::string> names_;
39    }
40}
41#endif
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