1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabien Vultier |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "HUDWeapon.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "core/XMLPort.h" |
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33 | #include "util/Convert.h" |
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34 | #include "core/class/Super.h" |
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35 | |
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36 | namespace orxonox |
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37 | { |
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38 | RegisterClass(HUDWeapon); |
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39 | |
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40 | HUDWeapon::HUDWeapon(Context* context) : OrxonoxOverlay(context) |
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41 | { |
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42 | RegisterObject(HUDWeapon); |
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43 | |
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44 | weaponModeHUDActualSize_ = Vector2(0.0f,0.0f); |
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45 | |
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46 | weaponIndex_ = 0; |
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47 | hudWeaponModes_.clear(); |
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48 | |
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49 | overlayElement_ = static_cast<Ogre::PanelOverlayElement* >(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "HUDWeapon" + getUniqueNumberString())); |
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50 | overlayElement_->setMaterialName("Orxonox/WSHUD_Weapon"); |
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51 | overlayElement_->setPosition(0.0f,0.0f); |
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52 | overlayElement_->setDimensions(1.0f,1.0f); |
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53 | this->background_->addChild(overlayElement_); |
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54 | } |
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55 | |
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56 | HUDWeapon::~HUDWeapon() |
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57 | { |
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58 | if (this->isInitialized()) |
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59 | { |
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60 | destroyHUDChilds(); |
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61 | } |
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62 | } |
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63 | |
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64 | void HUDWeapon::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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65 | { |
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66 | SUPER(HUDWeapon, XMLPort, xmlelement, mode); |
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67 | |
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68 | /*XMLPortParam(HUDWeapons, "sensitivity", setRadarSensitivity, getRadarSensitivity, xmlelement, mode); |
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69 | XMLPortParam(HUDWeapons, "halfDotSizeDistance", setHalfDotSizeDistance, getHalfDotSizeDistance, xmlelement, mode);*/ |
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70 | } |
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71 | |
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72 | void HUDWeapon::tick(float dt) |
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73 | { |
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74 | SUPER(HUDWeapon, tick, dt); |
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75 | |
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76 | if (!weapon_) |
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77 | { |
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78 | // TODO: destroy this HUD id the Weapon does no more exist. (Wehen the weak pointer is null) |
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79 | } |
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80 | } |
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81 | |
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82 | void HUDWeapon::positionChanged() |
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83 | { |
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84 | OrxonoxOverlay::positionChanged(); |
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85 | |
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86 | positionHUDChilds(); |
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87 | } |
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88 | |
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89 | void HUDWeapon::sizeChanged() |
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90 | { |
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91 | OrxonoxOverlay::sizeChanged(); |
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92 | |
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93 | positionHUDChilds(); |
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94 | } |
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95 | |
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96 | void HUDWeapon::changedOwner() |
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97 | { |
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98 | SUPER(HUDWeapon, changedOwner); |
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99 | |
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100 | this->owner_ = orxonox_cast<Pawn*>(this->getOwner()); |
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101 | |
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102 | updateWeaponModeList(); |
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103 | } |
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104 | |
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105 | void HUDWeapon::changedOverlayGroup() |
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106 | { |
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107 | SUPER(HUDWeapon, changedOverlayGroup); |
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108 | } |
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109 | |
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110 | void HUDWeapon::changedVisibility() |
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111 | { |
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112 | SUPER(HUDWeapon, changedVisibility); |
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113 | |
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114 | bool visible = this->isVisible(); |
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115 | |
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116 | for (HUDWeaponMode* hudWeaponMode : hudWeaponModes_) |
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117 | { |
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118 | hudWeaponMode->changedVisibility(); //inform all Child Overlays that our visibility has changed |
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119 | hudWeaponMode->setVisible(visible); |
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120 | } |
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121 | } |
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122 | |
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123 | void HUDWeapon::changedName() |
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124 | { |
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125 | SUPER(HUDWeapon, changedName); |
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126 | } |
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127 | |
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128 | void HUDWeapon::setWeapon(Weapon* weapon) |
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129 | { |
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130 | weapon_ = weapon; |
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131 | |
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132 | if (!weapon_) |
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133 | { |
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134 | return; |
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135 | } |
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136 | |
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137 | updateWeaponModeList(); |
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138 | } |
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139 | |
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140 | void HUDWeapon::updateWeaponModeList() |
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141 | { |
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142 | if (owner_ == nullptr || weapon_ == nullptr) |
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143 | { |
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144 | return; |
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145 | } |
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146 | |
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147 | destroyHUDChilds(); |
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148 | |
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149 | updateSize(); |
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150 | createHUDChilds(); |
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151 | positionHUDChilds(); |
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152 | } |
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153 | |
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154 | void HUDWeapon::createHUDChilds() |
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155 | { |
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156 | if (weapon_ == nullptr) |
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157 | { |
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158 | return; |
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159 | } |
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160 | |
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161 | int positionIndex = 0; |
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162 | |
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163 | for (const auto& mapEntry : weapon_->getAllWeaponmodes()) |
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164 | { |
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165 | HUDWeaponMode* hudWeaponMode = new HUDWeaponMode(this->getContext()); |
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166 | hudWeaponMode->setOwner(owner_); |
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167 | hudWeaponMode->setOverlayGroup(this->getOverlayGroup()); |
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168 | hudWeaponMode->setVisible(this->isVisible()); |
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169 | hudWeaponMode->setWeaponMode(mapEntry.second); |
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170 | hudWeaponMode->setWeaponIndex(this->weaponIndex_); |
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171 | hudWeaponMode->setAspectCorrection(false); |
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172 | hudWeaponMode->setPickPoint(Vector2(0.0f,0.0f)); |
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173 | |
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174 | hudWeaponModes_.push_back(hudWeaponMode); |
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175 | |
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176 | ++ positionIndex; |
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177 | } |
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178 | } |
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179 | |
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180 | void HUDWeapon::positionHUDChilds() |
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181 | { |
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182 | int positionIndex = 0; |
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183 | |
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184 | for (HUDWeaponMode* hudWeaponMode : hudWeaponModes_) |
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185 | { |
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186 | hudWeaponMode->setPositionOffset(this->positionOffset_); |
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187 | hudWeaponMode->setWeaponModeIndex(positionIndex); |
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188 | hudWeaponMode->setWeaponIndex(this->weaponIndex_); |
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189 | hudWeaponMode->setWeaponModeHUDActualSize(this->weaponModeHUDActualSize_); |
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190 | |
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191 | ++ positionIndex; |
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192 | } |
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193 | } |
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194 | |
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195 | void HUDWeapon::destroyHUDChilds() |
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196 | { |
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197 | for (HUDWeaponMode* hudWeaponMode : hudWeaponModes_) |
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198 | { |
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199 | hudWeaponMode->destroy(); |
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200 | } |
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201 | |
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202 | hudWeaponModes_.clear(); |
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203 | } |
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204 | |
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205 | void HUDWeapon::updateSize() |
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206 | { |
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207 | if (weapon_ != nullptr) |
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208 | { |
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209 | this->setSize(Vector2(weaponModeHUDActualSize_.x,weaponModeHUDActualSize_.y*weapon_->getAllWeaponmodes().size())); |
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210 | updatePosition(); |
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211 | } |
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212 | } |
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213 | |
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214 | void HUDWeapon::updatePosition() |
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215 | { |
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216 | if (weapon_ != nullptr) |
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217 | { |
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218 | this->setPosition(Vector2(weaponModeHUDActualSize_.x*weaponIndex_,0.0f) + this->positionOffset_); |
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219 | } |
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220 | } |
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221 | } |
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