1 | |
---|
2 | /* |
---|
3 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
4 | * > www.orxonox.net < |
---|
5 | * |
---|
6 | * |
---|
7 | * License notice: |
---|
8 | * |
---|
9 | * This program is free software; you can redistribute it and/or |
---|
10 | * modify it under the terms of the GNU General Public License |
---|
11 | * as published by the Free Software Foundation; either version 2 |
---|
12 | * of the License, or (at your option) any later version. |
---|
13 | * |
---|
14 | * This program is distributed in the hope that it will be useful, |
---|
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
17 | * GNU General Public License for more details. |
---|
18 | * |
---|
19 | * You should have received a copy of the GNU General Public License |
---|
20 | * along with this program; if not, write to the Free Software |
---|
21 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
22 | * |
---|
23 | * Author: |
---|
24 | * Fabien Vultier |
---|
25 | * Co-authors: |
---|
26 | * ... |
---|
27 | * |
---|
28 | */ |
---|
29 | |
---|
30 | #ifndef _HUDWeaponMode_H__ |
---|
31 | #define _HUDWeaponMode_H__ |
---|
32 | |
---|
33 | #include "overlays/OverlaysPrereqs.h" |
---|
34 | |
---|
35 | #include <map> |
---|
36 | #include <vector> |
---|
37 | #include <string> |
---|
38 | |
---|
39 | #include <OgreOverlayManager.h> |
---|
40 | #include <OgrePanelOverlayElement.h> |
---|
41 | |
---|
42 | #include "overlays/OrxonoxOverlay.h" |
---|
43 | #include "overlays/OverlayText.h" |
---|
44 | #include "tools/interfaces/Tickable.h" |
---|
45 | #include "worldentities/pawns/Pawn.h" |
---|
46 | #include "overlays/OverlayGroup.h" |
---|
47 | #include "weaponsystem/ReplenishingMunition.h" |
---|
48 | #include "weaponsystem/WeaponMode.h" |
---|
49 | #include "weaponsystem/Munition.h" |
---|
50 | |
---|
51 | namespace orxonox |
---|
52 | { |
---|
53 | class _OverlaysExport HUDWeaponMode : public OrxonoxOverlay, public Tickable |
---|
54 | { |
---|
55 | public: |
---|
56 | HUDWeaponMode(Context* context); |
---|
57 | virtual ~HUDWeaponMode(); |
---|
58 | |
---|
59 | virtual void tick(float dt) override; |
---|
60 | virtual void changedOwner() override; |
---|
61 | virtual void changedOverlayGroup() override; |
---|
62 | virtual void changedVisibility() override; |
---|
63 | virtual void changedName() override; |
---|
64 | virtual void positionChanged() override; |
---|
65 | virtual void sizeChanged() override; |
---|
66 | |
---|
67 | void setWeaponMode(WeaponMode* weaponMode); |
---|
68 | |
---|
69 | inline void setWeaponModeHUDActualSize(Vector2 vector) |
---|
70 | { weaponModeHUDActualSize_ = vector; |
---|
71 | this->updateSize(); |
---|
72 | } |
---|
73 | inline Vector2 getWeaponModeHUDActualSize() const |
---|
74 | { return weaponModeHUDActualSize_; } |
---|
75 | inline void setWeaponIndex(int index) |
---|
76 | { weaponIndex_ = index; |
---|
77 | this->updatePosition(); |
---|
78 | } |
---|
79 | inline void setWeaponModeIndex(int index) |
---|
80 | { weaponModeIndex_ = index; |
---|
81 | this->updatePosition(); |
---|
82 | } |
---|
83 | inline void setPositionOffset(Vector2 positionOffset) |
---|
84 | { |
---|
85 | this->positionOffset_ = positionOffset; |
---|
86 | this->updatePosition(); |
---|
87 | } |
---|
88 | |
---|
89 | private: |
---|
90 | void updateSize(); |
---|
91 | void updatePosition(); |
---|
92 | void positionHUDChilds(); |
---|
93 | |
---|
94 | WeakPtr<Pawn> owner_; |
---|
95 | WeakPtr<WeaponMode> weaponMode_; |
---|
96 | |
---|
97 | Ogre::PanelOverlayElement* overlayElementIcon_; |
---|
98 | Ogre::PanelOverlayElement* overlayElementReplenish_; |
---|
99 | Ogre::PanelOverlayElement* overlayElementMunition_; |
---|
100 | Ogre::PanelOverlayElement* overlayElementState_; |
---|
101 | |
---|
102 | std::string materialNameState_; |
---|
103 | |
---|
104 | StrongPtr<OverlayText> textOverlayLeft_; |
---|
105 | StrongPtr<OverlayText> textOverlayRight_; |
---|
106 | |
---|
107 | Vector2 weaponModeHUDActualSize_; |
---|
108 | Vector2 positionOffset_; |
---|
109 | int weaponIndex_; |
---|
110 | int weaponModeIndex_; |
---|
111 | }; |
---|
112 | } |
---|
113 | |
---|
114 | #endif /* _HUDWeaponMode_H__ */ |
---|