1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * |
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23 | * This HUD is used for the implementation of the campaign map. |
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24 | * So far it can only be used to give names to an object planet. |
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25 | * |
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26 | * Author: |
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27 | * Nikola Bolt |
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28 | * Co-authors: |
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29 | * Claudio Fanconi |
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30 | */ |
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31 | |
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32 | |
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33 | // Header file of this cc file |
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34 | #include "StoryModeHUD.h" |
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35 | |
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36 | // Ogre stuff |
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37 | #include <OgreCamera.h> |
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38 | #include <OgreFontManager.h> |
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39 | #include <OgreOverlayManager.h> |
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40 | #include <OgreTextAreaOverlayElement.h> |
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41 | #include <OgrePanelOverlayElement.h> |
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42 | |
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43 | // Other stuff |
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44 | #include <typeinfo> |
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45 | |
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46 | #include "util/Convert.h" |
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47 | #include "core/command/ConsoleCommandIncludes.h" |
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48 | #include "core/CoreIncludes.h" |
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49 | #include "core/XMLPort.h" |
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50 | #include "CameraManager.h" |
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51 | #include "graphics/Camera.h" |
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52 | #include "worldentities/pawns/Pawn.h" |
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53 | #include "worldentities/WorldEntity.h" |
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54 | #include "core/config/ConfigValueIncludes.h" |
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55 | #include "tools/TextureGenerator.h" |
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56 | #include "controllers/NewHumanController.h" |
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57 | |
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58 | #include "worldentities/StoryModePlanet.h" |
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59 | |
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60 | namespace orxonox |
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61 | { |
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62 | RegisterClass ( StoryModeHUD ); |
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63 | |
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64 | // Constructor of the StoryMode HUD |
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65 | StoryModeHUD::StoryModeHUD(Context* context) : OrxonoxOverlay(context) |
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66 | { |
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67 | RegisterObject(StoryModeHUD); |
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68 | } |
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69 | |
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70 | // Destructor of the StoryMode HUD |
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71 | StoryModeHUD::~StoryModeHUD() |
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72 | { |
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73 | for(Ogre::TextAreaOverlayElement* text : texts) |
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74 | delete text; |
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75 | } |
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76 | |
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77 | // Functions of the StoryMode HUD |
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78 | |
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79 | // XML Port for Level construction. |
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80 | void StoryModeHUD::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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81 | { |
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82 | SUPER(StoryModeHUD, XMLPort, xmlelement, mode); |
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83 | |
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84 | XMLPortParam(StoryModeHUD, "font", setFont, getFont, xmlelement, mode); |
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85 | XMLPortParam(StoryModeHUD, "textSize", setTextSize, getTextSize, xmlelement, mode); |
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86 | } |
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87 | |
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88 | void StoryModeHUD::initialize(){ |
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89 | firstTick = false; |
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90 | // Scales used for dimensions and text size |
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91 | float xScale = this->getActualSize().x; |
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92 | float yScale = this->getActualSize().y; |
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93 | |
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94 | //Sets the Camera angle at 30 degrees above it, so levels can be seen better |
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95 | CameraManager::getInstance().getActiveCamera()->setOrientation(Vector3::UNIT_X, Degree(-30)); |
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96 | |
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97 | int i = 0; |
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98 | for(StoryModePlanet* planet : ObjectList<StoryModePlanet>()){ |
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99 | |
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100 | |
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101 | Ogre::TextAreaOverlayElement* text = static_cast<Ogre::TextAreaOverlayElement*>( Ogre::OverlayManager::getSingleton() |
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102 | .createOverlayElement("TextArea", "StoryModeHUD_navText_" + getUniqueNumberString())); |
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103 | |
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104 | texts.push_back(text); |
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105 | texts[i]->setDimensions(xScale, yScale); |
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106 | |
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107 | //font name of the text needs to be set here, not in the xml setter function |
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108 | texts[i]->setFontName(this->fontName_); |
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109 | texts[i]->setCharHeight(this->textSize_ * yScale); |
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110 | |
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111 | //set text |
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112 | texts[i]->setCaption(planet->getLevelName()); |
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113 | |
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114 | texts[i]->hide(); |
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115 | |
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116 | this->background_->addChild(texts[i]); |
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117 | i++; |
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118 | } |
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119 | } |
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120 | |
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121 | // Set the Font of this HUD. |
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122 | void StoryModeHUD::setFont(const std::string& font) |
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123 | { |
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124 | const Ogre::ResourcePtr& fontPtr = Ogre::FontManager::getSingleton().getByName(font); |
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125 | if (fontPtr.isNull()) |
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126 | { |
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127 | this->fontName_ = "Monofur"; |
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128 | orxout(internal_warning) << "StoryModeHUD: Font '" << font << "' not found. Font has been set to Monofur." << endl; |
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129 | return; |
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130 | } |
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131 | this->fontName_ = font; |
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132 | } |
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133 | |
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134 | // Gets the Font of this HUD |
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135 | const std::string& StoryModeHUD::getFont() const |
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136 | { |
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137 | return this->fontName_; |
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138 | } |
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139 | |
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140 | // Set the size of the Text |
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141 | void StoryModeHUD::setTextSize(float size) |
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142 | { |
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143 | if (size <= 0.0f) |
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144 | { |
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145 | this->textSize_ = 0.05f; |
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146 | orxout(internal_warning) << "StoryModeHUD: Non positive font size not allowed. Font size has been set to 0.05" << endl; |
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147 | return; |
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148 | } |
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149 | this->textSize_ = size; |
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150 | |
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151 | } |
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152 | |
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153 | // returns the Size of the Text |
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154 | float StoryModeHUD::getTextSize() const |
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155 | { |
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156 | return this->textSize_; |
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157 | } |
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158 | |
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159 | // Tick: this is the most important function. It's recalled every frame and makes sure things happen on the screen. |
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160 | void StoryModeHUD::tick(float dt) |
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161 | { |
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162 | SUPER(StoryModeHUD, tick, dt); |
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163 | |
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164 | if(firstTick) |
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165 | this->initialize(); |
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166 | |
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167 | // cam is the pointer which represents your camera |
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168 | Camera* cam = CameraManager::getInstance().getActiveCamera(); |
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169 | if (cam == nullptr) |
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170 | return; |
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171 | |
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172 | // camTransform is a Matrix, which converts 3D world of the game into 2D on your screen |
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173 | const Matrix4& camTransform = cam->getOgreCamera()->getProjectionMatrix() * cam->getOgreCamera()->getViewMatrix(); |
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174 | |
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175 | int i = 0; |
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176 | for(StoryModePlanet* planet : ObjectList<StoryModePlanet>()){ |
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177 | |
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178 | // Transform to screen coordinates |
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179 | Vector3 pos = camTransform * planet->getWorldPosition(); |
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180 | |
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181 | // If you fly passed the description, it gets out of sight |
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182 | if (!(pos.z > 1.0)){ |
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183 | |
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184 | // Position text |
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185 | texts[i]->setLeft((pos.x+1)/2); // The (0,0) Coordinate is in the upper left corner. |
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186 | texts[i]->setTop((-pos.y+1)/2); // With those two calculations we set the desired positions |
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187 | |
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188 | // Make sure the overlays are shown |
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189 | texts[i]->show(); |
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190 | } |
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191 | i++; |
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192 | |
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193 | } |
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194 | } |
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195 | } |
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