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source: code/branches/CampaignMap_HS17/src/modules/weapons/munitions/FlameMunition.cc @ 11663

Last change on this file since 11663 was 11108, checked in by fvultier, 9 years ago

A few modifications in the weapon system: WeaponModes may play a reload sound now. Fireing Sounds of WeaponModes may overlap now. New weapon: FlameGun, a flame thrower for close combat (e.g. for the FPS player)

File size: 1.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file FlameMunition.h
31    @brief Implementation of the FlameMunition class.
32*/
33
34#include "FlameMunition.h"
35#include "core/CoreIncludes.h"
36
37namespace orxonox
38{
39    RegisterClass(FlameMunition);
40
41    FlameMunition::FlameMunition(Context* context) : Munition(context)
42    {
43        RegisterObject(FlameMunition);
44
45        this->maxMunitionPerMagazine_ = 90;
46        this->maxMagazines_ = 3;
47        this->unassignedMagazines_ = 3;
48
49        this->deployment_ = MunitionDeployment::Share;
50
51        this->bAllowMunitionRefilling_ = true;
52        this->bAllowMultiMunitionRemovementUnderflow_ = false;
53
54        this->reloadTime_ = 0.5f;
55    }
56}
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