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source: code/branches/Dialog_HS16/src/modules/objects/collisionshapes/SphereCollisionShape.h @ 11454

Last change on this file since 11454 was 10624, checked in by landauf, 9 years ago

merged branch core7 back to trunk

  • Property svn:eol-style set to native
File size: 2.7 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file SphereCollisionShape.h
31    @brief Definition of the SphereCollisionShape class.
32    @ingroup Collisionshapes
33*/
34
35#ifndef _SphereCollisionShape_H__
36#define _SphereCollisionShape_H__
37
38#include "objects/ObjectsPrereqs.h"
39#include "collisionshapes/CollisionShape.h"
40
41namespace orxonox
42{
43
44    /**
45    @brief
46        Wrapper for the bullet sphere collision shape class btSphereShape.
47
48    @author
49        Reto Grieder
50
51    @see btSphereShape
52    @ingroup Collisionshapes
53    */
54    class _ObjectsExport SphereCollisionShape : public CollisionShape
55    {
56        public:
57            SphereCollisionShape(Context* context);
58
59            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
60
61            /**
62            @brief Set the radius of the SphereCollisionShape.
63                   If the radius changes, this causes the internal collision shape to be recreated.
64            @param radius The radius to be set.
65            @return Returns true if the radius has changed, false if not.
66            */
67            inline bool setRadius(float radius)
68                { if(this->radius_ == radius) return false; this->radius_ = radius; updateShape(); return true; }
69            /**
70            @brief Get the radius of the SphereCollisionShape.
71            @return Returns the radius of the SphereCollisionShape.
72            */
73            inline float getRadius() const
74                { return this->radius_; }
75
76            virtual void changedScale(); // Is called when the scale of the SphereCollisionShape has changed.
77
78        private:
79            void registerVariables();
80
81            btCollisionShape* createNewShape() const;
82
83            float radius_; //!< The radius of the SphereCollisionShape.
84    };
85}
86
87#endif /* _SphereCollisionShape_H__ */
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