1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file PongAI.h |
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31 | @brief Declaration of the PongAI class. |
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32 | @ingroup Pong |
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33 | */ |
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34 | |
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35 | #ifndef _PongAI_H__ |
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36 | #define _PongAI_H__ |
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37 | |
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38 | #include "pong/PongPrereqs.h" |
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39 | |
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40 | #include <list> |
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41 | |
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42 | #include "util/Math.h" |
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43 | #include "tools/interfaces/Tickable.h" |
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44 | |
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45 | #include "controllers/Controller.h" |
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46 | #include "PongBall.h" |
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47 | |
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48 | namespace orxonox |
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49 | { |
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50 | |
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51 | /** |
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52 | @brief |
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53 | The PongAI is an artificial intelligence for the @ref orxonox::Pong "Pong" gametype. |
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54 | |
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55 | @author |
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56 | Fabian 'x3n' Landau |
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57 | |
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58 | @ingroup Pong |
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59 | */ |
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60 | class _PongExport PongAI : public Controller, public Tickable |
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61 | { |
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62 | public: |
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63 | PongAI(Context* context); //!< Constructor. Registers and initializes the object. |
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64 | virtual ~PongAI(); |
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65 | |
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66 | void setConfigValues(); |
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67 | |
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68 | virtual void tick(float dt) override; //!< Implements the behavior of the PongAI (i.e. its intelligence). |
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69 | |
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70 | /** |
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71 | @brief Set the ball for the AI. |
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72 | @param ball A pointer to the ball. |
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73 | */ |
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74 | void setPongBall(PongBall* ball) |
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75 | { this->ball_ = ball; } |
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76 | |
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77 | protected: |
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78 | void calculateRandomOffset(); //!< Calculates the random offset, that accounts for random errors the AI makes in order to be beatable. |
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79 | void calculateBallEndPosition(); //!< Calculate the end position the ball will be in. |
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80 | void move(char direction, bool bUseDelay); //!< Determine the movement the AI will undertake. |
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81 | void delayedMove(); //!< Is called, when a delayed move takes effect. |
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82 | |
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83 | WeakPtr<PongBall> ball_; //!< A weak pointer to the ball. |
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84 | Vector2 ballDirection_; //!< Vector to store the (x,z) direction in which the ball is flying. |
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85 | float ballEndPosition_; //!< The calculated end position of the ball. |
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86 | float randomOffset_; //!< A random offset to introduce random errors (weighted by the strength of the AI) into the AI's behavior. |
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87 | bool bChangedRandomOffset_; //!< Helper boolean, to change the random offset more often. |
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88 | float relHysteresisOffset_; //!< A hysteresis offset. |
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89 | float strength_; //!< The strength of the AI. Ranging from 0 to 1. |
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90 | |
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91 | std::list<std::pair<Timer*, char>> reactionTimers_; //!< A list of reaction timers and the directions that take effect when their timer expires. |
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92 | char movement_; //!< The planned movement. |
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93 | char oldMove_; //!< The previous movement. |
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94 | bool bOscillationAvoidanceActive_; //!< Boolean, to avoid oscillations. |
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95 | }; |
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96 | } |
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97 | |
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98 | #endif /* _PongAI_H__ */ |
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