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source: code/branches/Dialog_HS16/src/modules/weapons/projectiles/GravityBomb.cc @ 11319

Last change on this file since 11319 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 3.7 KB
Line 
1/*
2 * GravityBomb.cc
3 *
4 *  Created on: Mar 26, 2015
5 *      Author: Manuel Eggimann
6 */
7#include "GravityBomb.h"
8#include "graphics/Model.h"
9
10
11namespace orxonox{
12    RegisterClass(GravityBomb);
13
14    const float GravityBomb::LIFETIME = 2.5;  ///< The gravity bomb lifetime in seconds.
15
16    GravityBomb::GravityBomb(Context* context):
17                BasicProjectile(),
18                MovableEntity(context),
19                RadarViewable(this,static_cast<WorldEntity*>(this))
20        {
21            RegisterObject(GravityBomb);
22
23            this->setMass(10.0);
24            this->hasCollided_ = false;
25            if (GameMode::isMaster())
26            {
27                //Define CollisionType of the bomb
28                this->timeToLife_= LIFETIME;
29                this->setCollisionResponse(false);
30                this->setCollisionType(WorldEntity::CollisionType::Dynamic);
31                this->enableCollisionCallback();
32
33                //Add Collision Shape
34                SphereCollisionShape* collisionShape = new SphereCollisionShape(context);
35                collisionShape->setRadius(1.0);
36                this->attachCollisionShape(collisionShape);
37
38                //Create Bomb Model
39                Model* rocketModel = new Model(this->getContext());
40                rocketModel->setMeshSource("GravityBombRocket.mesh"); //Demo Model from SimpleRocket
41                rocketModel->scale(3.0f);
42                this->attach(rocketModel);
43                //Add second model because the bomb consists of the bomb and attached rockets (2 separate models)
44                Model* bombModel =  new Model(this->getContext());
45                bombModel->setMeshSource("GravityBomb.mesh"); //Demo Model from SimpleRocket
46                bombModel->scale(3.0f);
47                this->attach(bombModel);
48
49                //Add particle effect to the flying rockets.
50                ParticleEmitter* fire = new ParticleEmitter(this->getContext());
51                fire->setOrientation(this->getOrientation());
52                fire->setSource("Orxonox/simplerocketfire");
53                this->attach(fire);
54
55                //Add sound effect while the bomb is flying.
56                WorldSound* bombSound = new WorldSound(context);
57                bombSound->setSource("sounds/GravityBombFlight.ogg");
58                bombSound->setLooping(true);
59                bombSound->setVolume(1.0);
60                this->attach(bombSound);
61                bombSound->play();
62            }
63        }
64
65    GravityBomb::~GravityBomb(){}
66
67    void GravityBomb::tick(float dt)
68    {
69        SUPER(GravityBomb, tick, dt);
70        timeToLife_ -= dt;
71        if (timeToLife_ < 0)
72        {
73            //orxout(debug_output) << "bomb has stoped moving" <<endl;
74            setVelocity(Vector3::ZERO); //Stop the bomb.
75            detonate();
76            this->destroy();
77        }
78        else 
79        {
80            if (hasCollided_) detonate();
81            destroyCheck(); //Bomb is going to be destroyed by destroyCheck(). As written in BasicProectile, this Method should be called by every Projectile.
82        }
83    }
84
85    bool GravityBomb::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint)
86    {
87        hasCollided_ = processCollision(otherObject, contactPoint, cs);
88        return hasCollided_;
89    }
90
91    void GravityBomb::detonate()
92    {
93        //Create the GravityBombField and destroy the Projectil.
94        GravityBombField* field = new GravityBombField(this->getContext());
95        field->setShooter(this->getShooter());
96        field->setPosition(getPosition());
97        //orxout(debug_output) << "detonating. Creating GravityBombField." <<endl;
98        //orxout(debug_output) << "Field is at Position: " << getPosition() << endl;
99    }
100}
101
102
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