source:
code/branches/FICN/Media/materials/scripts/Orxonox.material
@
780
Last change on this file since 780 was 661, checked in by nicolasc, 17 years ago | |
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File size: 4.6 KB |
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1 | |
2 | |
3 | material Orxonox/Shot |
4 | { |
5 | technique |
6 | { |
7 | pass |
8 | { |
9 | lighting off |
10 | scene_blend alpha_blend |
11 | depth_check off |
12 | |
13 | texture_unit |
14 | { |
15 | texture shot.png |
16 | } |
17 | } |
18 | } |
19 | } |
20 | |
21 | |
22 | material Orxonox/Red |
23 | { |
24 | technique |
25 | { |
26 | pass |
27 | { |
28 | lighting off |
29 | depth_check off |
30 | scene_blend 0.5 0.5 |
31 | ambient 0 0 0 0.5 |
32 | |
33 | texture_unit |
34 | { |
35 | texture OrxonoxRED.png |
36 | } |
37 | } |
38 | } |
39 | } |
40 | |
41 | |
42 | material Orxonox/Black |
43 | { |
44 | technique |
45 | { |
46 | pass |
47 | { |
48 | lighting off |
49 | depth_check off |
50 | scene_blend 0.5 0.5 |
51 | ambient 0 0 0 0.5 |
52 | |
53 | texture_unit |
54 | { |
55 | texture OrxonoxBlack.png |
56 | } |
57 | } |
58 | } |
59 | } |
60 | |
61 | |
62 | material Orxonox/BackGround |
63 | { |
64 | technique |
65 | { |
66 | pass |
67 | { |
68 | |
69 | lighting off |
70 | scene_blend alpha_blend |
71 | depth_check off |
72 | texture_unit |
73 | { |
74 | texture backGround.png |
75 | } |
76 | } |
77 | } |
78 | } |
79 | |
80 | material Orxonox/EnergyBackground |
81 | { |
82 | technique |
83 | { |
84 | pass |
85 | { |
86 | |
87 | lighting off |
88 | scene_blend alpha_blend |
89 | depth_check off |
90 | texture_unit |
91 | { |
92 | texture EnergyBackground.png |
93 | } |
94 | } |
95 | } |
96 | } |
97 | |
98 | material Orxonox/Clock |
99 | { |
100 | technique |
101 | { |
102 | pass |
103 | { |
104 | lighting off |
105 | scene_blend alpha_blend |
106 | depth_check off |
107 | |
108 | texture_unit |
109 | { |
110 | texture clock.png |
111 | } |
112 | } |
113 | } |
114 | } |
115 | |
116 | material Orxonox/Gun |
117 | { |
118 | technique |
119 | { |
120 | pass |
121 | { |
122 | lighting off |
123 | scene_blend alpha_blend |
124 | depth_check off |
125 | |
126 | texture_unit |
127 | { |
128 | texture gun.png |
129 | } |
130 | } |
131 | } |
132 | } |
133 | |
134 | material Orxonox/Man |
135 | { |
136 | technique |
137 | { |
138 | pass |
139 | { |
140 | lighting off |
141 | scene_blend alpha_blend |
142 | depth_check off |
143 | |
144 | texture_unit |
145 | { |
146 | texture man.png |
147 | } |
148 | } |
149 | } |
150 | } |
151 | |
152 | material Orxonox/MapBackGround |
153 | { |
154 | technique |
155 | { |
156 | pass |
157 | { |
158 | lighting off |
159 | scene_blend alpha_blend |
160 | depth_check off |
161 | |
162 | texture_unit |
163 | { |
164 | texture MapBackGround.png |
165 | } |
166 | } |
167 | } |
168 | } |
169 | |
170 | material Orxonox/MyShip |
171 | { |
172 | technique |
173 | { |
174 | pass |
175 | { |
176 | lighting off |
177 | scene_blend alpha_blend |
178 | depth_check off |
179 | |
180 | texture_unit |
181 | { |
182 | texture MyShip.png |
183 | } |
184 | } |
185 | } |
186 | } |
187 | |
188 | material Orxonox/RacketBackground |
189 | { |
190 | technique |
191 | { |
192 | pass |
193 | { |
194 | lighting off |
195 | scene_blend alpha_blend |
196 | depth_check off |
197 | |
198 | texture_unit |
199 | { |
200 | texture RacketBackground.png |
201 | } |
202 | } |
203 | } |
204 | } |
205 | |
206 | |
207 | material Orxonox/TargetBackground |
208 | { |
209 | technique |
210 | { |
211 | pass |
212 | { |
213 | lighting off |
214 | scene_blend alpha_blend |
215 | depth_check off |
216 | |
217 | texture_unit |
218 | { |
219 | texture TargetBackground.png |
220 | } |
221 | } |
222 | } |
223 | } |
224 | |
225 | material Orxonox/PrimarBackground |
226 | { |
227 | technique |
228 | { |
229 | pass |
230 | { |
231 | lighting off |
232 | scene_blend alpha_blend |
233 | depth_check off |
234 | |
235 | texture_unit |
236 | { |
237 | texture PrimarBackground.png |
238 | } |
239 | } |
240 | } |
241 | } |
242 | |
243 | material Orxonox/PrimarSample |
244 | { |
245 | technique |
246 | { |
247 | pass |
248 | { |
249 | lighting off |
250 | scene_blend alpha_blend |
251 | depth_check off |
252 | |
253 | texture_unit |
254 | { |
255 | texture PrimarSample.png |
256 | } |
257 | } |
258 | } |
259 | } |
260 | |
261 | material Orxonox/PrimarChoice |
262 | { |
263 | technique |
264 | { |
265 | pass |
266 | { |
267 | lighting off |
268 | scene_blend alpha_blend |
269 | depth_check off |
270 | |
271 | texture_unit |
272 | { |
273 | texture PrimarChoice.png |
274 | } |
275 | } |
276 | } |
277 | } |
278 | |
279 | material Orxonox/RedPoint |
280 | { |
281 | technique |
282 | { |
283 | pass |
284 | { |
285 | lighting off |
286 | scene_blend alpha_blend |
287 | depth_check off |
288 | |
289 | texture_unit |
290 | { |
291 | texture RedPoint.png |
292 | } |
293 | } |
294 | } |
295 | } |
296 | |
297 | material Orxonox/EnergyDistrBackground |
298 | { |
299 | technique |
300 | { |
301 | pass |
302 | { |
303 | lighting off |
304 | scene_blend alpha_blend |
305 | depth_check off |
306 | |
307 | texture_unit |
308 | { |
309 | texture EnergyDistrBackground.png |
310 | } |
311 | } |
312 | } |
313 | } |
314 | |
315 | material Orxonox/shieldLeftTop |
316 | { |
317 | technique |
318 | { |
319 | pass |
320 | { |
321 | lighting off |
322 | scene_blend alpha_blend |
323 | depth_check off |
324 | |
325 | texture_unit |
326 | { |
327 | texture ShieldLeftTop.png |
328 | } |
329 | } |
330 | } |
331 | } |
332 | |
333 | material Orxonox/shieldRightTop |
334 | { |
335 | technique |
336 | { |
337 | pass |
338 | { |
339 | lighting off |
340 | scene_blend alpha_blend |
341 | depth_check off |
342 | |
343 | texture_unit |
344 | { |
345 | texture ShieldRightTop.png |
346 | } |
347 | } |
348 | } |
349 | } |
350 | |
351 | material Orxonox/shieldLeftBottom |
352 | { |
353 | technique |
354 | { |
355 | pass |
356 | { |
357 | lighting off |
358 | scene_blend alpha_blend |
359 | depth_check off |
360 | |
361 | texture_unit |
362 | { |
363 | texture ShieldLeftBottom.png |
364 | } |
365 | } |
366 | } |
367 | } |
368 | |
369 | material Orxonox/shieldRightBottom |
370 | { |
371 | technique |
372 | { |
373 | pass |
374 | { |
375 | lighting off |
376 | scene_blend alpha_blend |
377 | depth_check off |
378 | |
379 | texture_unit |
380 | { |
381 | texture ShieldRightBottom.png |
382 | } |
383 | } |
384 | } |
385 | } |
386 | |
387 | material Orxonox/TimeBackground |
388 | { |
389 | technique |
390 | { |
391 | pass |
392 | { |
393 | lighting off |
394 | scene_blend alpha_blend |
395 | depth_check off |
396 | |
397 | texture_unit |
398 | { |
399 | texture TimeBackground.png |
400 | } |
401 | } |
402 | } |
403 | } |
404 | |
405 | material Orxonox/Crosshair |
406 | { |
407 | technique |
408 | { |
409 | pass |
410 | { |
411 | lighting off |
412 | scene_blend alpha_blend |
413 | depth_check off |
414 | |
415 | texture_unit |
416 | { |
417 | texture crosshair.png |
418 | } |
419 | } |
420 | } |
421 | } |
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