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source: code/branches/FICN/src/audio/AudioBuffer.cc @ 646

Last change on this file since 646 was 585, checked in by nicolape, 17 years ago

Added some stuff to level

File size: 1.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Nicolas Perrenoud <nicolape@ee.ethz.ch>
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include "AudioBuffer.h"
29
30namespace audio
31{
32        AudioBuffer::AudioBuffer(std::string fileName)
33        {
34                // Load wav data into buffers.
35                alGenBuffers(1, &buffer);
36
37                if(alGetError() != AL_NO_ERROR)
38                        loaded=AL_FALSE;
39
40                alutLoadWAVFile((ALbyte*)fileName.c_str(), &format, &data, &size, &freq, &loop);
41                alBufferData(buffer, format, data, size, freq);
42                alutUnloadWAV(format, data, size, freq);
43
44                // Do another error check and return.
45                if(alGetError() != AL_NO_ERROR)
46                        loaded=AL_FALSE;
47
48                loaded=AL_TRUE;
49        }
50
51        AudioBuffer::~AudioBuffer()
52        {
53
54        }
55}
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