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1 | #include "AudioBuffer.h" |
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2 | |
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3 | namespace audio |
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4 | { |
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5 | AudioBuffer::AudioBuffer(std::string fileName) |
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6 | { |
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7 | // Load wav data into buffers. |
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8 | alGenBuffers(1, &buffer); |
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9 | |
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10 | if(alGetError() != AL_NO_ERROR) |
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11 | loaded=AL_FALSE; |
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12 | |
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13 | alutLoadWAVFile((ALbyte*)fileName.c_str(), &format, &data, &size, &freq, &loop); |
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14 | alBufferData(buffer, format, data, size, freq); |
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15 | alutUnloadWAV(format, data, size, freq); |
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16 | |
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17 | // Do another error check and return. |
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18 | if(alGetError() != AL_NO_ERROR) |
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19 | loaded=AL_FALSE; |
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20 | |
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21 | loaded=AL_TRUE; |
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22 | } |
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23 | |
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24 | AudioBuffer::~AudioBuffer() |
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25 | { |
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26 | |
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27 | } |
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28 | } |
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