Last change
on this file since 420 was
419,
checked in by nicolape, 17 years ago
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We now have a nice backgroundsound playing
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File size:
1.2 KB
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1 | #ifndef AUDIOMANAGER_H_ |
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2 | #define AUDIOMANAGER_H_ |
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3 | |
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4 | #include "AudioIncludes.h" |
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5 | |
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6 | #include "AudioBuffer.h" |
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7 | #include "AudioSource.h" |
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8 | #include "AudioStream.h" |
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9 | |
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10 | namespace audio |
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11 | { |
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12 | class AudioManager |
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13 | { |
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14 | public: |
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15 | |
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16 | // Init audio |
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17 | AudioManager(); |
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18 | |
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19 | // Kill audio and set buffers, sources and memory free |
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20 | ~AudioManager(); |
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21 | |
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22 | // Set listener position |
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23 | void setPos(std::vector<float> newPosition); |
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24 | |
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25 | // Set listener speed |
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26 | void setSpeed(std::vector<float> newSpeed); |
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27 | |
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28 | // Set listener orientation (first is direction |
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29 | // the listener looks at, the second is the direction |
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30 | // upwards the listener) |
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31 | void setOri(std::vector<float> at, std::vector<float> up); |
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32 | |
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33 | // Parses given xml string |
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34 | void loadParams(); |
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35 | |
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36 | // Update |
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37 | void update(); |
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38 | |
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39 | private: |
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40 | |
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41 | // Backgroundsound |
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42 | AudioStream bgSound; |
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43 | |
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44 | // Vector containing all audio files |
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45 | std::vector<AudioBuffer> buffers; |
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46 | // Vector containing all audio sources which referer to one buffer |
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47 | std::vector<AudioSource> sources; |
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48 | // The ambient background sound |
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49 | AudioSource ambient; |
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50 | |
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51 | std::vector<float> listenerPosition; |
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52 | std::vector<float> listenerSpeed; |
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53 | std::vector<float> listenerAt; |
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54 | std::vector<float> listenerup; |
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55 | }; |
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56 | } |
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57 | |
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58 | #endif /*AUDIOMANAGER_H_*/ |
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