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source: code/branches/FICN/src/audio/AudioManager.h @ 420

Last change on this file since 420 was 419, checked in by nicolape, 17 years ago

We now have a nice backgroundsound playing

File size: 1.2 KB
Line 
1#ifndef AUDIOMANAGER_H_
2#define AUDIOMANAGER_H_
3
4#include "AudioIncludes.h"
5
6#include "AudioBuffer.h"
7#include "AudioSource.h"
8#include "AudioStream.h"
9
10namespace audio
11{
12        class AudioManager
13        {
14        public:
15
16                // Init audio
17                AudioManager();
18
19                // Kill audio and set buffers, sources and memory free
20                ~AudioManager();
21
22                // Set listener position
23                void setPos(std::vector<float> newPosition);
24
25                // Set listener speed
26                void setSpeed(std::vector<float> newSpeed);
27
28                // Set listener orientation (first is direction
29                // the listener looks at, the second is the direction
30                // upwards the listener)
31                void setOri(std::vector<float> at, std::vector<float> up);
32
33                // Parses given xml string
34                void loadParams();
35
36                // Update
37                void update();
38
39        private:
40
41                // Backgroundsound
42    AudioStream bgSound;
43       
44                // Vector containing all audio files
45                std::vector<AudioBuffer> buffers;
46                // Vector containing all audio sources which referer to one buffer
47                std::vector<AudioSource> sources;
48                // The ambient background sound         
49                AudioSource ambient;
50               
51                std::vector<float> listenerPosition;
52                std::vector<float> listenerSpeed;
53                std::vector<float> listenerAt;
54                std::vector<float> listenerup;         
55        };     
56}
57
58#endif /*AUDIOMANAGER_H_*/
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