1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * |
---|
4 | * |
---|
5 | * License notice: |
---|
6 | * |
---|
7 | * This program is free software; you can redistribute it and/or |
---|
8 | * modify it under the terms of the GNU General Public License |
---|
9 | * as published by the Free Software Foundation; either version 2 |
---|
10 | * of the License, or (at your option) any later version. |
---|
11 | * |
---|
12 | * This program is distributed in the hope that it will be useful, |
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
15 | * GNU General Public License for more details. |
---|
16 | * |
---|
17 | * You should have received a copy of the GNU General Public License |
---|
18 | * along with this program; if not, write to the Free Software |
---|
19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
20 | * |
---|
21 | * Author: |
---|
22 | * ... |
---|
23 | * Co-authors: |
---|
24 | * ... |
---|
25 | * |
---|
26 | */ |
---|
27 | |
---|
28 | |
---|
29 | #include <iostream> |
---|
30 | #include <string> |
---|
31 | #include "AudioObject.h" |
---|
32 | #include "../orxonox/core/Debug.h" |
---|
33 | |
---|
34 | namespace audio |
---|
35 | { |
---|
36 | AudioObject::AudioObject(std::string audioFile) |
---|
37 | { |
---|
38 | audioFile_ = audioFile; |
---|
39 | SourcePos[0]=0; |
---|
40 | SourcePos[1]=0; |
---|
41 | SourcePos[2]=0; |
---|
42 | |
---|
43 | SourceVel[0]=0; |
---|
44 | SourceVel[1]=0; |
---|
45 | SourceVel[2]=0; |
---|
46 | |
---|
47 | ListenerPos[0]=0; |
---|
48 | ListenerPos[1]=0; |
---|
49 | ListenerPos[2]=0; |
---|
50 | |
---|
51 | ListenerVel[0]=0; |
---|
52 | ListenerVel[1]=0; |
---|
53 | ListenerVel[2]=0; |
---|
54 | |
---|
55 | ListenerOri[0]=0; |
---|
56 | ListenerOri[1]=0; |
---|
57 | ListenerOri[2]=-1; |
---|
58 | ListenerOri[3]=0; |
---|
59 | ListenerOri[4]=1; |
---|
60 | ListenerOri[5]=0; |
---|
61 | |
---|
62 | |
---|
63 | // Initialize OpenAL and clear the error bit. |
---|
64 | |
---|
65 | alutInit(NULL, 0); |
---|
66 | alGetError(); |
---|
67 | |
---|
68 | // Load the wav data. |
---|
69 | |
---|
70 | if(LoadALData() == AL_FALSE) |
---|
71 | { |
---|
72 | printf("Error loading sound data."); |
---|
73 | |
---|
74 | } |
---|
75 | |
---|
76 | SetListenerValues(); |
---|
77 | COUT(3) << "Info: Play sone ambient background sound"; |
---|
78 | } |
---|
79 | |
---|
80 | AudioObject::~AudioObject() |
---|
81 | { |
---|
82 | KillALData(); |
---|
83 | } |
---|
84 | |
---|
85 | ALboolean AudioObject::LoadALData() |
---|
86 | { |
---|
87 | ALenum format; |
---|
88 | ALsizei size; |
---|
89 | ALvoid* data; |
---|
90 | ALsizei freq; |
---|
91 | ALboolean loop; |
---|
92 | |
---|
93 | |
---|
94 | alGenBuffers(1, &Buffer); |
---|
95 | |
---|
96 | if(alGetError() != AL_NO_ERROR) |
---|
97 | return AL_FALSE; |
---|
98 | |
---|
99 | alutLoadWAVFile((ALbyte*)audioFile_.c_str(), &format, &data, &size, &freq, &loop); |
---|
100 | alBufferData(Buffer, format, data, size, freq); |
---|
101 | alutUnloadWAV(format, data, size, freq); |
---|
102 | |
---|
103 | alGenSources(1, &Source); |
---|
104 | |
---|
105 | if(alGetError() != AL_NO_ERROR) |
---|
106 | return AL_FALSE; |
---|
107 | |
---|
108 | alSourcei (Source, AL_BUFFER, Buffer ); |
---|
109 | alSourcef (Source, AL_PITCH, 1.0 ); |
---|
110 | alSourcef (Source, AL_GAIN, 1.0 ); |
---|
111 | alSourcefv(Source, AL_POSITION, SourcePos); |
---|
112 | alSourcefv(Source, AL_VELOCITY, SourceVel); |
---|
113 | alSourcei (Source, AL_LOOPING, loop ); |
---|
114 | |
---|
115 | if(alGetError() == AL_NO_ERROR) |
---|
116 | return AL_TRUE; |
---|
117 | |
---|
118 | |
---|
119 | return AL_FALSE; |
---|
120 | } |
---|
121 | |
---|
122 | void AudioObject::SetListenerValues() |
---|
123 | { |
---|
124 | alListenerfv(AL_POSITION, ListenerPos); |
---|
125 | alListenerfv(AL_VELOCITY, ListenerVel); |
---|
126 | alListenerfv(AL_ORIENTATION, ListenerOri); |
---|
127 | } |
---|
128 | |
---|
129 | void AudioObject::KillALData() |
---|
130 | { |
---|
131 | alDeleteBuffers(1, &Buffer); |
---|
132 | alDeleteSources(1, &Source); |
---|
133 | alutExit(); |
---|
134 | } |
---|
135 | |
---|
136 | void AudioObject::play() |
---|
137 | { |
---|
138 | alSourcePlay(Source); |
---|
139 | |
---|
140 | } |
---|
141 | } |
---|
142 | |
---|