1 | #include <string.h> |
---|
2 | #include <iostream> |
---|
3 | |
---|
4 | #include "LevelLoader.h" |
---|
5 | #include "xml/xmlParser.h" |
---|
6 | |
---|
7 | using namespace std; |
---|
8 | |
---|
9 | namespace loader |
---|
10 | { |
---|
11 | |
---|
12 | LevelLoader::LevelLoader(string file, string dir) |
---|
13 | { |
---|
14 | // Load XML level file |
---|
15 | dir.append("/"); |
---|
16 | dir.append(file); |
---|
17 | rootNode = XMLNode::openFileHelper(dir.c_str(),"WorldDataFile"); |
---|
18 | // TODO: Error handling |
---|
19 | |
---|
20 | // Assing general level infos to class variables |
---|
21 | this->name_ = rootNode.getChildNode("name").getText(); |
---|
22 | this->description_ = rootNode.getChildNode("description").getText(); |
---|
23 | this->image_ = rootNode.getChildNode("image").getText(); |
---|
24 | |
---|
25 | this->loadingScreen(); |
---|
26 | |
---|
27 | // Assign sub-nodes |
---|
28 | if (rootNode.nChildNode("LightManager")==1) |
---|
29 | { |
---|
30 | // Init Luightmanager... |
---|
31 | } |
---|
32 | |
---|
33 | /* |
---|
34 | |
---|
35 | worldNode = rootNode.getChildNode("WorldEntities"); |
---|
36 | scriptNode = rootNode.getChildNode("ScriptManager"); |
---|
37 | cameraNode = rootNode.getChildNode("CameraMan"); |
---|
38 | lightNode = rootNode.getChildNode("LightManager"); |
---|
39 | */ |
---|
40 | |
---|
41 | } |
---|
42 | |
---|
43 | LevelLoader::~LevelLoader() |
---|
44 | { |
---|
45 | |
---|
46 | |
---|
47 | } |
---|
48 | |
---|
49 | |
---|
50 | string LevelLoader::name() |
---|
51 | { |
---|
52 | return this->name_; |
---|
53 | } |
---|
54 | |
---|
55 | string LevelLoader::description() |
---|
56 | { |
---|
57 | return this->description_; |
---|
58 | } |
---|
59 | |
---|
60 | string LevelLoader::image() |
---|
61 | { |
---|
62 | return this->image_; |
---|
63 | } |
---|
64 | |
---|
65 | void LevelLoader::loadingScreen() |
---|
66 | { |
---|
67 | cout << "\n\n\nThis is Orxonox\nthe hottest 3D action shooter ever to exist\n\n\n"; |
---|
68 | cout << "Level: " << name() << "\nDescription:" << description() << "\nImage:"<<image()<<"\n\n\n"; |
---|
69 | } |
---|
70 | |
---|
71 | /* |
---|
72 | |
---|
73 | |
---|
74 | void LevelLoader::loadWorld(WorldManager* wm) |
---|
75 | { |
---|
76 | if (!worldNode.getChildNode("lights").isEmpty()) |
---|
77 | { |
---|
78 | |
---|
79 | |
---|
80 | } |
---|
81 | } |
---|
82 | |
---|
83 | |
---|
84 | void LevelLoader::loadLights(LightManager* lm) |
---|
85 | { |
---|
86 | if (!lightNode.getChildNode("lights").isEmpty()) |
---|
87 | { |
---|
88 | int nLights = lightNode.getChildNode("lights").nChildNode("light"); |
---|
89 | for (int i=0; i<nLights;i++) |
---|
90 | { |
---|
91 | XMLNode t = lightNode.getChildNode("lights").getChildNode("light",i); |
---|
92 | const char* diffuse = t.getAttribute("diffuse-color"); |
---|
93 | const char* coor = t.getAttribute("abs-coor"); |
---|
94 | lm->addLight(diffuse,coor); |
---|
95 | } |
---|
96 | } |
---|
97 | lm->setAmbient(lightNode.getChildNode("ambient").getAttribute("color")); |
---|
98 | } |
---|
99 | |
---|
100 | void LevelLoader::loadCameras(CameraManager* cm) |
---|
101 | { |
---|
102 | if (!cameraNode.getChildNode("cameras").isEmpty()) |
---|
103 | { |
---|
104 | int nCameras = cameraNode.getChildNode("cameras").nChildNode("camera"); |
---|
105 | for (int i=0; i<nCameras;i++) |
---|
106 | { |
---|
107 | XMLNode t = cameraNode.getChildNode("cameras").getChildNode("camera",i); |
---|
108 | |
---|
109 | |
---|
110 | cm->addCamera(); |
---|
111 | } |
---|
112 | } |
---|
113 | } |
---|
114 | |
---|
115 | |
---|
116 | void LevelLoader::loadScripts(ScriptManager* sm) |
---|
117 | { |
---|
118 | if (!scriptNode.getChildNode("scripts").isEmpty()) |
---|
119 | { |
---|
120 | int nScripts = scriptNode.getChildNode("scripts").nChildNode("script"); |
---|
121 | for (int i=0; i<nScripts;i++) |
---|
122 | { |
---|
123 | XMLNode t = scriptNode.getChildNode("scripts").getChildNode("script",i); |
---|
124 | sm->addScript(t.getAttribute("file")); |
---|
125 | } |
---|
126 | |
---|
127 | } |
---|
128 | } |
---|
129 | */ |
---|
130 | |
---|
131 | |
---|
132 | } |
---|
133 | |
---|