1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * ... |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | #include <string> |
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29 | #include <vector> |
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30 | #include <iostream> |
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31 | #include <algorithm> |
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32 | #include <iterator> |
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33 | |
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34 | #include <OgreOverlayManager.h> |
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35 | |
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36 | #include "LevelLoader.h" |
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37 | #include "tinyxml/tinyxml.h" |
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38 | #include "orxonox/core/CoreIncludes.h" |
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39 | #include "orxonox/core/Error.h" |
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40 | #include "orxonox/objects/BaseObject.h" |
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41 | |
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42 | using namespace std; |
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43 | |
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44 | namespace loader |
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45 | { |
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46 | |
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47 | LevelLoader::LevelLoader(string file, string path) |
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48 | { |
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49 | valid_ = false; |
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50 | |
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51 | // Load XML level file |
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52 | path.append("/"); |
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53 | path.append(file); |
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54 | |
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55 | // Open xml file |
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56 | doc.LoadFile(path); |
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57 | |
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58 | // Check if file was loaded |
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59 | if (doc.LoadFile()) |
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60 | { |
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61 | TiXmlHandle hDoc(&doc); |
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62 | TiXmlHandle hRoot(0); |
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63 | TiXmlElement* pElem; |
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64 | |
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65 | // Check for root element |
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66 | pElem = hDoc.FirstChildElement("orxonoxworld").Element(); |
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67 | if (pElem) |
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68 | { |
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69 | // Set root element |
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70 | hRoot = TiXmlHandle(pElem); |
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71 | rootElement = hRoot.Element(); |
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72 | |
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73 | // Set level description |
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74 | pElem = hRoot.FirstChild("description").Element(); |
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75 | if (pElem) |
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76 | { |
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77 | description_ = pElem->GetText(); |
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78 | } |
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79 | |
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80 | // Set level name |
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81 | name_ = rootElement->Attribute("name"); |
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82 | image_ = rootElement->Attribute("image"); |
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83 | |
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84 | valid_ = true; |
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85 | } |
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86 | else |
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87 | { |
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88 | orxonox::Error("Level file has no valid root node"); |
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89 | } |
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90 | } |
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91 | else |
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92 | { |
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93 | orxonox::Error("Could not load level file "); |
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94 | } |
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95 | } |
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96 | |
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97 | void LevelLoader::loadLevel() |
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98 | { |
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99 | if (valid_) |
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100 | { |
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101 | TiXmlElement* loadElem; |
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102 | TiXmlElement* worldElem; |
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103 | TiXmlElement* tElem; |
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104 | TiXmlNode* tNode; |
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105 | |
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106 | Ogre::OverlayManager& omgr = Ogre::OverlayManager::getSingleton(); |
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107 | Ogre::Overlay* mLoadOverlay; |
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108 | |
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109 | // Set loading screen |
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110 | loadElem = rootElement->FirstChildElement("loading"); |
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111 | if (loadElem) |
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112 | { |
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113 | // Set background |
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114 | tElem = loadElem->FirstChildElement("background"); |
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115 | if (tElem) |
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116 | { |
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117 | loadingBackgroundColor_ = tElem->Attribute("color"); |
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118 | loadingBackgroundImage_ = tElem->Attribute("image"); |
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119 | } |
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120 | // Set bar |
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121 | tElem = loadElem->FirstChildElement("bar"); |
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122 | if (tElem) |
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123 | { |
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124 | loadingBarImage_ = tElem->Attribute("image");; |
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125 | loadingBarTop_ = tElem->Attribute("top"); |
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126 | loadingBarLeft_ = tElem->Attribute("left"); |
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127 | loadingBarWidth_ = tElem->Attribute("width"); |
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128 | loadingBarHeight_ = tElem->Attribute("height"); |
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129 | } |
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130 | |
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131 | |
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132 | mLoadOverlay = (Ogre::Overlay*)omgr.getByName("Orxonox/LoadingScreenSample"); |
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133 | mLoadOverlay->show(); |
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134 | |
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135 | std::cout << "\n\n\nThis is Orxonox\nthe hottest 3D action shooter ever to exist\n\n\n"; |
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136 | std::cout << "Level: " << name() << "\nDescription:" << description() << "\nImage:"<<image()<<"\n\n\n"; |
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137 | std::cout << "Backgroundcolor: " << loadingBackgroundColor_ << "\nBackgroundimage:" << loadingBackgroundImage_ << "\n\n\n"; |
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138 | |
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139 | } |
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140 | |
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141 | // Load audio |
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142 | // TODO |
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143 | |
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144 | // Load scripts |
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145 | // TODO |
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146 | |
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147 | // Load world |
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148 | worldElem = rootElement->FirstChildElement("world"); |
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149 | if (worldElem) |
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150 | { |
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151 | tNode = 0; |
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152 | while( tNode = worldElem->IterateChildren( tNode ) ) |
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153 | { |
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154 | tElem = tNode->ToElement(); |
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155 | orxonox::BaseObject* obj = ID(tElem->Value())->fabricate(); |
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156 | obj->loadParams(tElem); |
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157 | } |
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158 | } |
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159 | |
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160 | if (loadElem) |
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161 | { |
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162 | mLoadOverlay->hide(); |
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163 | } |
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164 | std::cout << "Loading finished!\n\n\n\n\n"; |
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165 | } |
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166 | } |
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167 | |
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168 | LevelLoader::~LevelLoader() |
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169 | { |
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170 | |
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171 | } |
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172 | |
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173 | |
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174 | string LevelLoader::name() |
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175 | { |
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176 | return this->name_; |
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177 | } |
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178 | |
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179 | string LevelLoader::description() |
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180 | { |
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181 | return this->description_; |
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182 | } |
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183 | |
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184 | string LevelLoader::image() |
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185 | { |
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186 | return this->image_; |
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187 | } |
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188 | |
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189 | |
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190 | } |
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191 | |
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