1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * Nicolas Perrenoud <nicolape@ee.ethz.ch> |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | #include <OgreOverlay.h> |
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29 | #include <OgreOverlayManager.h> |
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30 | |
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31 | #include "orxonox/core/Error.h" |
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32 | #include "orxonox/core/Debug.h" |
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33 | #include "orxonox/core/CoreIncludes.h" |
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34 | |
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35 | #include "audio/AudioManager.h" |
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36 | #include "orxonox/objects/BaseObject.h" |
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37 | #include "orxonox/Orxonox.h" |
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38 | |
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39 | #include "LevelLoader.h" |
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40 | |
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41 | namespace loader |
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42 | { |
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43 | |
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44 | LevelLoader::LevelLoader(std::string file, std::string path) |
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45 | { |
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46 | valid_ = false; |
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47 | |
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48 | // Load XML level file |
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49 | path.append("/"); |
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50 | path.append(file); |
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51 | |
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52 | // Open xml file |
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53 | doc_.LoadFile(path); |
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54 | |
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55 | // Check if file was loaded |
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56 | if (doc_.LoadFile()) |
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57 | { |
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58 | TiXmlHandle hDoc(&doc_); |
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59 | TiXmlHandle hRoot(0); |
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60 | TiXmlElement* pElem; |
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61 | |
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62 | // Check for root element |
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63 | pElem = hDoc.FirstChildElement("orxonoxworld").Element(); |
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64 | if (pElem) |
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65 | { |
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66 | // Set root element |
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67 | hRoot = TiXmlHandle(pElem); |
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68 | rootElement_ = hRoot.Element(); |
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69 | |
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70 | // Set level description |
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71 | pElem = hRoot.FirstChild("description").Element(); |
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72 | if (pElem) |
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73 | { |
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74 | description_ = pElem->GetText(); |
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75 | } |
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76 | |
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77 | // Set level name |
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78 | name_ = rootElement_->Attribute("name"); |
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79 | image_ = rootElement_->Attribute("image"); |
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80 | |
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81 | valid_ = true; |
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82 | } |
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83 | else |
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84 | { |
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85 | orxonox::Error("Level file has no valid root node"); |
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86 | } |
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87 | } |
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88 | else |
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89 | { |
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90 | orxonox::Error("Could not load level file "); |
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91 | } |
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92 | } |
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93 | |
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94 | void LevelLoader::loadLevel() |
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95 | { |
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96 | if (valid_) |
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97 | { |
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98 | TiXmlElement* loadElem; |
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99 | TiXmlElement* audioElem; |
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100 | TiXmlElement* worldElem; |
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101 | TiXmlElement* tElem; |
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102 | TiXmlNode* tNode; |
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103 | |
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104 | Ogre::OverlayManager& omgr = Ogre::OverlayManager::getSingleton(); |
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105 | Ogre::Overlay* mLoadOverlay; // FIXME: may be uninitialized |
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106 | |
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107 | // Set loading screen |
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108 | loadElem = rootElement_->FirstChildElement("loading"); |
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109 | if (loadElem) |
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110 | { |
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111 | // Set background |
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112 | tElem = loadElem->FirstChildElement("background"); |
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113 | if (tElem) |
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114 | { |
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115 | loadingBackgroundColor_ = tElem->Attribute("color"); |
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116 | loadingBackgroundImage_ = tElem->Attribute("image"); |
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117 | } |
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118 | // Set bar |
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119 | tElem = loadElem->FirstChildElement("bar"); |
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120 | if (tElem) |
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121 | { |
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122 | loadingBarImage_ = tElem->Attribute("image");; |
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123 | loadingBarTop_ = tElem->Attribute("top"); |
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124 | loadingBarLeft_ = tElem->Attribute("left"); |
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125 | loadingBarWidth_ = tElem->Attribute("width"); |
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126 | loadingBarHeight_ = tElem->Attribute("height"); |
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127 | } |
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128 | |
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129 | |
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130 | mLoadOverlay = (Ogre::Overlay*)omgr.getByName("Orxonox/LoadingScreenSample"); |
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131 | mLoadOverlay->show(); |
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132 | |
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133 | COUT(0) << "This is Orxonox" << std::endl; |
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134 | COUT(0) << "the hottest 3D action shooter ever to exist" << std::endl; |
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135 | COUT(0) << "Level: " << name() << std::endl << "Description:" << description() << std::endl << "Image:" << image() << std::endl; |
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136 | COUT(4) << "Backgroundcolor: " << loadingBackgroundColor_ << std::endl << "Backgroundimage:" << loadingBackgroundImage_ << std::endl; |
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137 | |
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138 | } |
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139 | |
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140 | // Load audio |
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141 | audio::AudioManager* auMan = orxonox::Orxonox::getSingleton()->getAudioManagerPointer(); |
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142 | audioElem = rootElement_->FirstChildElement("audio"); |
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143 | |
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144 | if (audioElem) |
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145 | { |
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146 | audioElem = audioElem->FirstChildElement("ambient"); |
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147 | if (audioElem) |
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148 | { |
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149 | tNode = 0; |
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150 | //FIXME something is wrong, probably missing == |
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151 | while( tNode = audioElem->IterateChildren( tNode ) ) |
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152 | { |
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153 | if (tNode->Type() == TiXmlNode::ELEMENT) |
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154 | { |
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155 | |
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156 | tElem = tNode->ToElement(); |
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157 | std::string elemVal = tElem->Value(); |
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158 | if (elemVal == "ogg") |
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159 | { |
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160 | COUT(3) << "Adding sound "<< tElem->Attribute("src") << std::endl; |
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161 | |
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162 | auMan->ambientAdd(tElem->Attribute("src")); |
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163 | } |
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164 | } |
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165 | } |
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166 | auMan->ambientStart(); |
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167 | } |
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168 | } |
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169 | |
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170 | // Load world |
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171 | worldElem = rootElement_->FirstChildElement("world"); |
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172 | if (worldElem) |
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173 | { |
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174 | tNode = 0; |
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175 | //FIXME something is wrong, probably missing == |
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176 | while (tNode = worldElem->IterateChildren(tNode)) |
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177 | { |
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178 | if (tNode->Type() == TiXmlNode::ELEMENT) |
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179 | { |
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180 | tElem = tNode->ToElement(); |
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181 | orxonox::Identifier* id = ID(tElem->Value()); |
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182 | if (id) |
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183 | { |
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184 | orxonox::BaseObject* obj = id->fabricate(); |
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185 | obj->loadParams(tElem); |
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186 | } |
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187 | else |
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188 | { |
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189 | COUT(2) << "Warning: '"<< tElem->Value() <<"' is not a valid classname." << std::endl; |
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190 | } |
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191 | } |
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192 | } |
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193 | } |
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194 | |
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195 | if (loadElem) |
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196 | { |
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197 | // FIXME: check for potential initialisation of mLoadOverlay |
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198 | mLoadOverlay->hide(); |
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199 | } |
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200 | |
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201 | |
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202 | COUT(0) << "Loading finished!" << std::endl << std::endl; |
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203 | } |
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204 | } |
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205 | |
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206 | LevelLoader::~LevelLoader() |
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207 | { |
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208 | |
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209 | } |
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210 | |
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211 | } |
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