[229] | 1 | // |
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| 2 | // C++ Implementation: Client |
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| 3 | // |
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[285] | 4 | // Description: |
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[229] | 5 | // |
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| 6 | // |
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[230] | 7 | // Author: Oliver Scheuss, (C) 2007 |
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[229] | 8 | // |
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| 9 | // Copyright: See COPYING file that comes with this distribution |
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| 10 | // |
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| 11 | // |
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| 12 | |
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[285] | 13 | #include "Client.h" |
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[229] | 14 | |
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| 15 | namespace network{ |
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[285] | 16 | |
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[229] | 17 | /** |
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| 18 | * Constructor for the Client class |
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| 19 | * initializes the address and the port to default localhost:NETWORK_PORT |
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| 20 | */ |
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| 21 | Client::Client(): client_connection(NETWORK_PORT,"127.0.0.1"){ |
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| 22 | // set server address to localhost |
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| 23 | isConnected=false; |
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| 24 | } |
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[285] | 25 | |
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[229] | 26 | /** |
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| 27 | * Constructor for the Client class |
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| 28 | * @param address the server address |
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| 29 | * @param port port of the application on the server |
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| 30 | */ |
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| 31 | Client::Client(std::string address, int port) : client_connection(port, address){ |
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| 32 | isConnected=false; |
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| 33 | } |
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[285] | 34 | |
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[229] | 35 | /** |
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| 36 | * Constructor for the Client class |
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| 37 | * @param address the server address |
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| 38 | * @param port port of the application on the server |
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| 39 | */ |
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| 40 | Client::Client(const char *address, int port) : client_connection(port, address){ |
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| 41 | isConnected=false; |
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| 42 | } |
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[285] | 43 | |
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[229] | 44 | /** |
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| 45 | * Establish the Connection to the Server |
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| 46 | * @return true/false |
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| 47 | */ |
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| 48 | bool Client::establishConnection(){ |
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| 49 | isConnected=client_connection.createConnection(); |
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| 50 | return isConnected; |
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| 51 | } |
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[285] | 52 | |
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[229] | 53 | /** |
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| 54 | * closes the Connection to the Server |
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| 55 | * @return true/false |
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| 56 | */ |
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| 57 | bool Client::closeConnection(){ |
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| 58 | isConnected=false; |
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| 59 | return client_connection.closeConnection(); |
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| 60 | } |
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[285] | 61 | |
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[229] | 62 | /** |
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| 63 | * submits a MouseAction to the server |
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| 64 | * @param x x Coordinate |
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| 65 | * @param y y Coordinate |
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| 66 | * @return true/false |
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| 67 | */ |
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| 68 | bool Client::sendMouse(double x, double y){ |
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| 69 | // generate packet and add it to the queue |
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| 70 | if(!client_connection.addPacket(pck_gen.mousem(x, y))) |
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| 71 | return false; |
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| 72 | // send packets |
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[369] | 73 | return client_connection.sendPackets(); |
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[229] | 74 | } |
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[285] | 75 | |
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[229] | 76 | /** |
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| 77 | * submits a Keystrike to the server |
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| 78 | * @param key_code code to submit |
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| 79 | * @return true/false |
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| 80 | */ |
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| 81 | bool Client::sendKeyboard(char key_code){ |
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| 82 | // generate packet and add it to queue |
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| 83 | if(!client_connection.addPacket(pck_gen.keystrike(key_code))) |
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| 84 | return false; |
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| 85 | // send packets |
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[369] | 86 | return client_connection.sendPackets(); |
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[229] | 87 | } |
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[285] | 88 | |
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[229] | 89 | /** |
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| 90 | * Adds a MouseAction to the PacketQueue |
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| 91 | * @param x x Coordinate |
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| 92 | * @param y y Coordinate |
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| 93 | * @return true/false |
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| 94 | */ |
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| 95 | bool Client::addMouse(double x, double y){ |
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| 96 | // generate packet and add it to the queue |
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| 97 | if(client_connection.addPacket(pck_gen.mousem(x, y))) |
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| 98 | return true; |
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| 99 | else |
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| 100 | return false; |
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| 101 | } |
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[285] | 102 | |
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[229] | 103 | /** |
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| 104 | * Adds a Keystrike to the PacketQueue |
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| 105 | * @param key_code |
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| 106 | * @return true/false |
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| 107 | */ |
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| 108 | bool Client::addKeyboard(char key_code){ |
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| 109 | // generate packet and add it to queue |
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| 110 | if(client_connection.addPacket(pck_gen.keystrike(key_code))) |
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| 111 | return true; |
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| 112 | else |
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| 113 | return false; |
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| 114 | } |
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[285] | 115 | |
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[369] | 116 | /** |
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| 117 | * Sends out all the packets queued by addXXX |
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| 118 | */ |
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| 119 | bool Client::sendPackets(){ |
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| 120 | ENetEvent event; |
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| 121 | // send packets |
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| 122 | client_connection.sendPackets(&event); |
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| 123 | if(event.type==ENET_EVENT_TYPE_NONE) |
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| 124 | return true; |
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| 125 | else |
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| 126 | return false; |
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| 127 | } |
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| 128 | |
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[229] | 129 | /** |
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| 130 | * Performs a GameState update |
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| 131 | */ |
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| 132 | void Client::update(){ |
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[369] | 133 | ENetPacket *packet; |
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| 134 | // stop if the packet queue is empty |
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| 135 | while(!client_connection.queueEmpty()){ |
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| 136 | packet = client_connection.getPacket(); |
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| 137 | elaborate(packet, 0); // ================= i guess we got to change this .... (client_ID is always same = server) |
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| 138 | } |
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| 139 | return; |
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[229] | 140 | } |
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[369] | 141 | |
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[405] | 142 | void Client::processGamestate( GameStateCompressed *data){ |
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[413] | 143 | gamestate.pushGameState(*data); |
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[369] | 144 | return; |
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| 145 | } |
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| 146 | |
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[400] | 147 | void Client::processClassid(classid *clid){ |
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[401] | 148 | orxonox::Identifier *id; |
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[413] | 149 | id=orxonox::ID(std::string(clid->message)); |
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| 150 | if(id!=NULL) |
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| 151 | id->setNetworkID(clid->classid); |
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| 152 | return; |
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[400] | 153 | } |
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| 154 | |
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[229] | 155 | } |
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