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source: code/branches/FICN/src/network/Client.cc @ 553

Last change on this file since 553 was 514, checked in by nicolasc, 17 years ago

added copyright notice

File size: 5.2 KB
RevLine 
[514]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Oliver Scheuss, (C) 2007
23 *   Co-authors:
24 *      ...
25 *
26 */
27
[229]28//
29// C++ Implementation: Client
30//
[285]31// Description:
[229]32//
33//
[230]34// Author:  Oliver Scheuss, (C) 2007
[229]35//
36// Copyright: See COPYING file that comes with this distribution
37//
38//
39
[285]40#include "Client.h"
[229]41
42namespace network{
[285]43
[229]44  /**
45   * Constructor for the Client class
46   * initializes the address and the port to default localhost:NETWORK_PORT
47   */
48  Client::Client(): client_connection(NETWORK_PORT,"127.0.0.1"){
49    // set server address to localhost
50    isConnected=false;
51  }
[285]52
[229]53  /**
54   * Constructor for the Client class
55   * @param address the server address
56   * @param port port of the application on the server
57   */
58  Client::Client(std::string address, int port) : client_connection(port, address){
59    isConnected=false;
60  }
[285]61
[229]62  /**
63   * Constructor for the Client class
64   * @param address the server address
65   * @param port port of the application on the server
66   */
67  Client::Client(const char *address, int port) : client_connection(port, address){
68    isConnected=false;
69  }
[285]70
[229]71  /**
72   * Establish the Connection to the Server
73   * @return true/false
74   */
75  bool Client::establishConnection(){
76    isConnected=client_connection.createConnection();
77    return isConnected;
78  }
[285]79
[229]80  /**
81   * closes the Connection to the Server
82   * @return true/false
83   */
84  bool Client::closeConnection(){
85    isConnected=false;
86    return client_connection.closeConnection();
87  }
[285]88
[229]89  /**
90   * submits a MouseAction to the server
91   * @param x x Coordinate
92   * @param y y Coordinate
93   * @return true/false
94   */
95  bool Client::sendMouse(double x, double y){
96    // generate packet and add it to the queue
[425]97    if(!isConnected)
98      return false;
[229]99    if(!client_connection.addPacket(pck_gen.mousem(x, y)))
100        return false;
101    // send packets
[369]102    return client_connection.sendPackets();
[229]103  }
[285]104
[229]105  /**
106   * submits a Keystrike to the server
107   * @param key_code code to submit
108   * @return true/false
109   */
110  bool Client::sendKeyboard(char key_code){
111    // generate packet and add it to queue
[425]112    if(!isConnected)
113      return false;
[229]114    if(!client_connection.addPacket(pck_gen.keystrike(key_code)))
115        return false;
116    // send packets
[369]117    return client_connection.sendPackets();
[229]118  }
[514]119
[438]120  /**
121   * submits a chat message to the server
122   * @param message message to send
123   * @return true/false
124   */
[439]125  bool Client::sendChat( std::string message ){
[438]126    // generate packet and add it to queue
127    if(!isConnected)
128      return false;
[448]129    if(client_connection.addPacket(pck_gen.chatMessage( message.c_str() )));
130      return client_connection.sendPackets();
[438]131    // send packets
[448]132    return false;
[438]133  }
[285]134
[229]135  /**
136   * Adds a MouseAction to the PacketQueue
137   * @param x x Coordinate
138   * @param y y Coordinate
139   * @return true/false
140   */
141  bool Client::addMouse(double x, double y){
142    // generate packet and add it to the queue
143    if(client_connection.addPacket(pck_gen.mousem(x, y)))
144      return true;
145    else
146      return false;
147  }
[285]148
[229]149  /**
150   * Adds a Keystrike to the PacketQueue
151   * @param key_code
152   * @return true/false
153   */
154  bool Client::addKeyboard(char key_code){
155    // generate packet and add it to queue
156    if(client_connection.addPacket(pck_gen.keystrike(key_code)))
157      return true;
158    else
159      return false;
160  }
[285]161
[514]162  /**
[369]163   * Sends out all the packets queued by addXXX
164   */
165  bool Client::sendPackets(){
[425]166    if(!isConnected)
167      return false;
[369]168    ENetEvent event;
169    // send packets
170    client_connection.sendPackets(&event);
171    if(event.type==ENET_EVENT_TYPE_NONE)
172      return true;
173    else
174      return false;
175  }
[514]176
[229]177  /**
178   * Performs a GameState update
179   */
[459]180  void Client::tick(float time){
[369]181    ENetPacket *packet;
182    // stop if the packet queue is empty
183    while(!client_connection.queueEmpty()){
184      packet = client_connection.getPacket();
185      elaborate(packet, 0); // ================= i guess we got to change this .... (client_ID is always same = server)
186    }
187    return;
[229]188  }
[514]189
[405]190  void Client::processGamestate( GameStateCompressed *data){
[413]191    gamestate.pushGameState(*data);
[425]192    client_connection.addPacket(pck_gen.acknowledgement(data->id));
193    client_connection.sendPackets();
[369]194    return;
195  }
[514]196
[400]197  void Client::processClassid(classid *clid){
[401]198    orxonox::Identifier *id;
[496]199    id=ID(std::string(clid->message));
[413]200    if(id!=NULL)
[415]201      id->setNetworkID(clid->clid);
[413]202    return;
[400]203  }
[514]204
[425]205  void Client::processChat( chat *data){
206    std::cout << "Server: " << data->message << std::endl;
207  }
[514]208
[229]209}
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