[514] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software; you can redistribute it and/or |
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| 8 | * modify it under the terms of the GNU General Public License |
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| 9 | * as published by the Free Software Foundation; either version 2 |
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| 10 | * of the License, or (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program; if not, write to the Free Software |
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| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * Oliver Scheuss, (C) 2007 |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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[229] | 28 | // |
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| 29 | // C++ Implementation: Client |
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| 30 | // |
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[285] | 31 | // Description: |
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[229] | 32 | // |
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| 33 | // |
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[230] | 34 | // Author: Oliver Scheuss, (C) 2007 |
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[229] | 35 | // |
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| 36 | // Copyright: See COPYING file that comes with this distribution |
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| 37 | // |
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| 38 | // |
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| 39 | |
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[285] | 40 | #include "Client.h" |
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[229] | 41 | |
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| 42 | namespace network{ |
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[285] | 43 | |
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[229] | 44 | /** |
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| 45 | * Constructor for the Client class |
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| 46 | * initializes the address and the port to default localhost:NETWORK_PORT |
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| 47 | */ |
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| 48 | Client::Client(): client_connection(NETWORK_PORT,"127.0.0.1"){ |
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| 49 | // set server address to localhost |
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| 50 | isConnected=false; |
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| 51 | } |
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[285] | 52 | |
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[229] | 53 | /** |
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| 54 | * Constructor for the Client class |
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| 55 | * @param address the server address |
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| 56 | * @param port port of the application on the server |
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| 57 | */ |
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| 58 | Client::Client(std::string address, int port) : client_connection(port, address){ |
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| 59 | isConnected=false; |
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| 60 | } |
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[285] | 61 | |
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[229] | 62 | /** |
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| 63 | * Constructor for the Client class |
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| 64 | * @param address the server address |
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| 65 | * @param port port of the application on the server |
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| 66 | */ |
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| 67 | Client::Client(const char *address, int port) : client_connection(port, address){ |
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| 68 | isConnected=false; |
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| 69 | } |
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[285] | 70 | |
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[229] | 71 | /** |
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| 72 | * Establish the Connection to the Server |
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| 73 | * @return true/false |
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| 74 | */ |
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| 75 | bool Client::establishConnection(){ |
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| 76 | isConnected=client_connection.createConnection(); |
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| 77 | return isConnected; |
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| 78 | } |
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[285] | 79 | |
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[229] | 80 | /** |
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| 81 | * closes the Connection to the Server |
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| 82 | * @return true/false |
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| 83 | */ |
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| 84 | bool Client::closeConnection(){ |
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| 85 | isConnected=false; |
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| 86 | return client_connection.closeConnection(); |
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| 87 | } |
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[285] | 88 | |
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[229] | 89 | /** |
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| 90 | * submits a MouseAction to the server |
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| 91 | * @param x x Coordinate |
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| 92 | * @param y y Coordinate |
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| 93 | * @return true/false |
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| 94 | */ |
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| 95 | bool Client::sendMouse(double x, double y){ |
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| 96 | // generate packet and add it to the queue |
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[425] | 97 | if(!isConnected) |
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| 98 | return false; |
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[229] | 99 | if(!client_connection.addPacket(pck_gen.mousem(x, y))) |
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| 100 | return false; |
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| 101 | // send packets |
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[369] | 102 | return client_connection.sendPackets(); |
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[229] | 103 | } |
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[285] | 104 | |
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[229] | 105 | /** |
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| 106 | * submits a Keystrike to the server |
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| 107 | * @param key_code code to submit |
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| 108 | * @return true/false |
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| 109 | */ |
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| 110 | bool Client::sendKeyboard(char key_code){ |
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| 111 | // generate packet and add it to queue |
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[425] | 112 | if(!isConnected) |
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| 113 | return false; |
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[229] | 114 | if(!client_connection.addPacket(pck_gen.keystrike(key_code))) |
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| 115 | return false; |
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| 116 | // send packets |
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[369] | 117 | return client_connection.sendPackets(); |
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[229] | 118 | } |
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[514] | 119 | |
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[438] | 120 | /** |
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| 121 | * submits a chat message to the server |
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| 122 | * @param message message to send |
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| 123 | * @return true/false |
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| 124 | */ |
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[439] | 125 | bool Client::sendChat( std::string message ){ |
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[438] | 126 | // generate packet and add it to queue |
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| 127 | if(!isConnected) |
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| 128 | return false; |
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[565] | 129 | if(client_connection.addPacket(pck_gen.chatMessage( message.c_str() ))) |
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[448] | 130 | return client_connection.sendPackets(); |
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[438] | 131 | // send packets |
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[448] | 132 | return false; |
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[438] | 133 | } |
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[285] | 134 | |
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[229] | 135 | /** |
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| 136 | * Adds a MouseAction to the PacketQueue |
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| 137 | * @param x x Coordinate |
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| 138 | * @param y y Coordinate |
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| 139 | * @return true/false |
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| 140 | */ |
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| 141 | bool Client::addMouse(double x, double y){ |
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| 142 | // generate packet and add it to the queue |
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| 143 | if(client_connection.addPacket(pck_gen.mousem(x, y))) |
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| 144 | return true; |
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| 145 | else |
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| 146 | return false; |
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| 147 | } |
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[285] | 148 | |
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[229] | 149 | /** |
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| 150 | * Adds a Keystrike to the PacketQueue |
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| 151 | * @param key_code |
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| 152 | * @return true/false |
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| 153 | */ |
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| 154 | bool Client::addKeyboard(char key_code){ |
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| 155 | // generate packet and add it to queue |
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| 156 | if(client_connection.addPacket(pck_gen.keystrike(key_code))) |
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| 157 | return true; |
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| 158 | else |
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| 159 | return false; |
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| 160 | } |
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[285] | 161 | |
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[514] | 162 | /** |
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[369] | 163 | * Sends out all the packets queued by addXXX |
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| 164 | */ |
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| 165 | bool Client::sendPackets(){ |
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[425] | 166 | if(!isConnected) |
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| 167 | return false; |
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[369] | 168 | ENetEvent event; |
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| 169 | // send packets |
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| 170 | client_connection.sendPackets(&event); |
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| 171 | if(event.type==ENET_EVENT_TYPE_NONE) |
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| 172 | return true; |
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| 173 | else |
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| 174 | return false; |
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| 175 | } |
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[514] | 176 | |
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[229] | 177 | /** |
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| 178 | * Performs a GameState update |
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| 179 | */ |
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[459] | 180 | void Client::tick(float time){ |
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[369] | 181 | ENetPacket *packet; |
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| 182 | // stop if the packet queue is empty |
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[601] | 183 | while(!(client_connection.queueEmpty())){ |
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[369] | 184 | packet = client_connection.getPacket(); |
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[632] | 185 | //std::cout << "tick packet size " << packet->dataLength << std::endl; |
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[369] | 186 | elaborate(packet, 0); // ================= i guess we got to change this .... (client_ID is always same = server) |
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| 187 | } |
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| 188 | return; |
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[229] | 189 | } |
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[514] | 190 | |
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[405] | 191 | void Client::processGamestate( GameStateCompressed *data){ |
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[620] | 192 | gamestate.pushGameState(data); |
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[624] | 193 | std::cout << "received gamestate id: " << data->id << std::endl; |
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[425] | 194 | client_connection.addPacket(pck_gen.acknowledgement(data->id)); |
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| 195 | client_connection.sendPackets(); |
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[369] | 196 | return; |
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| 197 | } |
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[514] | 198 | |
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[400] | 199 | void Client::processClassid(classid *clid){ |
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[401] | 200 | orxonox::Identifier *id; |
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[496] | 201 | id=ID(std::string(clid->message)); |
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[413] | 202 | if(id!=NULL) |
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[415] | 203 | id->setNetworkID(clid->clid); |
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[413] | 204 | return; |
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[400] | 205 | } |
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[514] | 206 | |
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[425] | 207 | void Client::processChat( chat *data){ |
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| 208 | std::cout << "Server: " << data->message << std::endl; |
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| 209 | } |
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[514] | 210 | |
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[229] | 211 | } |
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