Last change
on this file since 381 was
369,
checked in by scheusso, 17 years ago
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PacketDecoder:
Extended Class to make inheriting easier…
-added virtual function, that can be implemented by lower classes
Client:
Added some function, changed some things (input, gamestate, connectionhandling)
Server:
same as client
|
File size:
1.1 KB
|
Line | |
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1 | // |
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2 | // C++ Interface: Client |
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3 | // |
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4 | // Description: |
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5 | // |
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6 | // |
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7 | // Author: Oliver Scheuss, (C) 2007 |
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8 | // |
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9 | // Copyright: See COPYING file that comes with this distribution |
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10 | // |
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11 | // |
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12 | |
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13 | #ifndef NETWORK_CLIENT_H |
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14 | #define NETWORK_CLIENT_H |
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15 | |
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16 | #include <string> |
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17 | |
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18 | #include "ClientConnection.h" |
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19 | #include "PacketManager.h" |
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20 | #include "GameStateManager.h" |
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21 | |
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22 | |
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23 | namespace network{ |
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24 | |
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25 | /** |
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26 | * The network/Client class |
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27 | * This class implements all necessary function for the network communication |
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28 | * It is the root class of the network module |
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29 | * |
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30 | */ |
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31 | class Client : PacketDecoder{ |
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32 | public: |
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33 | Client(); |
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34 | Client(std::string address, int port); |
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35 | Client(const char *address, int port); |
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36 | |
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37 | bool establishConnection(); |
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38 | bool closeConnection(); |
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39 | |
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40 | bool sendMouse(double x, double y); |
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41 | bool sendKeyboard(char key_code); |
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42 | |
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43 | bool addMouse(double x, double y); |
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44 | bool addKeyboard(char key_code); |
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45 | |
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46 | bool sendPackets(); |
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47 | |
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48 | void update(); |
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49 | |
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50 | private: |
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51 | ClientConnection client_connection; |
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52 | PacketGenerator pck_gen; |
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53 | GameStateManager gamestate; |
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54 | bool isConnected; |
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55 | |
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56 | // implement data processing functions of PacketDecoder |
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57 | void processGamestate( GameState *data); |
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58 | }; |
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59 | |
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60 | } |
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61 | |
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62 | #endif |
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