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source: code/branches/FICN/src/network/ClientConnection.cc @ 356

Last change on this file since 356 was 355, checked in by landauf, 17 years ago

changed retos usleep hack to a more generic solution:
#ifdef WIN32
#include <windows.h>
#define usleep(x) Sleep((x)/1000)

File size: 4.6 KB
Line 
1//
2// C++ Interface: ClientConnection
3//
4// Description: The Class ClientConnection manages the servers conenctions to the clients.
5// each connection is provided by a new process. communication between master process and
6// connection processes is provided by ...
7//
8//
9// Author:  Oliver Scheuss
10//
11
12#include "ClientConnection.h"
13
14#ifdef WIN32
15#include <windows.h>
16#define usleep(x) Sleep((x)/1000)
17#else
18#include <unistd.h>
19#endif
20
21namespace network{
22
23  static boost::thread_group network_threads;
24
25  ClientConnection::ClientConnection(int port, std::string address){
26    quit=false;
27    server=NULL;
28    enet_address_set_host(&serverAddress, address.c_str());
29    serverAddress.port = NETWORK_PORT;
30    established=false;
31  }
32
33  ClientConnection::ClientConnection(int port, const char *address){
34    quit=false;
35    server=NULL;
36    enet_address_set_host(&serverAddress, address);
37    serverAddress.port = NETWORK_PORT;
38    established=false;
39  }
40
41  bool ClientConnection::waitEstablished(int milisec){
42    for(int i=0; i<=milisec && !established; i++)
43      usleep(1000);
44
45    return established;
46  }
47
48
49  ENetPacket *ClientConnection::getPacket(ENetAddress &address){
50    if(!buffer.isEmpty())
51      return buffer.pop(address);
52    else
53        return NULL;
54  }
55
56  bool ClientConnection::queueEmpty(){
57    return buffer.isEmpty();
58  }
59
60  bool ClientConnection::createConnection(){
61    network_threads.create_thread(boost::bind(boost::mem_fn(&ClientConnection::receiverThread), this));
62    // wait 10 seconds for the connection to be established
63    return waitEstablished(10000);
64  }
65
66  bool ClientConnection::closeConnection(){
67    quit=true;
68    network_threads.join_all();
69    established=false;
70    return true;
71  }
72
73
74  bool ClientConnection::addPacket(ENetPacket *packet){
75    if(server==NULL)
76      return false;
77    if(enet_peer_send(server, 1, packet)!=0)
78      return false;
79    else
80      return true;
81  }
82
83  bool ClientConnection::sendPackets(ENetEvent *event){
84    if(server==NULL)
85      return false;
86    if(enet_host_service(client, event, NETWORK_SEND_WAIT)>=0)
87      return true;
88    else
89      return false;
90  }
91
92  bool ClientConnection::sendPackets(){
93    ENetEvent event;
94    if(server==NULL)
95      return false;
96    if(enet_host_service(client, &event, NETWORK_SEND_WAIT)>=0)
97      return true;
98    else
99      return false;
100  }
101
102  void ClientConnection::receiverThread(){
103    // what about some error-handling here ?
104    enet_initialize();
105    atexit(enet_deinitialize);
106    ENetEvent event;
107    client = enet_host_create(NULL, NETWORK_CLIENT_MAX_CONNECTIONS, 0, 0);
108    if(client==NULL)
109      // add some error handling here ==========================
110      quit=true;
111    //connect to the server
112    if(!establishConnection())
113      quit=true;
114    //main loop
115    while(!quit){
116      if(enet_host_service(client, &event, NETWORK_WAIT_TIMEOUT)<0){
117        // we should never reach this point
118        quit=true;
119        // add some error handling here ========================
120      }
121      switch(event.type){
122        // log handling ================
123      case ENET_EVENT_TYPE_CONNECT:
124      case ENET_EVENT_TYPE_RECEIVE:
125        processData(&event);
126        break;
127      case ENET_EVENT_TYPE_DISCONNECT:
128        // add some error/log handling here
129        // extend =====================
130        break;
131      case ENET_EVENT_TYPE_NONE:
132        continue;
133      }
134    }
135    // now disconnect
136
137    if(!disconnectConnection())
138    // if disconnecting failed destroy conn.
139      enet_peer_reset(server);
140    return;
141  }
142
143  bool ClientConnection::disconnectConnection(){
144    ENetEvent event;
145//     enet_peer_disconnect(server);
146    enet_peer_disconnect(server, 0);
147    while(enet_host_service(client, &event, NETWORK_WAIT_TIMEOUT) > 0){
148      switch (event.type)
149      {
150        case ENET_EVENT_TYPE_NONE:
151        case ENET_EVENT_TYPE_CONNECT:
152        case ENET_EVENT_TYPE_RECEIVE:
153          enet_packet_destroy(event.packet);
154          break;
155        case ENET_EVENT_TYPE_DISCONNECT:
156          return true;
157      }
158    }
159    enet_peer_reset(server);
160    return false;
161  }
162
163  bool ClientConnection::establishConnection(){
164    ENetEvent event;
165    // connect to peer
166    server = enet_host_connect(client, &serverAddress, NETWORK_CLIENT_CHANNELS);
167    if(server==NULL)
168      // error handling
169      return false;
170    // handshake
171    if(enet_host_service(client, &event, NETWORK_WAIT_TIMEOUT)>0 && event.type == ENET_EVENT_TYPE_CONNECT){
172      established=true;
173      return true;
174    }
175    else
176      return false;
177  }
178
179  bool ClientConnection::processData(ENetEvent *event){
180    // just add packet to the buffer
181    // this can be extended with some preprocessing
182    return buffer.push(event);
183  }
184
185
186}
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