[514] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software; you can redistribute it and/or |
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| 8 | * modify it under the terms of the GNU General Public License |
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| 9 | * as published by the Free Software Foundation; either version 2 |
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| 10 | * of the License, or (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program; if not, write to the Free Software |
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| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * ... |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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[432] | 28 | // |
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| 29 | // C++ Implementation: ClientInformation |
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| 30 | // |
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[514] | 31 | // Description: |
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[432] | 32 | // |
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| 33 | // |
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| 34 | // Author: <>, (C) 2007 |
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| 35 | // |
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| 36 | // Copyright: See COPYING file that comes with this distribution |
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| 37 | // |
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| 38 | // |
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| 39 | #include "ClientInformation.h" |
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| 40 | |
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| 41 | namespace network { |
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| 42 | |
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| 43 | ClientInformation::ClientInformation() |
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| 44 | { |
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[436] | 45 | gamestateID_=GAMESTATEID_INITIAL; |
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[432] | 46 | preve=0; |
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| 47 | nexte=0; |
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[436] | 48 | this->head=false; |
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[636] | 49 | synched_=false; |
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[432] | 50 | } |
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[436] | 51 | |
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| 52 | ClientInformation::ClientInformation(bool head) |
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| 53 | { |
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| 54 | gamestateID_=GAMESTATEID_INITIAL; |
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| 55 | preve=0; |
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| 56 | nexte=0; |
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| 57 | this->head=head; |
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[636] | 58 | synched_=false; |
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[436] | 59 | } |
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[432] | 60 | // |
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| 61 | |
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| 62 | // ClientInformation::ClientInformation(ClientInformation *prev){ |
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| 63 | // if(prev->next()!=0){ |
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| 64 | // this->nexte=prev->next(); |
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| 65 | // this->nexte->setPrev(this); |
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| 66 | // } |
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| 67 | // else |
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| 68 | // this->nexte = 0; |
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| 69 | // prev->setNext(this); |
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| 70 | // this->preve = pref; |
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| 71 | // } |
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[514] | 72 | // |
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[432] | 73 | // ClientInformation::ClientInformation(ClientInformation *prev, ClientInformation *next){ |
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| 74 | // this->nexte = next; |
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| 75 | // this->preve = prev; |
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| 76 | // this->preve->setNext(this); |
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| 77 | // this->nexte->setPrev(this); |
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| 78 | // } |
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| 79 | |
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| 80 | ClientInformation::~ClientInformation() |
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| 81 | { |
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| 82 | if(preve!=0) |
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| 83 | preve->setNext(this->nexte); |
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| 84 | if(nexte!=0) |
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| 85 | nexte->setPrev(this->preve); |
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| 86 | } |
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| 87 | |
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| 88 | ClientInformation *ClientInformation::next(){ |
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[442] | 89 | if(this!=0) |
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| 90 | return this->nexte; |
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| 91 | else |
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| 92 | return 0; |
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[432] | 93 | } |
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| 94 | ClientInformation *ClientInformation::prev(){ |
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[442] | 95 | if(this!=0) |
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| 96 | return this->preve; |
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| 97 | else |
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| 98 | return 0; |
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[432] | 99 | } |
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| 100 | |
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[436] | 101 | bool ClientInformation::setPrev(ClientInformation *prev){ |
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| 102 | if(!head) |
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| 103 | this->preve = prev; |
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| 104 | else |
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| 105 | return false; |
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| 106 | return true; |
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[432] | 107 | } |
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| 108 | |
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[436] | 109 | bool ClientInformation::setNext(ClientInformation *next){ |
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[432] | 110 | this->nexte = next; |
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[436] | 111 | return true; |
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[432] | 112 | } |
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| 113 | |
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[436] | 114 | ClientInformation *ClientInformation::insertAfter(ClientInformation *ins){ |
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[432] | 115 | this->nexte->setPrev(ins); |
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| 116 | ins->setNext(this->nexte); |
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| 117 | ins->setPrev(this); |
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| 118 | this->nexte = ins; |
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[436] | 119 | return ins; |
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[432] | 120 | } |
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| 121 | |
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[436] | 122 | ClientInformation *ClientInformation::insertBefore(ClientInformation *ins){ |
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[432] | 123 | this->prev()->setNext(ins); |
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| 124 | ins->setPrev(this->preve); |
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| 125 | this->preve=ins; |
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| 126 | ins->setNext(this); |
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[436] | 127 | return ins; |
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[432] | 128 | } |
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| 129 | |
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[436] | 130 | void ClientInformation::setID(int clientID){ |
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| 131 | clientID_ = clientID; |
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[432] | 132 | } |
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[436] | 133 | void ClientInformation::setPeer(ENetPeer *peer){ |
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| 134 | peer_ = peer; |
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| 135 | } |
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| 136 | |
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| 137 | void ClientInformation::setGamestateID(int id){ |
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| 138 | gamestateID_=id; |
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| 139 | } |
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| 140 | |
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| 141 | int ClientInformation::getID(){ |
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| 142 | return clientID_; |
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| 143 | } |
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| 144 | ENetPeer *ClientInformation::getPeer(){ |
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| 145 | return peer_; |
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| 146 | } |
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| 147 | |
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| 148 | int ClientInformation::getGamestateID(){ |
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| 149 | return gamestateID_; |
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| 150 | } |
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| 151 | |
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| 152 | ClientInformation *ClientInformation::insertBack(ClientInformation *ins){ |
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| 153 | ClientInformation *temp = this; |
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| 154 | while(temp->next()!=0){ |
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| 155 | temp = temp->next(); |
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| 156 | } |
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| 157 | temp->setNext(ins); |
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| 158 | ins->setPrev(temp); |
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| 159 | return ins; |
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| 160 | } |
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| 161 | |
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| 162 | bool ClientInformation::removeClient(int clientID){ |
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| 163 | ClientInformation *temp = this; |
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| 164 | while(temp!=0 && temp->getID()!=clientID) |
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| 165 | temp = temp->next(); |
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| 166 | if(temp==0) |
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| 167 | return false; |
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| 168 | delete temp; |
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| 169 | return true; |
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| 170 | } |
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| 171 | |
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| 172 | bool ClientInformation::removeClient(ENetPeer *peer){ |
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| 173 | ClientInformation *temp = this; |
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[446] | 174 | while(temp!=0){ |
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| 175 | if(!temp->head) |
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| 176 | if(temp->getPeer()->address.host==peer->address.host && temp->getPeer()->address.port==peer->address.port) |
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| 177 | break; |
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[436] | 178 | temp = temp->next(); |
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[446] | 179 | } |
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[436] | 180 | if(temp==0) |
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| 181 | return false; |
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| 182 | delete temp; |
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| 183 | return true; |
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| 184 | } |
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| 185 | |
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| 186 | /** |
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| 187 | * This function goes forward through the list and looks for an element with clientID |
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| 188 | * This function should only be applied to the head of the list |
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| 189 | * @param clientID id to look for |
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| 190 | * @return pointer to the element in the list or 0 if the search was unsuccessfull |
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| 191 | */ |
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| 192 | ClientInformation *ClientInformation::findClient(int clientID, bool look_backwards){ |
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| 193 | ClientInformation *temp = this; |
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[620] | 194 | if (temp->head) |
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| 195 | temp=temp->next(); |
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[446] | 196 | while(temp!=0 && temp->getID()!=clientID){ |
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[436] | 197 | temp = temp->next(); |
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[446] | 198 | } |
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[436] | 199 | // returns 0 if nothing has been found |
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| 200 | return temp; |
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| 201 | } |
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| 202 | |
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| 203 | /** |
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| 204 | * This function goes forward through the list and looks for an element with clientID |
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| 205 | * This function should only be applied to the head of the list |
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| 206 | * @param peer peer to look for |
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| 207 | * @return pointer to the element in the list |
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| 208 | */ |
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| 209 | ClientInformation *ClientInformation::findClient(ENetAddress *address, bool look_backwards){ |
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| 210 | ClientInformation *temp = this; |
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[444] | 211 | while(temp!=0){ |
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| 212 | if(temp->head){ |
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| 213 | temp = temp->next(); |
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| 214 | continue; |
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| 215 | } |
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| 216 | if(temp->getPeer()->address.host==address->host && temp->getPeer()->address.port == address->port) |
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| 217 | break; |
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[436] | 218 | temp = temp->next(); |
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[444] | 219 | } |
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[436] | 220 | // returns 0 if nothing has been found |
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| 221 | return temp; |
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| 222 | } |
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| 223 | |
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[636] | 224 | void ClientInformation::setSynched(bool s){ |
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| 225 | synched_=s; |
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[436] | 226 | } |
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[636] | 227 | bool ClientInformation::getSynched(){ |
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| 228 | return synched_; |
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| 229 | } |
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| 230 | |
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| 231 | } |
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