1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * |
---|
4 | * |
---|
5 | * License notice: |
---|
6 | * |
---|
7 | * This program is free software; you can redistribute it and/or |
---|
8 | * modify it under the terms of the GNU General Public License |
---|
9 | * as published by the Free Software Foundation; either version 2 |
---|
10 | * of the License, or (at your option) any later version. |
---|
11 | * |
---|
12 | * This program is distributed in the hope that it will be useful, |
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
15 | * GNU General Public License for more details. |
---|
16 | * |
---|
17 | * You should have received a copy of the GNU General Public License |
---|
18 | * along with this program; if not, write to the Free Software |
---|
19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
20 | * |
---|
21 | * Author: |
---|
22 | * ... |
---|
23 | * Co-authors: |
---|
24 | * ... |
---|
25 | * |
---|
26 | */ |
---|
27 | |
---|
28 | // |
---|
29 | // C++ Implementation: ClientInformation |
---|
30 | // |
---|
31 | // Description: |
---|
32 | // |
---|
33 | // |
---|
34 | // Author: <>, (C) 2007 |
---|
35 | // |
---|
36 | // Copyright: See COPYING file that comes with this distribution |
---|
37 | // |
---|
38 | // |
---|
39 | #include "ClientInformation.h" |
---|
40 | |
---|
41 | namespace network { |
---|
42 | |
---|
43 | ClientInformation::ClientInformation() |
---|
44 | { |
---|
45 | gamestateID_=GAMESTATEID_INITIAL; |
---|
46 | preve=0; |
---|
47 | nexte=0; |
---|
48 | this->head=false; |
---|
49 | } |
---|
50 | |
---|
51 | ClientInformation::ClientInformation(bool head) |
---|
52 | { |
---|
53 | gamestateID_=GAMESTATEID_INITIAL; |
---|
54 | preve=0; |
---|
55 | nexte=0; |
---|
56 | this->head=head; |
---|
57 | } |
---|
58 | // |
---|
59 | |
---|
60 | // ClientInformation::ClientInformation(ClientInformation *prev){ |
---|
61 | // if(prev->next()!=0){ |
---|
62 | // this->nexte=prev->next(); |
---|
63 | // this->nexte->setPrev(this); |
---|
64 | // } |
---|
65 | // else |
---|
66 | // this->nexte = 0; |
---|
67 | // prev->setNext(this); |
---|
68 | // this->preve = pref; |
---|
69 | // } |
---|
70 | // |
---|
71 | // ClientInformation::ClientInformation(ClientInformation *prev, ClientInformation *next){ |
---|
72 | // this->nexte = next; |
---|
73 | // this->preve = prev; |
---|
74 | // this->preve->setNext(this); |
---|
75 | // this->nexte->setPrev(this); |
---|
76 | // } |
---|
77 | |
---|
78 | ClientInformation::~ClientInformation() |
---|
79 | { |
---|
80 | if(preve!=0) |
---|
81 | preve->setNext(this->nexte); |
---|
82 | if(nexte!=0) |
---|
83 | nexte->setPrev(this->preve); |
---|
84 | } |
---|
85 | |
---|
86 | ClientInformation *ClientInformation::next(){ |
---|
87 | if(this!=0) |
---|
88 | return this->nexte; |
---|
89 | else |
---|
90 | return 0; |
---|
91 | } |
---|
92 | ClientInformation *ClientInformation::prev(){ |
---|
93 | if(this!=0) |
---|
94 | return this->preve; |
---|
95 | else |
---|
96 | return 0; |
---|
97 | } |
---|
98 | |
---|
99 | bool ClientInformation::setPrev(ClientInformation *prev){ |
---|
100 | if(!head) |
---|
101 | this->preve = prev; |
---|
102 | else |
---|
103 | return false; |
---|
104 | return true; |
---|
105 | } |
---|
106 | |
---|
107 | bool ClientInformation::setNext(ClientInformation *next){ |
---|
108 | this->nexte = next; |
---|
109 | return true; |
---|
110 | } |
---|
111 | |
---|
112 | ClientInformation *ClientInformation::insertAfter(ClientInformation *ins){ |
---|
113 | this->nexte->setPrev(ins); |
---|
114 | ins->setNext(this->nexte); |
---|
115 | ins->setPrev(this); |
---|
116 | this->nexte = ins; |
---|
117 | return ins; |
---|
118 | } |
---|
119 | |
---|
120 | ClientInformation *ClientInformation::insertBefore(ClientInformation *ins){ |
---|
121 | this->prev()->setNext(ins); |
---|
122 | ins->setPrev(this->preve); |
---|
123 | this->preve=ins; |
---|
124 | ins->setNext(this); |
---|
125 | return ins; |
---|
126 | } |
---|
127 | |
---|
128 | void ClientInformation::setID(int clientID){ |
---|
129 | clientID_ = clientID; |
---|
130 | } |
---|
131 | void ClientInformation::setPeer(ENetPeer *peer){ |
---|
132 | peer_ = peer; |
---|
133 | } |
---|
134 | |
---|
135 | void ClientInformation::setGamestateID(int id){ |
---|
136 | gamestateID_=id; |
---|
137 | } |
---|
138 | |
---|
139 | int ClientInformation::getID(){ |
---|
140 | return clientID_; |
---|
141 | } |
---|
142 | ENetPeer *ClientInformation::getPeer(){ |
---|
143 | return peer_; |
---|
144 | } |
---|
145 | |
---|
146 | int ClientInformation::getGamestateID(){ |
---|
147 | return gamestateID_; |
---|
148 | } |
---|
149 | |
---|
150 | ClientInformation *ClientInformation::insertBack(ClientInformation *ins){ |
---|
151 | ClientInformation *temp = this; |
---|
152 | while(temp->next()!=0){ |
---|
153 | temp = temp->next(); |
---|
154 | } |
---|
155 | temp->setNext(ins); |
---|
156 | ins->setPrev(temp); |
---|
157 | return ins; |
---|
158 | } |
---|
159 | |
---|
160 | bool ClientInformation::removeClient(int clientID){ |
---|
161 | ClientInformation *temp = this; |
---|
162 | while(temp!=0 && temp->getID()!=clientID) |
---|
163 | temp = temp->next(); |
---|
164 | if(temp==0) |
---|
165 | return false; |
---|
166 | delete temp; |
---|
167 | return true; |
---|
168 | } |
---|
169 | |
---|
170 | bool ClientInformation::removeClient(ENetPeer *peer){ |
---|
171 | ClientInformation *temp = this; |
---|
172 | while(temp!=0){ |
---|
173 | if(!temp->head) |
---|
174 | if(temp->getPeer()->address.host==peer->address.host && temp->getPeer()->address.port==peer->address.port) |
---|
175 | break; |
---|
176 | temp = temp->next(); |
---|
177 | } |
---|
178 | if(temp==0) |
---|
179 | return false; |
---|
180 | delete temp; |
---|
181 | return true; |
---|
182 | } |
---|
183 | |
---|
184 | /** |
---|
185 | * This function goes forward through the list and looks for an element with clientID |
---|
186 | * This function should only be applied to the head of the list |
---|
187 | * @param clientID id to look for |
---|
188 | * @return pointer to the element in the list or 0 if the search was unsuccessfull |
---|
189 | */ |
---|
190 | ClientInformation *ClientInformation::findClient(int clientID, bool look_backwards){ |
---|
191 | ClientInformation *temp = this; |
---|
192 | if (temp->head) |
---|
193 | temp=temp->next(); |
---|
194 | while(temp!=0 && temp->getID()!=clientID){ |
---|
195 | temp = temp->next(); |
---|
196 | } |
---|
197 | // returns 0 if nothing has been found |
---|
198 | return temp; |
---|
199 | } |
---|
200 | |
---|
201 | /** |
---|
202 | * This function goes forward through the list and looks for an element with clientID |
---|
203 | * This function should only be applied to the head of the list |
---|
204 | * @param peer peer to look for |
---|
205 | * @return pointer to the element in the list |
---|
206 | */ |
---|
207 | ClientInformation *ClientInformation::findClient(ENetAddress *address, bool look_backwards){ |
---|
208 | ClientInformation *temp = this; |
---|
209 | while(temp!=0){ |
---|
210 | if(temp->head){ |
---|
211 | temp = temp->next(); |
---|
212 | continue; |
---|
213 | } |
---|
214 | if(temp->getPeer()->address.host==address->host && temp->getPeer()->address.port == address->port) |
---|
215 | break; |
---|
216 | temp = temp->next(); |
---|
217 | } |
---|
218 | // returns 0 if nothing has been found |
---|
219 | return temp; |
---|
220 | } |
---|
221 | |
---|
222 | } |
---|