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source: code/branches/FICN/src/network/ClientInformation.h @ 746

Last change on this file since 746 was 673, checked in by rgrieder, 17 years ago
  • deleted obsolete classes: BaseEntity, Entity, Light and SceneNode (please complain if not agreed)
  • improved include guard naming consistency
File size: 1.6 KB
RevLine 
[432]1//
2// C++ Interface: ClientInformation
3//
4// Description:
5//
6//
7// Author:  <>, (C) 2007
8//
9// Copyright: See COPYING file that comes with this distribution
10//
11//
[673]12#ifndef _ClientInformation_H__
13#define _ClientInformation_H__
[432]14
[436]15#include <enet/enet.h>
[444]16#include <iostream> //debug
[436]17
18#define GAMESTATEID_INITIAL -1
19
[432]20namespace network {
21
22/**
23 * This class implements a list for client informations
24 * @author Oliver Scheuss
25*/
26class ClientInformation{
27public:
28  ClientInformation();
[436]29  ClientInformation(bool head);
[432]30//   ClientInformation(ClientInformation *prev, ClientInformation *next);
31//   ClientInformation(ClientInformation *prev);
32  ~ClientInformation();
33  ClientInformation *next();
34  ClientInformation *prev();
[436]35  bool setNext(ClientInformation *next);
36  bool setPrev(ClientInformation *prev);
37  ClientInformation *insertAfter(ClientInformation *ins);
38  ClientInformation *insertBefore(ClientInformation *ins);
39  ClientInformation *insertBack(ClientInformation *ins);
40  void setID(int clientID);
41  void setPeer(ENetPeer *peer);
42  void setGamestateID(int id);
43  int getID();
44  ENetPeer *getPeer();
45  int getGamestateID();
46  bool removeClient(int clientID);
47  bool removeClient(ENetPeer *peer);
48  ClientInformation *findClient(int clientID, bool look_backwards=false);
49  ClientInformation *findClient(ENetAddress *address, bool look_backwards=false);
[636]50 
51  void setSynched(bool s);
52  bool getSynched();
53 
[436]54  bool head;
[432]55 
56private:
57  ClientInformation *preve;
58  ClientInformation *nexte;
[436]59  //actual information:
60  ENetPeer *peer_;
61  int clientID_;
62  int gamestateID_;
[636]63  bool synched_;
[432]64};
65
66}
67
[673]68#endif /* _ClientInformation_H__ */
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