1 | // |
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2 | // C++ Interface: ClientInformation |
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3 | // |
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4 | // Description: |
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5 | // |
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6 | // |
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7 | // Author: <>, (C) 2007 |
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8 | // |
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9 | // Copyright: See COPYING file that comes with this distribution |
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10 | // |
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11 | // |
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12 | #ifndef NETWORKCLIENTINFORMATION_H |
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13 | #define NETWORKCLIENTINFORMATION_H |
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14 | |
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15 | #include <enet/enet.h> |
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16 | |
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17 | #define GAMESTATEID_INITIAL -1 |
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18 | |
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19 | namespace network { |
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20 | |
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21 | /** |
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22 | * This class implements a list for client informations |
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23 | * @author Oliver Scheuss |
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24 | */ |
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25 | class ClientInformation{ |
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26 | public: |
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27 | ClientInformation(); |
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28 | ClientInformation(bool head); |
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29 | // ClientInformation(ClientInformation *prev, ClientInformation *next); |
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30 | // ClientInformation(ClientInformation *prev); |
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31 | ~ClientInformation(); |
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32 | ClientInformation *next(); |
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33 | ClientInformation *prev(); |
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34 | bool setNext(ClientInformation *next); |
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35 | bool setPrev(ClientInformation *prev); |
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36 | ClientInformation *insertAfter(ClientInformation *ins); |
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37 | ClientInformation *insertBefore(ClientInformation *ins); |
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38 | ClientInformation *insertBack(ClientInformation *ins); |
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39 | void setID(int clientID); |
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40 | void setPeer(ENetPeer *peer); |
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41 | void setGamestateID(int id); |
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42 | int getID(); |
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43 | ENetPeer *getPeer(); |
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44 | int getGamestateID(); |
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45 | bool removeClient(int clientID); |
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46 | bool removeClient(ENetPeer *peer); |
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47 | ClientInformation *findClient(int clientID, bool look_backwards=false); |
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48 | ClientInformation *findClient(ENetAddress *address, bool look_backwards=false); |
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49 | bool head; |
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50 | |
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51 | private: |
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52 | ClientInformation *preve; |
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53 | ClientInformation *nexte; |
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54 | //actual information: |
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55 | ENetPeer *peer_; |
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56 | int clientID_; |
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57 | int gamestateID_; |
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58 | }; |
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59 | |
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60 | } |
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61 | |
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62 | #endif |
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