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source: code/branches/FICN/src/network/ClientInformation.h @ 437

Last change on this file since 437 was 436, checked in by scheusso, 17 years ago

extended gamestatehandling for diffed and not diffed gamestates (initial states, etc)

File size: 1.5 KB
Line 
1//
2// C++ Interface: ClientInformation
3//
4// Description:
5//
6//
7// Author:  <>, (C) 2007
8//
9// Copyright: See COPYING file that comes with this distribution
10//
11//
12#ifndef NETWORKCLIENTINFORMATION_H
13#define NETWORKCLIENTINFORMATION_H
14
15#include <enet/enet.h>
16
17#define GAMESTATEID_INITIAL -1
18
19namespace network {
20
21/**
22 * This class implements a list for client informations
23 * @author Oliver Scheuss
24*/
25class ClientInformation{
26public:
27  ClientInformation();
28  ClientInformation(bool head);
29//   ClientInformation(ClientInformation *prev, ClientInformation *next);
30//   ClientInformation(ClientInformation *prev);
31  ~ClientInformation();
32  ClientInformation *next();
33  ClientInformation *prev();
34  bool setNext(ClientInformation *next);
35  bool setPrev(ClientInformation *prev);
36  ClientInformation *insertAfter(ClientInformation *ins);
37  ClientInformation *insertBefore(ClientInformation *ins);
38  ClientInformation *insertBack(ClientInformation *ins);
39  void setID(int clientID);
40  void setPeer(ENetPeer *peer);
41  void setGamestateID(int id);
42  int getID();
43  ENetPeer *getPeer();
44  int getGamestateID();
45  bool removeClient(int clientID);
46  bool removeClient(ENetPeer *peer);
47  ClientInformation *findClient(int clientID, bool look_backwards=false);
48  ClientInformation *findClient(ENetAddress *address, bool look_backwards=false);
49  bool head;
50 
51private:
52  ClientInformation *preve;
53  ClientInformation *nexte;
54  //actual information:
55  ENetPeer *peer_;
56  int clientID_;
57  int gamestateID_;
58};
59
60}
61
62#endif
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