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[416] | 1 | // |
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| 2 | // C++ Interface: GameStateClient |
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| 3 | // |
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| 4 | // Description: |
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| 5 | // |
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| 6 | // |
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| 7 | // Author: <>, (C) 2007 |
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| 8 | // |
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| 9 | // Copyright: See COPYING file that comes with this distribution |
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| 10 | // |
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| 11 | // |
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| 12 | #ifndef NETWORK_GAMESTATECLIENT_H |
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| 13 | #define NETWORK_GAMESTATECLIENT_H |
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| 14 | |
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| 15 | #include "zlib.h" |
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| 16 | #include "Synchronisable.h" |
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| 17 | #include "orxonox/core/IdentifierIncludes.h" |
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| 18 | #include "GameStateManager.h" |
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| 19 | |
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| 20 | namespace network { |
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| 21 | |
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| 22 | /** |
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| 23 | @author |
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| 24 | */ |
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| 25 | class GameStateClient{ |
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| 26 | public: |
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| 27 | GameStateClient(); |
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| 28 | ~GameStateClient(); |
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| 29 | bool pushGameState(GameStateCompressed compstate); |
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| 30 | private: |
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| 31 | bool loadSnapshot(GameState state); |
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| 32 | GameState diff(GameState a, GameState b); |
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| 33 | GameState decompress(GameStateCompressed a); |
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| 34 | GameState decode(GameState a, GameStateCompressed x); |
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| 35 | void removeObject(orxonox::Iterator<Synchronisable> &it); |
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| 36 | |
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| 37 | GameState reference; |
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| 38 | }; |
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| 39 | |
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| 40 | } |
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| 41 | |
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| 42 | #endif |
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