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1 | // |
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2 | // C++ Interface: GameStateClient |
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3 | // |
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4 | // Description: |
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5 | // |
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6 | // |
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7 | // Author: <>, (C) 2007 |
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8 | // |
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9 | // Copyright: See COPYING file that comes with this distribution |
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10 | // |
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11 | // |
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12 | #ifndef NETWORK_GAMESTATECLIENT_H |
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13 | #define NETWORK_GAMESTATECLIENT_H |
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14 | |
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15 | #include "zlib.h" |
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16 | #include "Synchronisable.h" |
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17 | #include "orxonox/core/CoreIncludes.h" |
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18 | #include "orxonox/objects/BaseObject.h" |
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19 | #include "GameStateManager.h" |
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20 | |
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21 | namespace network { |
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22 | |
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23 | /** |
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24 | @author |
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25 | */ |
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26 | class GameStateClient{ |
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27 | public: |
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28 | GameStateClient(); |
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29 | ~GameStateClient(); |
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30 | bool pushGameState(GameStateCompressed compstate); |
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31 | private: |
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32 | bool loadSnapshot(GameState state); |
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33 | GameState diff(GameState a, GameState b); |
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34 | GameState decompress(GameStateCompressed a); |
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35 | GameState decode(GameState a, GameStateCompressed x); |
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36 | GameState decode(GameStateCompressed x); |
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37 | void removeObject(orxonox::Iterator<Synchronisable> &it); |
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38 | |
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39 | GameState reference; |
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40 | }; |
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41 | |
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42 | } |
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43 | |
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44 | #endif |
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