Last change
on this file since 1330 was
777,
checked in by rgrieder, 17 years ago
|
- added dll support to the network library
- improved header file dependency in network
|
File size:
820 bytes
|
Line | |
---|
1 | // |
---|
2 | // C++ Interface: GameStateClient |
---|
3 | // |
---|
4 | // Description: |
---|
5 | // |
---|
6 | // |
---|
7 | // Author: <>, (C) 2007 |
---|
8 | // |
---|
9 | // Copyright: See COPYING file that comes with this distribution |
---|
10 | // |
---|
11 | // |
---|
12 | #ifndef _GameStateClient_H__ |
---|
13 | #define _GameStateClient_H__ |
---|
14 | |
---|
15 | #include "NetworkPrereqs.h" |
---|
16 | #include "GameStateManager.h" |
---|
17 | |
---|
18 | namespace network |
---|
19 | { |
---|
20 | class GameStateClient |
---|
21 | { |
---|
22 | public: |
---|
23 | GameStateClient(); |
---|
24 | ~GameStateClient(); |
---|
25 | bool pushGameState(GameStateCompressed *compstate); |
---|
26 | private: |
---|
27 | bool loadSnapshot(GameState state); |
---|
28 | GameState diff(GameState a, GameState b); |
---|
29 | GameState decompress(GameStateCompressed a); |
---|
30 | GameState decode(GameState a, GameStateCompressed x); |
---|
31 | GameState decode(GameStateCompressed x); |
---|
32 | void removeObject(orxonox::Iterator<Synchronisable> &it); |
---|
33 | |
---|
34 | GameState reference; |
---|
35 | }; |
---|
36 | |
---|
37 | } |
---|
38 | |
---|
39 | #endif /* _GameStateClient_H__ */ |
---|
Note: See
TracBrowser
for help on using the repository browser.