[247] | 1 | // |
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| 2 | // C++ Implementation: GameStateManager |
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| 3 | // |
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| 4 | // Description: |
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| 5 | // |
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| 6 | // |
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| 7 | // Author: Oliver Scheuss, (C) 2007 |
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| 8 | // |
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| 9 | // Copyright: See COPYING file that comes with this distribution |
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| 10 | // |
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| 11 | // |
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| 12 | #include "GameStateManager.h" |
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| 13 | |
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| 14 | namespace network { |
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| 15 | |
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[436] | 16 | GameStateManager::GameStateManager(ClientInformation *head) |
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[247] | 17 | { |
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[413] | 18 | id=0; |
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[436] | 19 | head_=head; |
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[247] | 20 | } |
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| 21 | |
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| 22 | GameStateManager::~GameStateManager() |
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| 23 | { |
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| 24 | } |
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| 25 | |
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[413] | 26 | void GameStateManager::update(){ |
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[422] | 27 | reference = getSnapshot(id); |
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[436] | 28 | gameStateMap.insert(std::pair<int, GameState*>(id, reference)); |
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| 29 | gameStateUsed[id]=0; |
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[422] | 30 | ++id; |
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[413] | 31 | return; |
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| 32 | } |
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| 33 | |
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| 34 | GameStateCompressed GameStateManager::popGameState(int clientID){ |
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[436] | 35 | int gID = head_->findClient(clientID)->getGamestateID(); |
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| 36 | if(gID!=GAMESTATEID_INITIAL){ |
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| 37 | GameState *client = gameStateMap[gID]; |
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| 38 | GameState *server = reference; |
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| 39 | return encode(client, server); |
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| 40 | } |
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[422] | 41 | GameState *server = reference; |
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[436] | 42 | return encode(server); |
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| 43 | // return an undiffed gamestate and set appropriate flags |
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[413] | 44 | } |
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| 45 | |
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| 46 | |
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| 47 | |
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[332] | 48 | /** |
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| 49 | * This function goes through the whole list of synchronisables and |
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| 50 | * saves all the synchronisables to a flat "list". |
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| 51 | * @return struct of type gamestate containing the size of the whole gamestate and a pointer linking to the flat list |
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| 52 | */ |
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[422] | 53 | GameState *GameStateManager::getSnapshot(int id) |
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[332] | 54 | { |
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| 55 | //the size of the gamestate |
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| 56 | int totalsize=0; |
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| 57 | //the size of one specific synchronisable |
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| 58 | int tempsize=0; |
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| 59 | // get the start of the Synchronisable list |
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| 60 | orxonox::Iterator<Synchronisable> it; |
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| 61 | // struct for return value of Synchronisable::getData() |
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| 62 | syncData sync; |
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[247] | 63 | |
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[422] | 64 | GameState *retval=new GameState; //return value |
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| 65 | retval->id=id; |
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[332] | 66 | // reserve a little memory and increase it later on |
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[422] | 67 | retval->data = (unsigned char*)malloc(1); |
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[332] | 68 | |
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| 69 | // offset of memory functions |
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| 70 | int offset=0; |
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| 71 | // go through all Synchronisables |
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| 72 | for(it = orxonox::ObjectList<Synchronisable>::start(); it != 0; ++it){ |
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| 73 | //get size of the synchronisable |
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| 74 | tempsize=it->getSize(); |
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| 75 | // add place for data and 3 ints (length,classid,objectid) |
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| 76 | totalsize+=tempsize+3*sizeof(int); |
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| 77 | // allocate additional space |
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[422] | 78 | retval->data = (unsigned char *)realloc((void *)retval->data, totalsize); |
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[332] | 79 | |
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| 80 | // run Synchronisable::getData with offset and additional place for 3 ints in between (for ids and length) |
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[422] | 81 | sync=it->getData(retval->data+offset+3*sizeof(int)); |
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| 82 | *(retval->data+offset)=sync.length; |
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| 83 | *(retval->data+offset+sizeof(int))=sync.objectID; |
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| 84 | *(retval->data+offset+2*sizeof(int))=sync.classID; |
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[332] | 85 | // increase data pointer |
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| 86 | offset+=tempsize+3*sizeof(int); |
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| 87 | } |
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[422] | 88 | retval->size=totalsize; |
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[413] | 89 | return retval; |
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[247] | 90 | } |
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| 91 | |
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| 92 | |
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[332] | 93 | |
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[413] | 94 | GameStateCompressed GameStateManager::encode(GameState *a, GameState *b){ |
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[436] | 95 | GameState r = diff(a,b); |
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| 96 | r.diffed = true; |
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| 97 | return compress_(&r); |
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[385] | 98 | } |
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[332] | 99 | |
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[436] | 100 | GameStateCompressed GameStateManager::encode(GameState *a){ |
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| 101 | a->diffed=false; |
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| 102 | return compress_(a); |
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| 103 | } |
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[332] | 104 | |
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[413] | 105 | GameState GameStateManager::diff(GameState *a, GameState *b){ |
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| 106 | unsigned char *ap = a->data, *bp = b->data; |
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[385] | 107 | int of=0; // pointers offset |
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| 108 | int dest_length=0; |
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[413] | 109 | if(a->size>=b->size) |
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| 110 | dest_length=a->size; |
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[385] | 111 | else |
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[413] | 112 | dest_length=b->size; |
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[385] | 113 | unsigned char *dp = (unsigned char *)malloc(dest_length*sizeof(unsigned char)); |
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[413] | 114 | while(of<a->size && of<b->size){ |
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[385] | 115 | *(dp+of)=*(ap+of)^*(bp+of); // do the xor |
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| 116 | ++of; |
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| 117 | } |
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[413] | 118 | if(a->size!=b->size){ // do we have to fill up ? |
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[385] | 119 | unsigned char n=0; |
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[413] | 120 | if(a->size<b->size){ |
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[385] | 121 | while(of<dest_length){ |
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| 122 | *(dp+of)=n^*(bp+of); |
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| 123 | of++; |
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| 124 | } |
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| 125 | } else{ |
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| 126 | while(of<dest_length){ |
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| 127 | *(dp+of)=*(ap+of)^n; |
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| 128 | of++; |
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| 129 | } |
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| 130 | } |
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| 131 | } |
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| 132 | // should be finished now |
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[413] | 133 | GameState r = {b->id, dest_length, dp}; |
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[385] | 134 | return r; |
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| 135 | } |
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[332] | 136 | |
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[436] | 137 | GameStateCompressed GameStateManager::compress_(GameState *a) { |
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| 138 | int size = a->size; |
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| 139 | uLongf buffer = (uLongf)((a->size + 12)*1.01)+1; |
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[407] | 140 | unsigned char* dest = (unsigned char*)malloc( buffer ); |
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| 141 | int retval; |
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[436] | 142 | retval = compress( dest, &buffer, a->data, (uLong)size ); |
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[407] | 143 | |
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| 144 | switch ( retval ) { |
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[413] | 145 | case Z_OK: std::cout << "successfully compressed" << std::endl; break; |
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| 146 | case Z_MEM_ERROR: std::cout << "not enough memory available" << std::endl; break; |
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| 147 | case Z_BUF_ERROR: std::cout << "not enough memory available in the buffer" << std::endl; break; |
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| 148 | case Z_DATA_ERROR: std::cout << "data corrupted" << std::endl; break; |
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[407] | 149 | } |
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| 150 | |
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[413] | 151 | GameStateCompressed compressedGamestate; |
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[407] | 152 | compressedGamestate.compsize = buffer; |
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| 153 | compressedGamestate.normsize = size; |
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| 154 | compressedGamestate.id = GAMESTATE; |
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| 155 | compressedGamestate.data = dest; |
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[436] | 156 | compressedGamestate.diffed = a->diffed; |
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[407] | 157 | |
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| 158 | return compressedGamestate; |
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[385] | 159 | } |
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| 160 | |
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[422] | 161 | void GameStateManager::ackGameState(int clientID, int gamestateID){ |
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[436] | 162 | ClientInformation *temp = head_->findClient(clientID); |
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| 163 | int curid = temp->getID(); |
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| 164 | // decrease usage of gamestate and save it |
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| 165 | deleteUnusedGameState(curid); |
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| 166 | //increase gamestateused |
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| 167 | ++gameStateUsed.find(gamestateID)->second; |
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| 168 | temp->setGamestateID(gamestateID); |
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| 169 | /* |
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[422] | 170 | GameState *old = clientGameState[clientID]; |
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| 171 | deleteUnusedGameState(old); |
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[436] | 172 | clientGameState[clientID]=idGameState[gamestateID];*/ |
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[422] | 173 | } |
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[385] | 174 | |
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[436] | 175 | bool GameStateManager::deleteUnusedGameState(int gamestateID){ |
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| 176 | int used = --(gameStateUsed.find(gamestateID)->second); |
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| 177 | if(id-gamestateID>KEEP_GAMESTATES && used==0){ |
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| 178 | // delete gamestate |
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| 179 | delete gameStateMap.find(gamestateID)->second; |
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| 180 | gameStateMap.erase(gamestateID); |
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| 181 | return true; |
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[422] | 182 | } |
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[436] | 183 | return false; |
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[422] | 184 | } |
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[413] | 185 | |
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[385] | 186 | } |
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| 187 | |
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| 188 | |
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