1 | // |
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2 | // C++ Implementation: GameStateManager |
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3 | // |
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4 | // Description: |
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5 | // |
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6 | // |
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7 | // Author: Oliver Scheuss, (C) 2007 |
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8 | // |
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9 | // Copyright: See COPYING file that comes with this distribution |
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10 | // |
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11 | // |
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12 | #include "GameStateManager.h" |
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13 | |
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14 | namespace network { |
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15 | |
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16 | GameStateManager::GameStateManager() |
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17 | { |
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18 | } |
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19 | |
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20 | GameStateManager::~GameStateManager() |
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21 | { |
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22 | } |
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23 | |
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24 | /** |
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25 | * This function goes through the whole list of synchronisables and |
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26 | * saves all the synchronisables to a flat "list". |
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27 | * @return struct of type gamestate containing the size of the whole gamestate and a pointer linking to the flat list |
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28 | */ |
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29 | GameState GameStateManager::getSnapshot(int id) |
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30 | { |
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31 | //the size of the gamestate |
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32 | int totalsize=0; |
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33 | //the size of one specific synchronisable |
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34 | int tempsize=0; |
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35 | // get the start of the Synchronisable list |
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36 | orxonox::Iterator<Synchronisable> it; |
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37 | // struct for return value of Synchronisable::getData() |
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38 | syncData sync; |
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39 | |
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40 | GameState retval; //return value |
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41 | retval.id=id; |
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42 | // reserve a little memory and increase it later on |
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43 | retval.data = (unsigned char*)malloc(1); |
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44 | |
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45 | // offset of memory functions |
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46 | int offset=0; |
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47 | // go through all Synchronisables |
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48 | for(it = orxonox::ObjectList<Synchronisable>::start(); it != 0; ++it){ |
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49 | //get size of the synchronisable |
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50 | tempsize=it->getSize(); |
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51 | // add place for data and 3 ints (length,classid,objectid) |
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52 | totalsize+=tempsize+3*sizeof(int); |
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53 | // allocate additional space |
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54 | retval.data = (unsigned char *)realloc((void *)retval.data, totalsize); |
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55 | |
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56 | // run Synchronisable::getData with offset and additional place for 3 ints in between (for ids and length) |
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57 | sync=it->getData(retval.data+offset+3*sizeof(int)); |
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58 | *(retval.data+offset)=sync.length; |
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59 | *(retval.data+offset+sizeof(int))=sync.objectID; |
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60 | *(retval.data+offset+2*sizeof(int))=sync.classID; |
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61 | // increase data pointer |
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62 | offset+=tempsize+3*sizeof(int); |
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63 | } |
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64 | retval.size=totalsize; |
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65 | return retval; |
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66 | } |
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67 | |
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68 | /** |
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69 | * This function loads a Snapshort of the gamestate into the universe |
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70 | * @param state a GameState struct containing the size of the gamestate and a pointer linking to a flat list (returned by getSnapshot) |
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71 | */ |
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72 | bool GameStateManager::loadSnapshot(GameState state) |
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73 | { |
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74 | unsigned char *data=state.data; |
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75 | // get the start of the Synchronisable list |
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76 | orxonox::Iterator<Synchronisable> it=orxonox::ObjectList<Synchronisable>::start(); |
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77 | syncData sync; |
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78 | // loop as long as we have some data ;) |
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79 | while(data < state.data+state.size){ |
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80 | // prepare the syncData struct |
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81 | sync.length = *(int *)data; |
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82 | data+=sizeof(int); |
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83 | sync.objectID = *(int *)data; |
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84 | data+=sizeof(int); |
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85 | sync.classID = *(int *)data; |
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86 | data+=sizeof(int); |
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87 | sync.data = data; |
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88 | data+=sync.length; |
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89 | |
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90 | if(it->objectID!=sync.objectID){ |
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91 | // bad luck ;) |
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92 | // delete the synchronisable (obviously seems to be deleted on the server) |
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93 | while(it != 0 && it->objectID!=sync.objectID){ |
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94 | removeObject(it); |
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95 | } |
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96 | if(it==0){ // add the new object |
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97 | // =================== factory command to add object |
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98 | // can we be sure the object really was added? |
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99 | it=orxonox::ObjectList<Synchronisable>::end(); |
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100 | it->objectID=sync.objectID; |
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101 | it->classID=sync.classID; |
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102 | } |
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103 | } else { |
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104 | // we have our object |
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105 | if(! it->updateData(sync)) |
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106 | std::cout << "We couldn't update objectID: " \ |
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107 | << sync.objectID << "; classID: " << sync.classID << std::endl; |
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108 | } |
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109 | |
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110 | } |
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111 | |
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112 | return true; |
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113 | } |
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114 | |
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115 | /** |
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116 | * This function removes a Synchronisable out of the universe |
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117 | * @param it iterator of the list pointing to the object |
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118 | * @return iterator pointing to the next object in the list |
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119 | */ |
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120 | // orxonox::Iterator<Synchronisable> removeObject(orxonox::Iterator<Synchronisable> it){ |
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121 | void GameStateManager::removeObject(orxonox::Iterator<Synchronisable> &it){ |
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122 | orxonox::Iterator<Synchronisable> temp=it; |
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123 | ++it; |
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124 | delete *temp; |
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125 | // return it; |
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126 | } |
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127 | |
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128 | |
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129 | } |
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130 | |
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131 | |
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