1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * Oliver Scheuss, (C) 2007 |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | // |
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29 | // C++ Implementation: GameStateManager |
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30 | // |
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31 | // Description: |
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32 | // |
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33 | // |
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34 | // Author: Oliver Scheuss, (C) 2007 |
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35 | // |
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36 | // Copyright: See COPYING file that comes with this distribution |
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37 | // |
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38 | // |
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39 | #include "GameStateManager.h" |
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40 | |
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41 | namespace network { |
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42 | |
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43 | GameStateManager::GameStateManager(ClientInformation *head) |
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44 | { |
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45 | id=0; |
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46 | head_=head; |
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47 | } |
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48 | |
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49 | GameStateManager::~GameStateManager() |
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50 | { |
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51 | } |
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52 | |
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53 | void GameStateManager::update(){ |
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54 | reference = getSnapshot(id); |
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55 | gameStateMap.insert(std::pair<int, GameState*>(id, reference)); |
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56 | gameStateUsed[id]=0; |
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57 | ++id; |
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58 | return; |
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59 | } |
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60 | |
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61 | GameStateCompressed GameStateManager::popGameState(int clientID){ |
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62 | int gID = head_->findClient(clientID)->getGamestateID(); |
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63 | std::cout << "popgamestate: sending gstate id: " << id << "diffed from: " << gID << std::endl; |
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64 | if(gID!=GAMESTATEID_INITIAL){ |
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65 | GameState *client = gameStateMap[gID]; |
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66 | GameState *server = reference; |
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67 | //head_->findClient(clientID)->setGamestateID(id); |
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68 | return encode(client, server); |
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69 | } else { |
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70 | GameState *server = reference; |
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71 | //head_->findClient(clientID)->setGamestateID(id); |
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72 | return encode(server); |
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73 | // return an undiffed gamestate and set appropriate flags |
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74 | } |
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75 | } |
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76 | |
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77 | |
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78 | |
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79 | /** |
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80 | * This function goes through the whole list of synchronisables and |
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81 | * saves all the synchronisables to a flat "list". |
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82 | * @return struct of type gamestate containing the size of the whole gamestate and a pointer linking to the flat list |
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83 | */ |
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84 | GameState *GameStateManager::getSnapshot(int id) |
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85 | { |
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86 | //the size of the gamestate |
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87 | int totalsize=0; |
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88 | int memsize=1000; |
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89 | //the size of one specific synchronisable |
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90 | int tempsize=0; |
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91 | // get the start of the Synchronisable list |
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92 | orxonox::Iterator<Synchronisable> it; |
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93 | // struct for return value of Synchronisable::getData() |
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94 | syncData sync; |
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95 | |
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96 | GameState *retval=new GameState; //return value |
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97 | retval->id=id++; |
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98 | std::cout << "producing gamestate with id: " << retval->id << std::endl; |
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99 | // reserve a little memory and increase it later on |
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100 | //COUT(2) << "mallocing" << std::endl; |
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101 | retval->data = (unsigned char*)malloc(memsize); |
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102 | //COUT(2) << "malloced" << std::endl; |
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103 | |
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104 | // offset of memory functions |
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105 | int offset=0; |
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106 | // go through all Synchronisables |
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107 | for(it = orxonox::ObjectList<Synchronisable>::start(); it != 0; ++it){ |
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108 | //std::cout << "gamestatemanager: in for loop" << std::endl; |
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109 | //get size of the synchronisable |
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110 | tempsize=it->getSize(); |
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111 | //std::cout << "size of temp gamestate: " << tempsize << std::endl; |
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112 | //COUT(2) << "size of synchronisable: " << tempsize << std::endl; |
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113 | // add place for data and 3 ints (length,classid,objectid) |
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114 | totalsize+=tempsize+3*sizeof(int); |
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115 | //std::cout << "totalsize: " << totalsize << std::endl; |
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116 | // allocate additional space |
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117 | if(totalsize+tempsize>memsize){ |
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118 | if(tempsize<1000){ |
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119 | retval->data = (unsigned char *)realloc((void *)retval->data, totalsize+1000); |
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120 | memsize+=1000; |
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121 | } else { |
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122 | retval->data = (unsigned char *)realloc((void *)retval->data, totalsize+1000); |
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123 | memsize+=tempsize+1000; |
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124 | } |
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125 | } |
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126 | |
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127 | // run Synchronisable::getData with offset and additional place for 3 ints in between (for ids and length) |
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128 | sync=it->getData((retval->data)+offset+3*sizeof(int)); |
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129 | *(retval->data+offset)=sync.length; |
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130 | *(retval->data+offset+sizeof(int))=sync.objectID; |
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131 | *(retval->data+offset+2*sizeof(int))=sync.classID; |
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132 | // increase data pointer |
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133 | offset+=tempsize+3*sizeof(int); |
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134 | } |
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135 | retval->size=totalsize; |
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136 | return retval; |
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137 | } |
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138 | |
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139 | |
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140 | |
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141 | GameStateCompressed GameStateManager::encode(GameState *a, GameState *b){ |
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142 | //GameState r = diff(a,b); |
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143 | //r.diffed = true; |
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144 | GameState r = *b; |
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145 | r.diffed = false; |
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146 | return compress_(&r); |
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147 | } |
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148 | |
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149 | GameStateCompressed GameStateManager::encode(GameState *a){ |
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150 | a->diffed=false; |
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151 | return compress_(a); |
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152 | } |
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153 | |
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154 | GameState GameStateManager::diff(GameState *a, GameState *b){ |
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155 | unsigned char *ap = a->data, *bp = b->data; |
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156 | int of=0; // pointers offset |
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157 | int dest_length=0; |
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158 | if(a->size>=b->size) |
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159 | dest_length=a->size; |
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160 | else |
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161 | dest_length=b->size; |
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162 | unsigned char *dp = (unsigned char *)malloc(dest_length*sizeof(unsigned char)); |
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163 | while(of<a->size && of<b->size){ |
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164 | *(dp+of)=*(ap+of)^*(bp+of); // do the xor |
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165 | ++of; |
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166 | } |
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167 | if(a->size!=b->size){ // do we have to fill up ? |
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168 | unsigned char n=0; |
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169 | if(a->size<b->size){ |
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170 | while(of<dest_length){ |
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171 | *(dp+of)=n^*(bp+of); |
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172 | of++; |
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173 | } |
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174 | } else{ |
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175 | while(of<dest_length){ |
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176 | *(dp+of)=*(ap+of)^n; |
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177 | of++; |
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178 | } |
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179 | } |
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180 | } |
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181 | // should be finished now |
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182 | GameState r = {b->id, dest_length, dp}; |
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183 | return r; |
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184 | } |
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185 | |
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186 | GameStateCompressed GameStateManager::compress_(GameState *a) { |
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187 | //COUT(2) << "compressing gamestate" << std::endl; |
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188 | int size = a->size; |
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189 | uLongf buffer = (uLongf)((a->size + 12)*1.01)+1; |
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190 | unsigned char* dest = (unsigned char*)malloc( buffer ); |
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191 | int retval; |
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192 | //std::cout << "before ziped " << buffer << std::endl; |
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193 | retval = compress( dest, &buffer, a->data, (uLong)size ); |
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194 | //std::cout << "after ziped " << buffer << std::endl; |
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195 | |
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196 | switch ( retval ) { |
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197 | case Z_OK: std::cout << "successfully compressed" << std::endl; break; |
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198 | case Z_MEM_ERROR: std::cout << "not enough memory available" << std::endl; break; |
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199 | case Z_BUF_ERROR: std::cout << "not enough memory available in the buffer" << std::endl; break; |
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200 | case Z_DATA_ERROR: std::cout << "decompress: data corrupted" << std::endl; break; |
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201 | } |
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202 | |
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203 | GameStateCompressed compressedGamestate; |
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204 | compressedGamestate.compsize = buffer; |
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205 | //std::cout << "compressedGamestate.compsize = buffer; " << buffer << std::endl; |
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206 | compressedGamestate.normsize = size; |
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207 | //std::cout << "compressedGamestate.normsize = size; " << size << std::endl; |
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208 | compressedGamestate.id = a->id; |
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209 | compressedGamestate.data = dest; |
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210 | compressedGamestate.diffed = a->diffed; |
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211 | |
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212 | return compressedGamestate; |
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213 | } |
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214 | |
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215 | void GameStateManager::ackGameState(int clientID, int gamestateID){ |
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216 | ClientInformation *temp = head_->findClient(clientID); |
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217 | int curid = temp->getID(); |
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218 | // decrease usage of gamestate and save it |
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219 | deleteUnusedGameState(curid); |
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220 | //increase gamestateused |
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221 | ++gameStateUsed.find(gamestateID)->second; |
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222 | temp->setGamestateID(gamestateID); |
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223 | /* |
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224 | GameState *old = clientGameState[clientID]; |
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225 | deleteUnusedGameState(old); |
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226 | clientGameState[clientID]=idGameState[gamestateID];*/ |
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227 | } |
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228 | |
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229 | bool GameStateManager::deleteUnusedGameState(int gamestateID){ |
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230 | int used = --(gameStateUsed.find(gamestateID)->second); |
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231 | if(id-gamestateID>KEEP_GAMESTATES && used==0){ |
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232 | // delete gamestate |
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233 | delete gameStateMap.find(gamestateID)->second; |
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234 | gameStateMap.erase(gamestateID); |
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235 | return true; |
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236 | } |
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237 | return false; |
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238 | } |
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239 | |
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240 | } |
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241 | |
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242 | |
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