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source: code/branches/FICN/src/network/GameStateManager.h @ 351

Last change on this file since 351 was 346, checked in by rgrieder, 17 years ago
  • adjusted the entire source to compile under windows visual studio too:
  • added some ugly conversions
  • changed some illegal code pieces (gcc however accepted it)
  • added a few files from reto's framework to evade linker errors (no more dynamic linking)
  • inserted some 'return true' to justify the return type
  • excluded the levelLoader in the orxonox.cc (couldn't make it work, parsing error)
  • wrote about 5 code #branches to compensate for missing usleep() under windows
File size: 999 bytes
RevLine 
[247]1//
2// C++ Interface: GameStateManager
3//
4// Description:
5//
6//
7// Author:  Oliver Scheuss, (C) 2007
8//
9// Copyright: See COPYING file that comes with this distribution
10//
11//
12#ifndef NETWORK_GAMESTATEMANAGER_H
13#define NETWORK_GAMESTATEMANAGER_H
14
[332]15#include "Synchronisable.h"
16#include "orxonox/core/IdentifierIncludes.h"
17#include "orxonox/core/Iterator.h"
18
[247]19namespace network {
20
21/**
22 * This struct defines a gamestate:
23 * size: total size of the data in *data
24 * data: pointer to the data allocated in the memory
25 */
[332]26  struct GameState{
27  int id;
[247]28  int size;
29  unsigned char *data;
30};
31
32/**
33 * This Class implements a manager for gamestates:
34 * - creating snapshots of gamestates
35 * - writing gamestates to universe
36 * - diffing gamestates ?
37 * @author Oliver Scheuss
38*/
39class GameStateManager{
40public:
41  GameStateManager();
42  ~GameStateManager();
[332]43  GameState getSnapshot(int id);
[247]44  bool loadSnapshot(GameState state);
45private:
[346]46  void removeObject(orxonox::Iterator<Synchronisable> &it);
[332]47
[247]48};
49
50}
51
52#endif
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