1 | // |
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2 | // C++ Interface: GameStateManager |
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3 | // |
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4 | // Description: |
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5 | // |
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6 | // |
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7 | // Author: Oliver Scheuss, (C) 2007 |
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8 | // |
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9 | // Copyright: See COPYING file that comes with this distribution |
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10 | // |
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11 | // |
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12 | #ifndef NETWORK_GAMESTATEMANAGER_H |
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13 | #define NETWORK_GAMESTATEMANAGER_H |
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14 | |
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15 | #include "Synchronisable.h" |
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16 | #include "orxonox/core/IdentifierIncludes.h" |
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17 | #include "orxonox/core/Iterator.h" |
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18 | |
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19 | namespace network { |
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20 | |
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21 | /** |
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22 | * This struct defines a gamestate: |
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23 | * size: total size of the data in *data |
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24 | * data: pointer to the data allocated in the memory |
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25 | */ |
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26 | struct GameState{ |
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27 | int id; |
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28 | int size; |
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29 | unsigned char *data; |
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30 | }; |
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31 | |
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32 | /** |
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33 | * this struct defines a gamestate: |
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34 | * compsize is the size of the compressed data |
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35 | * normsize is the size of the uncompressed data |
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36 | * data are the gamestates |
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37 | */ |
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38 | struct GameStateCompressed{ |
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39 | int id; |
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40 | int compsize; |
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41 | int normsize; |
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42 | unsigned char *data; |
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43 | }; |
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44 | |
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45 | /** |
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46 | * This Class implements a manager for gamestates: |
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47 | * - creating snapshots of gamestates |
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48 | * - writing gamestates to universe |
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49 | * - diffing gamestates ? |
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50 | * |
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51 | * EN/DECODATION: |
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52 | * a: last Gamestate a client has received |
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53 | * b: new Gamestate |
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54 | * x: diffed and compressed gamestate |
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55 | * x=(a^b) |
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56 | * b=(a^x) |
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57 | * diff(a,diff(a,x))=x (hope this is correct) |
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58 | * @author Oliver Scheuss |
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59 | */ |
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60 | class GameStateManager{ |
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61 | public: |
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62 | GameStateManager(); |
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63 | ~GameStateManager(); |
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64 | GameState getSnapshot(int id); |
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65 | bool loadSnapshot(GameState state); |
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66 | GameState encode(GameState a, GameState b); |
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67 | GameState decode(GameState a, GameState x); |
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68 | private: |
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69 | void removeObject(orxonox::Iterator<Synchronisable> &it); |
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70 | GameState diff(GameState a, GameState b); |
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71 | GameState compress(GameState a); |
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72 | GameState decompress(GameState a); |
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73 | }; |
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74 | |
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75 | } |
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76 | |
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77 | #endif |
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