1 | // |
---|
2 | // C++ Interface: GameStateManager |
---|
3 | // |
---|
4 | // Description: |
---|
5 | // |
---|
6 | // |
---|
7 | // Author: Oliver Scheuss, (C) 2007 |
---|
8 | // |
---|
9 | // Copyright: See COPYING file that comes with this distribution |
---|
10 | // |
---|
11 | // |
---|
12 | #ifndef NETWORK_GAMESTATEMANAGER_H |
---|
13 | #define NETWORK_GAMESTATEMANAGER_H |
---|
14 | |
---|
15 | #include <map> |
---|
16 | |
---|
17 | #include "zlib.h" |
---|
18 | |
---|
19 | #include "ClientInformation.h" |
---|
20 | #include "Synchronisable.h" |
---|
21 | #include "orxonox/core/CoreIncludes.h" |
---|
22 | #include "orxonox/core/Iterator.h" |
---|
23 | #include "PacketTypes.h" |
---|
24 | |
---|
25 | namespace network { |
---|
26 | |
---|
27 | #define KEEP_GAMESTATES 20 |
---|
28 | |
---|
29 | /** |
---|
30 | * This Class implements a manager for gamestates: |
---|
31 | * - creating snapshots of gamestates |
---|
32 | * - writing gamestates to universe |
---|
33 | * - diffing gamestates ? |
---|
34 | * |
---|
35 | * EN/DECODATION: |
---|
36 | * a: last Gamestate a client has received |
---|
37 | * b: new Gamestate |
---|
38 | * x: diffed and compressed gamestate |
---|
39 | * x=(a^b) |
---|
40 | * b=(a^x) |
---|
41 | * diff(a,diff(a,x))=x (hope this is correct) |
---|
42 | * @author Oliver Scheuss |
---|
43 | */ |
---|
44 | class GameStateManager{ |
---|
45 | public: |
---|
46 | GameStateManager(ClientInformation *head); |
---|
47 | ~GameStateManager(); |
---|
48 | void update(); |
---|
49 | GameStateCompressed popGameState(int clientID); |
---|
50 | void ackGameState(int clientID, int gamestateID); |
---|
51 | int id; |
---|
52 | private: |
---|
53 | GameState *getSnapshot(int id); |
---|
54 | GameStateCompressed encode(GameState *a, GameState *b); |
---|
55 | GameStateCompressed encode(GameState *a); |
---|
56 | GameState diff(GameState *a, GameState *b); |
---|
57 | GameStateCompressed compress_(GameState *a); |
---|
58 | bool deleteUnusedGameState(int gamestateID); |
---|
59 | |
---|
60 | std::map<int, GameState*> gameStateMap; //map gsID to gamestate* |
---|
61 | std::map<int, int> gameStateUsed; // save the number of clients, that use the specific gamestate |
---|
62 | GameState *reference; |
---|
63 | ClientInformation *head_; |
---|
64 | }; |
---|
65 | |
---|
66 | } |
---|
67 | |
---|
68 | #endif |
---|